Angband 4.0beta status

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  • tumbleweed
    replied
    Originally posted by Nomad
    Trivial inventory display issue: when you hit 'i' to see the inventory, each line is usually displayed on a black background that extends all the the way to the right-hand edge of the screen. But the first 'in Quiver' line has no black background except directly beneath the text, leaving a transparent gap in the display. (This is mostly non-obvious in the dungeon because it's often being overlaid on top of regions that are black anyway, but it's much more noticeable in the town.)
    I can confirm this, and I'm pretty sure the issue I reported here is related as well.

    (Can't believe I forgot to mention the transparent gap myself, actually.)

    Originally posted by Nick
    Update 69f9df6 fixes:
    • The Windows crash on exit, I hope and believe
    I'm afraid it does not. Neither the "straight exit" nor the "try to load delete.me as save file" version.

    Leave a comment:


  • Nick
    replied
    Update 69f9df6 fixes:
    • Crash bug on using items off the floor - turns out it was trying to repeat when the pile was empty that did it. Very glad to clear this one up
    • Ammo range info (failure of bracketing in multiplication)
    • Ingwe's ego ignore crashes (both caused by the same inadequate memory allocation)
    • Nomad's thing about the missile display background
    • The Windows crash on exit, I hope and believe
    • Quality ignore splendid ignoring Elvenkind - I had simply failed to update that section of pseudo-ID code, and I believe nothing was pseudoing as splendid


    Originally posted by Ingwe Ingweron
    Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX.
    This is a complete mystery. I couldn't replicate it on OSX or Linux - whenever I went up and down stairs or recalled, Sauron was there.

    This file was the one which also displayed the ego ignore crashes; it's possible a memory overrun may have done this, but that's a guess and unlikely. Please let me know if it happens again.

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  • Nomad
    replied
    Trivial inventory display issue: when you hit 'i' to see the inventory, each line is usually displayed on a black background that extends all the the way to the right-hand edge of the screen. But the first 'in Quiver' line has no black background except directly beneath the text, leaving a transparent gap in the display. (This is mostly non-obvious in the dungeon because it's often being overlaid on top of regions that are black anyway, but it's much more noticeable in the town.)
    Attached Files

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  • Ingwe Ingweron
    replied
    Angband 4.0 dev cf7c53a

    Sauron not appearing on DL99. He appeared the first time @ arrived, but I didn't like the situation, went up some stairs and immediately back down to get some better terrain. Ever since then Saruon has not appeared. I've tried stairs and recalling to and from town, but the Dark Lord is absent. This is in OSX. Patient.zip

    Leave a comment:


  • Ingwe Ingweron
    replied
    Angband 4.0 dev cf7c53a

    1. Crash reading ?Monster Confusion from floor. Actually, there were 2 scrolls, both successfully read, but I triple pressed ’n’ for next by accident and …CRASH.

    2. CRASH holding the down arrow to scroll down the Ego Ignore list.

    3. CRASH exiting the Ego Ignore list after checking off Elvenkind armor, shields and robes.

    These are in OSX.
    Last edited by Ingwe Ingweron; May 9, 2015, 19:23.

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  • Ingwe Ingweron
    replied
    Angband 4.0 dev cf7c53a

    Missile firing distances, or, how many squares is 106 feet in Angband?

    Arrow description says 106’ fired with Bard, but just hit something 13 squares away. I thought each square was 10’ per square. Missiles were listed anywhere from 100 to 140 feet, in 10’ increments. Something went funky with the missile distance descriptions.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Update cf7c53a fixes....Elvenkind armor ignored with "excellent but not splendid" quality setting....
    By fixed I assume you meant that the behavior was changed back to that of 3.5.1 where Elvenkind armor, shields, and robes were NOT ignored by the "excellent but not splendid" quality setting. Sorry, but that's not accurate. Elvenkind armor IS ignored in this beta release with the "excellent but not splendid" quality setting, in fact it is the ignore quality setting that is offered as one of the ignore choices rather than "non-artifact". Same is true for Elvenkind shields and robes.

    EDIT: On a related note, Shields of Preservation have always been ignored by the "excellent with no high resists" quality setting. That has always seemed crazy to me, but in 3.5.1 maybe it was because they don't have any quality that is obvious upon wearing which was the 3.5.1 criteria for "splendid". Has that mechanic changed in the code for 4.0? If so, could we have Shields of Preservation identify as "splendid" when pseudo-id kicks in?
    Last edited by Ingwe Ingweron; May 9, 2015, 19:20.

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  • Nick
    replied
    Update cf7c53a fixes:
    • Stacking bug introduced in the last update
    • Mushrooms IDing from change in hunger level
    • Incorrect tiles for unknown objects, treasure


    Also, here are some bugs that I'm hoping may have been fixed in other changes since they were reported:
    • Autoinscribed items not merging
    • Lock picking broken (taking too long)
    • Overweight speed penalty not resetting properly when taking off and putting on armour
    • Elvenkind armour ignored with "excellent but not splendid" quality setting
    • In Windows, selecting Open, then cancelling and trying to start a new character leaves the screen blank so race can't be selected


    If no-one reports these again within a few days, I'll deem them fixed.

    Leave a comment:


  • tumbleweed
    replied
    There's an occasional redrawing issue when Alt+Tabbing out and back into the game on Windows, I'm not sure how to exactly reproduce it though.

    And I'm afraid I have no idea whether this affected pre-4.0beta versions as well.
    Attached Files

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  • Nick
    replied
    Stacking bug is found and will be fixed in the next update - I just did something dumb during the rune of protection fix.

    I'll think more about quiver labels and wand damage description.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Any chance we could return the quiver slots to being identified by numbers 0-9? It would sure dovetail a lot better with inscriptions used for firing missiles.

    Leave a comment:


  • tumbleweed
    replied
    Originally posted by Nick
    Update d61847d fixes:
    • Crash on resizing while opening screen is up in gcu port - it just might fix the windows shut without opening crash too, but I suspect not
    Nope, no such luck.

    Originally posted by Nick
    Update d61847d fixes:
    • Fix tumbleweed's crash - that file should open fine now
    Oh boy, thank you!

    Actually after loading and immediately saving and exiting with d61847d, the save file works in older versions again, so I guess I'm gonna resume clearing the vault in beta 204 to avoid falling victim to the stacking issue described by Ingwe Ingweron.

    Said stacking issue is easily reproducible by loading my save file and killing the Ancient dragons nearby, btw.

    Leave a comment:


  • Ingwe Ingweron
    replied
    A mildly hilarious instance of the "run past" bug. @ zapped rod of recall and was running away from Glaurung. Upon arriving in town player appeared adjacent to the stairs rather than on them. Ran past during the recall. What was it in Harry Potter when something went wrong in the Apparation spell? @ must have gotten "splinched".

    Leave a comment:


  • Ingwe Ingweron
    replied
    Angband 4.0 dev d61847d

    When dropping items from inventory or quiver, quite often they are dropped adjacent to @ rather than beneath @, even though the floor beneath the @ is empty. E.g., pick up arrows from the floor, ID them in the quiver, drop other less powerful arrows from quiver, they show up adjacent to @ even though the floor below @ is now empty because the @ picked up the just ID'd arrows.

    EDIT: Probably related to the stacking issue described earlier.
    Last edited by Ingwe Ingweron; May 8, 2015, 18:36.

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  • Ingwe Ingweron
    replied
    Missing "?" description for Door Creation in MB7.

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