Angband 4.0beta status

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Originally posted by Jungle_Boy
    Also in the Unique monster knowledge menu it says I know 36 uniques and have killed 20 but if you look in the player history I've actually killed just over 50 but most of them do not show up in the menu.
    Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)

    Comment

    • Carnivean
      Knight
      • Sep 2013
      • 527

      Originally posted by Jungle_Boy
      I noticed that any item with a light radius besides an actual light includes the phrase "cannot be refueled which send kind of funny applied to my sword.
      Beric Dondarrian's sword certainly wouldn't burn indefinitely, though I think it got fueled by blood not oil.

      Comment

      • Carnivean
        Knight
        • Sep 2013
        • 527

        Originally posted by MattB
        Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)
        You already have your hands on the keyboard, and hit key combos all the time. Why wouldn't you just hit CTRL+X?

        But further to Matt's point, Nick found that the knowledge saving routine wasn't called if you didn't exit the game correctly, and that he couldn't trigger it if you closed the game by the 'X' in the corner. All other methods should now be working though.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          Originally posted by Carnivean
          But further to Matt's point, Nick found that the knowledge saving routine wasn't called if you didn't exit the game correctly, and that he couldn't trigger it if you closed the game by the 'X' in the corner. All other methods should now be working though.
          Maybe we should disable the x in the main window? Allow alt-f4, file-exit, and ctrl-x.

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            Originally posted by Carnivean
            You already have your hands on the keyboard, and hit key combos all the time. Why wouldn't you just hit CTRL+X?
            Because there's a standard way of closing programs on Windows, and that's not it. I mostly remember to use File -> Exit now, but when I'm quitting Angband prior to shutting the computer off I'm often closing half a dozen other programs/files at the same time, and it's hard to always remember to close all but one of them with the X and then switch to doing something different for Angband even though it looks like a standard window and it used to be fine to close it that way in 3.5.

            (Is there really no way to have the lore file update when you exit that way? The game does autosave if you do it, so the situation must be handled somewhere in the code.)
            Last edited by Nomad; June 10, 2015, 12:23. Reason: handed and handled are not the same word

            Comment

            • Carnivean
              Knight
              • Sep 2013
              • 527

              Originally posted by Nomad
              I'm often closing half a dozen other programs/files at the same time,
              Aah, that makes sense. I never leave Angband open when I'm not playing it, and I never turn my PC off.

              I don't know how they've implemented the whole lore thing, but it seems to me that it should be possible. I'd suspect that it might require changing how a whole section works though.

              Comment

              • topazg
                Scout
                • Nov 2010
                • 32

                I have randarts on, but artifacts preserved, yet my artifact list is also getting populated with items I haven't found/IDed ... does anyone know if I'm losing these by leaving the level, or is it a display issue but the artifacts are still prone to reappearance at some point?

                Comment

                • Nomad
                  Knight
                  • Sep 2010
                  • 958

                  Just found a randart Star with no activation - is that supposed to be possible?

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Update 1f03be2 fixes:
                    • All the tile redraw problems, I think - I was aiming to fix the detached heads thing, and seem to have accidentally fixed the cursor issue as well.
                    • Non-use of the plural for noticing brand on multiple bolts
                    • Crash from selling ignored stuff to a shop - the fix is not to drop it, which means it's carried until something else triggers a drop (or you drop it manually)


                    The artifact knowledge thing is definitely a bug, and tehre is likely an easy fix, but I haven't verified it yet. The windows closing thing - I'll have a look and see if I can do anything. Randart star with no activation - I thought I had made that impossible, apparently not.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Jungle_Boy
                      Swordsman
                      • Nov 2008
                      • 434

                      Originally posted by MattB
                      Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)
                      I am playing on Windows but I almost always use ctrl-x to close. I won't say every time but it's very close to that.
                      My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                      Comment

                      • Jungle_Boy
                        Swordsman
                        • Nov 2008
                        • 434

                        Originally posted by Jungle_Boy
                        Here's a bug related to the artifact knowledge menu. It seems artifacts are being added when they are generated rather then when they are found, as there are several artifacts in the knowledge menu for my current game that I have not found.

                        Also in the Unique monster knowledge menu it says I know 36 uniques and have killed 20 but if you look in the player history I've actually killed just over 50 but most of them do not show up in the menu.
                        I had copied my save file to another computer when I noticed these issues. After copying my save file back to the original computer the unique monster knowledge is correct but the artifact menu still has extras.
                        My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                        Comment

                        • Jungle_Boy
                          Swordsman
                          • Nov 2008
                          • 434

                          When looking at your inventory in a store/home the store/home inventory is blacked out behind the first quiver slot but visible behind any subsequent slots which gets confusing when the lines run together.
                          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by Nick
                            ... the fix is not to drop it, which means it's carried until something else triggers a drop (or you drop it manually)....
                            What is the "something else" that triggers a drop? Clearly it's not movement, melee, leaving a store, or any number of other things I've tried. It looks to me like the only way to get rid of an {ignored} item in @'s pack is to manually drop it. What am I missing? Is this intended?

                            Edit: Okay, I'm mystified. Sometimes when I ignore something it drops right away, sometimes it stays in the pack until I manually drop. I'll have to pay more attention to exactly what the differences are.
                            Last edited by Ingwe Ingweron; June 10, 2015, 21:49.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              Originally posted by Nick
                              Update 1f03be2 fixes:
                              • All the tile redraw problems, I think - I was aiming to fix the detached heads thing, and seem to have accidentally fixed the cursor issue as well.
                              • Non-use of the plural for noticing brand on multiple bolts
                              • Crash from selling ignored stuff to a shop - the fix is not to drop it, which means it's carried until something else triggers a drop (or you drop it manually)


                              The artifact knowledge thing is definitely a bug, and tehre is likely an easy fix, but I haven't verified it yet. The windows closing thing - I'll have a look and see if I can do anything. Randart star with no activation - I thought I had made that impossible, apparently not.
                              Love what your doing, Nick - much, much gratitude!

                              However...

                              ...this latest update is unplayable for me, I'm afraid. Using Windows7 and Shockbolt, the flicker is so intense that after 10 minutes of playing my eyes are literally starting to ache! So I've had to stop playing tonight.
                              It may even be dangerous to certain players with, e.g., epilepsy (*warning* - utterly non-medical opinion here).

                              Am I the only one with this problem? If so, it must be my computer deciding that I've spent far too much time playing Angband recently.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by MattB
                                ...this latest update is unplayable for me, I'm afraid. Using Windows7 and Shockbolt, the flicker is so intense that after 10 minutes of playing my eyes are literally starting to ache! So I've had to stop playing tonight.
                                It may even be dangerous to certain players with, e.g., epilepsy (*warning* - utterly non-medical opinion here).
                                Is this only since the last update? I was a bit worried about flicker - a couple of the solutions I tried actually had more...
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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