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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Nick
    ...In fact, I suspect a gameplay change has snuck through here, because in 3.5.1 IIRC there would have been a max of 3 different modifiers.
    Yes, Amulets of Trickery have changed from the 3.5.1 and earlier variety. There were only 3 modifiers (not just in the header list, but on the actual amulet powers). That's not to say it had only 3 powers, but those powers all had to have one of the 3 modifiers.

    Formerly, I believe Trickery had a maximum of 5 Dex, 3 Speed and Stealth, 7 Searching (I don't recall whether infravision was part of Trickery).

    Now, it looks like Trickery maximums are: 5 Dex, 3 Speed, 3 Stealth (no longer combined with the speed stat), 7 Searching, 7 Infravision (either added or no longer combined with the searching stat).
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      Originally posted by debo
      I've always thought this particular ego seemed excessive. I'm not sure how far back the change goes
      IIRC 3.0, IE. when JLE edits got incorporated into game. Many, many changes at that point.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        Originally posted by Ingwe Ingweron
        Formerly, I believe Trickery had a maximum of 5 Dex, 3 Speed and Stealth, 7 Searching (I don't recall whether infravision was part of Trickery).
        That explains why I haven't found Trickery with +4 speed. I thought I was just unlucky. When they were single PVAL -things +4 was max for everything.

        Comment

        • Jungle_Boy
          Swordsman
          • Nov 2008
          • 434

          My ring of reckless attacks glows every time I hit something, melee or ranged, despite the accuracy and damage bonuses being known. It continued to give me "your ring glows"messages until someone hit me and completed the full identification.

          Edit: build 905dd from 20 may.
          Last edited by Jungle_Boy; May 25, 2015, 18:20.
          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by Nick
            ...Use | instead of . for quiver selection from other object menus....
            When using Identify scroll, staff, or rod, to identify ammunition picked up into quiver, the | command will not give access to the item to identify. I.e., if @ has some other unidentified item in the pack, but doesn't want to use the identify charge on it, and instead wants to identify the missiles in the quiver, the item in the pack automatically comes up and the | command won't get you to the quiver. (The arrow keys will, though they aren't documented in the game so I don't know how people will know to do this).
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              Originally posted by Nick
              ...Use | instead of . for quiver selection from other object menus....
              Actually, the instructions in the equipment and inventory menus now "say" that | will get you to the quiver, but it does not in fact do so. [.] is still what actually accomplishes the task. | still does nothing from within the menus.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                Originally posted by Ingwe Ingweron
                Yes, Amulets of Trickery have changed from the 3.5.1 and earlier variety. There were only 3 modifiers (not just in the header list, but on the actual amulet powers). That's not to say it had only 3 powers, but those powers all had to have one of the 3 modifiers.

                Formerly, I believe Trickery had a maximum of 5 Dex, 3 Speed and Stealth, 7 Searching (I don't recall whether infravision was part of Trickery).

                Now, it looks like Trickery maximums are: 5 Dex, 3 Speed, 3 Stealth (no longer combined with the speed stat), 7 Searching, 7 Infravision (either added or no longer combined with the searching stat).
                This is absolutely correct.

                The other items which were like this in 3.5.1 were amulets of the Magi (Searching and INT always the same) and, amusingly, Boots of Annoyance (same minus to Speed and Stealth).

                Since replicating this behaviour in 4.0 would involve a complete hack that I would rip out immediately on release, I think I'm going to deviate from policy here and leave it as is. But I will allow display of more than 4 modifiers.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by Jungle_Boy
                  My ring of reckless attacks glows every time I hit something, melee or ranged, despite the accuracy and damage bonuses being known. It continued to give me "your ring glows"messages until someone hit me and completed the full identification.

                  Edit: build 905dd from 20 may.
                  I haven't been able to reproduce this - could anyone seeing it provide a savefile?
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by Ingwe Ingweron
                    Angband 4.0 dev 6dc5445

                    Firing missiles from the floor. In 3.5.1, when a missile rolled under feet during melee, @ could fire the missile from the floor, then, if more missiles were still underfoot or the fired missile rolled under foot on the turn, you could use the [n] repeat last action command to again fire a missile from the floor.

                    In 4.0 the [n] repeat last action command does not work for firing missiles from the floor.
                    Yes - repeating is disabled when the floor pile is exhausted. So as long as there is more than one missile left the repeat will work, but when the last one is fired repeat will be disabled, even if that one falls at your feet again.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Originally posted by Ingwe Ingweron
                      Actually, the instructions in the equipment and inventory menus now "say" that | will get you to the quiver, but it does not in fact do so. [.] is still what actually accomplishes the task. | still does nothing from within the menus.
                      get_item() still does "case ." instead of "case |" so yeah...
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Update 7609cf4 fixes:
                        • Make '|' in object selection actually select the quiver
                        • Allow object descriptions to show all modifiers, not just 4
                        • Stop information leak of modifiers on unID'd objects (eg =STR said "It affects your strength")
                        • PowerWyrm's latest tidy up
                        • Calculate quiver capacity correctly when working out whether ammo can be picked up
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Jungle_Boy
                          Swordsman
                          • Nov 2008
                          • 434

                          Originally posted by Nick
                          I haven't been able to reproduce this - could anyone seeing it provide a savefile?
                          I was able to confirm the issue with the following steps.

                          I started a new character, generated a ring of reckless attacks, wielded it and shot the nearest townsfolk twice. The ring glowed the first time revealing the plus to hit and plus to damage, even though it is not applied to ranged attacks, the second shot no further information was revealed but the ring glowed again.

                          I have a savefile but cannot upload it right now. This is on Windows in case it makes a difference.
                          My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                          Comment

                          • Rhonwyn
                            Rookie
                            • May 2014
                            • 9

                            The repeat [n] command does not work on Rest when the number of turns has been previously specified. I'm pretty sure this worked in 3.5.1 - if I needed a few more hp/mp but didn't need to be all the way full, I could Rest, specify 10 or 15 turns, and then hit [n] till I got to the number I wanted. But [n] doesn't work in this situation in 4.0 beta.
                            This was found in both the 23 May revision 756c3be version and 26 May revision 7609cf4, both in Windows.

                            Comment

                            • Jungle_Boy
                              Swordsman
                              • Nov 2008
                              • 434

                              Originally posted by Rhonwyn
                              The repeat [n] command does not work on Rest when the number of turns has been previously specified. I'm pretty sure this worked in 3.5.1 - if I needed a few more hp/mp but didn't need to be all the way full, I could Rest, specify 10 or 15 turns, and then hit [n] till I got to the number I wanted. But [n] doesn't work in this situation in 4.0 beta.
                              This was found in both the 23 May revision 756c3be version and 26 May revision 7609cf4, both in Windows.
                              I verified this worked in 3.5.1 and no longer functions the same way in 4.0
                              My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                              Comment

                              • Jungle_Boy
                                Swordsman
                                • Nov 2008
                                • 434

                                I think this was reported before but it annoyed me again and caused me to lose a consumable. When identifying an item the message reports the item in the slot the unidentified item was in before being reshuffled into is identified position. This results in messages like, "you have 3 potions of speed (d)". If your next move is 'qd' thinking to quaff a speed potion you may be surprised at the results.
                                My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                                Comment

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