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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #91
    Update cf7c53a fixes:
    • Stacking bug introduced in the last update
    • Mushrooms IDing from change in hunger level
    • Incorrect tiles for unknown objects, treasure


    Also, here are some bugs that I'm hoping may have been fixed in other changes since they were reported:
    • Autoinscribed items not merging
    • Lock picking broken (taking too long)
    • Overweight speed penalty not resetting properly when taking off and putting on armour
    • Elvenkind armour ignored with "excellent but not splendid" quality setting
    • In Windows, selecting Open, then cancelling and trying to start a new character leaves the screen blank so race can't be selected


    If no-one reports these again within a few days, I'll deem them fixed.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #92
      Originally posted by Nick
      Update cf7c53a fixes....Elvenkind armor ignored with "excellent but not splendid" quality setting....
      By fixed I assume you meant that the behavior was changed back to that of 3.5.1 where Elvenkind armor, shields, and robes were NOT ignored by the "excellent but not splendid" quality setting. Sorry, but that's not accurate. Elvenkind armor IS ignored in this beta release with the "excellent but not splendid" quality setting, in fact it is the ignore quality setting that is offered as one of the ignore choices rather than "non-artifact". Same is true for Elvenkind shields and robes.

      EDIT: On a related note, Shields of Preservation have always been ignored by the "excellent with no high resists" quality setting. That has always seemed crazy to me, but in 3.5.1 maybe it was because they don't have any quality that is obvious upon wearing which was the 3.5.1 criteria for "splendid". Has that mechanic changed in the code for 4.0? If so, could we have Shields of Preservation identify as "splendid" when pseudo-id kicks in?
      Last edited by Ingwe Ingweron; May 9, 2015, 19:20.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #93
        Angband 4.0 dev cf7c53a

        Missile firing distances, or, how many squares is 106 feet in Angband?

        Arrow description says 106’ fired with Bard, but just hit something 13 squares away. I thought each square was 10’ per square. Missiles were listed anywhere from 100 to 140 feet, in 10’ increments. Something went funky with the missile distance descriptions.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #94
          Angband 4.0 dev cf7c53a

          1. Crash reading ?Monster Confusion from floor. Actually, there were 2 scrolls, both successfully read, but I triple pressed ’n’ for next by accident and …CRASH.

          2. CRASH holding the down arrow to scroll down the Ego Ignore list.

          3. CRASH exiting the Ego Ignore list after checking off Elvenkind armor, shields and robes.

          These are in OSX.
          Last edited by Ingwe Ingweron; May 9, 2015, 19:23.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #95
            Angband 4.0 dev cf7c53a

            Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX. Patient.zip
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              #96
              Trivial inventory display issue: when you hit 'i' to see the inventory, each line is usually displayed on a black background that extends all the the way to the right-hand edge of the screen. But the first 'in Quiver' line has no black background except directly beneath the text, leaving a transparent gap in the display. (This is mostly non-obvious in the dungeon because it's often being overlaid on top of regions that are black anyway, but it's much more noticeable in the town.)
              Attached Files

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #97
                Update 69f9df6 fixes:
                • Crash bug on using items off the floor - turns out it was trying to repeat when the pile was empty that did it. Very glad to clear this one up
                • Ammo range info (failure of bracketing in multiplication)
                • Ingwe's ego ignore crashes (both caused by the same inadequate memory allocation)
                • Nomad's thing about the missile display background
                • The Windows crash on exit, I hope and believe
                • Quality ignore splendid ignoring Elvenkind - I had simply failed to update that section of pseudo-ID code, and I believe nothing was pseudoing as splendid


                Originally posted by Ingwe Ingweron
                Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX.
                This is a complete mystery. I couldn't replicate it on OSX or Linux - whenever I went up and down stairs or recalled, Sauron was there.

                This file was the one which also displayed the ego ignore crashes; it's possible a memory overrun may have done this, but that's a guess and unlikely. Please let me know if it happens again.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • tumbleweed
                  Adept
                  • May 2015
                  • 112

                  #98
                  Originally posted by Nomad
                  Trivial inventory display issue: when you hit 'i' to see the inventory, each line is usually displayed on a black background that extends all the the way to the right-hand edge of the screen. But the first 'in Quiver' line has no black background except directly beneath the text, leaving a transparent gap in the display. (This is mostly non-obvious in the dungeon because it's often being overlaid on top of regions that are black anyway, but it's much more noticeable in the town.)
                  I can confirm this, and I'm pretty sure the issue I reported here is related as well.

                  (Can't believe I forgot to mention the transparent gap myself, actually.)

                  Originally posted by Nick
                  Update 69f9df6 fixes:
                  • The Windows crash on exit, I hope and believe
                  I'm afraid it does not. Neither the "straight exit" nor the "try to load delete.me as save file" version.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #99
                    Originally posted by Nick
                    This is a complete mystery. I couldn't replicate it on OSX or Linux - whenever I went up and down stairs or recalled, Sauron was there.
                    Whatever you changed, it seems to have worked. Sauron is right were he's supposed to be. Now, let's see if @ has enough to kill him!
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by tumbleweed
                      I'm afraid it does not. Neither the "straight exit" nor the "try to load delete.me as save file" version.
                      Yeah, I found the problem, but then failed to fix it - should be fixed next update.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Originally posted by Ingwe Ingweron
                        Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX.
                        Originally posted by Nick
                        This is a complete mystery. I couldn't replicate it on OSX or Linux - whenever I went up and down stairs or recalled, Sauron was there.
                        My observation level-scumming with the "peek into monster creation" cheat on is that in 3.5, Sauron seems to be generated every time you visit DL99, whereas in 4.0, stair-scumming does not seem to generate him again. Actually, also of note is that the number of uniques showing up steadily decreases as I keep scumming - it seems that once a unique has been generated once, they never show up again. Exiting the game and reloading the savefile "reboots" this, so that previously-seen uniques starts showing up again and you get Sauron the first time you visit DL99 (but again, only the once).

                        This is in the latest update (69f9df6), Windows version - I don't know if maybe different savefile handling is causing different behaviour on other systems, or something.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by Nomad
                          My observation level-scumming with the "peek into monster creation" cheat on is that in 3.5, Sauron seems to be generated every time you visit DL99, whereas in 4.0, stair-scumming does not seem to generate him again. Actually, also of note is that the number of uniques showing up steadily decreases as I keep scumming - it seems that once a unique has been generated once, they never show up again. Exiting the game and reloading the savefile "reboots" this, so that previously-seen uniques starts showing up again and you get Sauron the first time you visit DL99 (but again, only the once).
                          Interesting - I was wondering if it was just the saving and reloading that fixed Ingwe's problem. I'll look into that.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Thanks, Nomad and Nick. That probably explains why Sauron appeared again. Hopefully it is enough to go on for Nick to find the problem in the code.

                            (By the way, "Patient" successfully went on to kill Sauron and Morgoth. My first beta win.)

                            Previously reported, but don't see it in the bug list: Sauron and Morgoth fail to summon anything when they "Summon Ringwraiths". In 3.5.1 this would default to summoning fiends of darkness if the Ringwraiths were dead.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Angband 4.0 dev 69f9df6

                              Turncount reported for the Ladder posts is the wrong one. Instead of grabbing Standard Turncount, it is grabbing the Game Turncount.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Nomad
                                Knight
                                • Sep 2010
                                • 958

                                Doors revert to blank black 'unknown' squares when their status changes out of line of sight (i.e. if a monster opens or bashes through outside of your field of view).

                                This has the weird but entertaining result that if you open or close a door yourself while blinded, you immediately forget that it was ever there. While you can find a door you've just closed by walking into it, a door you've just opened is impossible to find again until your eyesight comes back, and you get the "You see nothing there" message if you try to use the close command on that square.

                                Comment

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