I can confirm this, and I'm pretty sure the issue I reported here is related as well.
(Can't believe I forgot to mention the transparent gap myself, actually.)
I'm afraid it does not. Neither the "straight exit" nor the "try to load delete.me as save file" version.
Angband 4.0beta status
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Update 69f9df6 fixes:- Crash bug on using items off the floor - turns out it was trying to repeat when the pile was empty that did it. Very glad to clear this one up
- Ammo range info (failure of bracketing in multiplication)
- Ingwe's ego ignore crashes (both caused by the same inadequate memory allocation)
- Nomad's thing about the missile display background
- The Windows crash on exit, I hope and believe
- Quality ignore splendid ignoring Elvenkind - I had simply failed to update that section of pseudo-ID code, and I believe nothing was pseudoing as splendid
Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX.
This file was the one which also displayed the ego ignore crashes; it's possible a memory overrun may have done this, but that's a guess and unlikely. Please let me know if it happens again.Leave a comment:
- Crash bug on using items off the floor - turns out it was trying to repeat when the pile was empty that did it. Very glad to clear this one up
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Trivial inventory display issue: when you hit 'i' to see the inventory, each line is usually displayed on a black background that extends all the the way to the right-hand edge of the screen. But the first 'in Quiver' line has no black background except directly beneath the text, leaving a transparent gap in the display. (This is mostly non-obvious in the dungeon because it's often being overlaid on top of regions that are black anyway, but it's much more noticeable in the town.)Leave a comment:
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Angband 4.0 dev cf7c53a
Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX. Patient.zipLeave a comment:
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Angband 4.0 dev cf7c53a
1. Crash reading ?Monster Confusion from floor. Actually, there were 2 scrolls, both successfully read, but I triple pressed ’n’ for next by accident and …CRASH.
2. CRASH holding the down arrow to scroll down the Ego Ignore list.
3. CRASH exiting the Ego Ignore list after checking off Elvenkind armor, shields and robes.
These are in OSX.Last edited by Ingwe Ingweron; May 9, 2015, 19:23.Leave a comment:
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Angband 4.0 dev cf7c53a
Missile firing distances, or, how many squares is 106 feet in Angband?
Arrow description says 106’ fired with Bard, but just hit something 13 squares away. I thought each square was 10’ per square. Missiles were listed anywhere from 100 to 140 feet, in 10’ increments. Something went funky with the missile distance descriptions.Leave a comment:
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EDIT: On a related note, Shields of Preservation have always been ignored by the "excellent with no high resists" quality setting. That has always seemed crazy to me, but in 3.5.1 maybe it was because they don't have any quality that is obvious upon wearing which was the 3.5.1 criteria for "splendid". Has that mechanic changed in the code for 4.0? If so, could we have Shields of Preservation identify as "splendid" when pseudo-id kicks in?Last edited by Ingwe Ingweron; May 9, 2015, 19:20.Leave a comment:
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Update cf7c53a fixes:- Stacking bug introduced in the last update
- Mushrooms IDing from change in hunger level
- Incorrect tiles for unknown objects, treasure
Also, here are some bugs that I'm hoping may have been fixed in other changes since they were reported:- Autoinscribed items not merging
- Lock picking broken (taking too long)
- Overweight speed penalty not resetting properly when taking off and putting on armour
- Elvenkind armour ignored with "excellent but not splendid" quality setting
- In Windows, selecting Open, then cancelling and trying to start a new character leaves the screen blank so race can't be selected
If no-one reports these again within a few days, I'll deem them fixed.Leave a comment:
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Stacking bug is found and will be fixed in the next update - I just did something dumb during the rune of protection fix.
I'll think more about quiver labels and wand damage description.Leave a comment:
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Any chance we could return the quiver slots to being identified by numbers 0-9? It would sure dovetail a lot better with inscriptions used for firing missiles.Leave a comment:
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Actually after loading and immediately saving and exiting with d61847d, the save file works in older versions again, so I guess I'm gonna resume clearing the vault in beta 204 to avoid falling victim to the stacking issue described by Ingwe Ingweron.
Said stacking issue is easily reproducible by loading my save file and killing the Ancient dragons nearby, btw.Leave a comment:
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A mildly hilarious instance of the "run past" bug. @ zapped rod of recall and was running away from Glaurung. Upon arriving in town player appeared adjacent to the stairs rather than on them. Ran past during the recall. What was it in Harry Potter when something went wrong in the Apparation spell? @ must have gotten "splinched".Leave a comment:
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Angband 4.0 dev d61847d
When dropping items from inventory or quiver, quite often they are dropped adjacent to @ rather than beneath @, even though the floor beneath the @ is empty. E.g., pick up arrows from the floor, ID them in the quiver, drop other less powerful arrows from quiver, they show up adjacent to @ even though the floor below @ is now empty because the @ picked up the just ID'd arrows.
EDIT: Probably related to the stacking issue described earlier.Last edited by Ingwe Ingweron; May 8, 2015, 18:36.Leave a comment:
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