Angband 4.0beta status

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Nick, I know you wanted specifics at this stage in the game, so many apologies that this is precisely non-specific but...

    Has anyone found anything under rubble (monster or item) recently?

    Or maybe this is intended?

    Comment

    • tumbleweed
      Adept
      • May 2015
      • 112

      I don't remember ever finding anything under rubble in any 4.0 beta.

      Comment

      • Tarrasque
        Scout
        • May 2015
        • 26

        Originally posted by Nick
        I'm inclined to agree. The thing is, it doesn't really come up in Vanilla, because the player is only ever referred to as "you". The case which PowerWyrm mentioned was in his multiplayer variant - so it's his problem
        Yes, but "thou" should really... Just kidding.

        Originally posted by Nick
        Certainly.
        OK, I searched the release notes on rephial but couldn't find what I was looking for. I think I first started playing in the early '00s.

        There used to be two options for running that were removed in a cleanup of useless options. I remember having a particular combination of them (one was something like "cut corners when running"), and being slightly annoyed about it changing. I think I might have had it set to cut known corners but stop before unknown corners. I mostly got used to it, but if anyone knows what I'm talking about I might remember something more.

        One quirk that made me think running could be improved was how, in the following diagram, if you are at 1 and run along the wall toward the diagonal gap you end up at the other 1, but if you do the same starting at 2 you end up at 3.
        Code:
          ###
          ###
        ##312
        ##1
        ##2
        Just that specific situation isn't too bad, but I've noticed other things.

        I don't know how it should work. In the source code someone commented a long explanation of the running algorithm, complete with diagrams, with the disclaimer that he isn't sure if it actually matches the code. I can't really follow the code myself (at least not optimized C code).

        Sorry, I feel like I'm still being vague. I remember having more specific ideas of how I wanted it.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          The inscription "@p1" doesn't seem to work for priest books. I can inscribe it "@m1" and then still select it by using p rather than m, but it doesn't work if you use p in the actual inscription.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            Originally posted by Nomad
            The inscription "@p1" doesn't seem to work for priest books. I can inscribe it "@m1" and then still select it by using p rather than m, but it doesn't work if you use p in the actual inscription.
            I think that is the case with 3.5 too, maybe 3.4 already. I seem to have changed all my priest inscriptions to m instead of p somewhere close to that time.

            I think that m is the actual action key and p is a keymap to that. No more separate p for prayers and m for magic spells. Probably made code a bit cleaner.

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              Unlimited Dragon Breath Armour

              (angb-v4b-204-gfd9dbc5)
              This piece of armour has zero recharge time. There is no text about the recharge time and I can spam dragon breath as much as I want. Much to the dismay of my poor fellow citizens of Towne.

              Code:
              g) the Multi-Hued Dragon Scale Mail 'Egoroth' (-2) [45,+24] <+2> {A:250hp ball}
               Found lying on the floor in a vault at 2650 feet (level 53)
               
               +2 searching skill.
               Provides resistance to acid, lightning, fire, frost, poison gas,
               chaos.
               Provides protection from blindness, confusion.
               Feather Falling.  
               
               When activated, it at random, fires a acid ball of radius 2,
               dealing 250 damage at the centre, fires a lightning ball of radius
               2, dealing 250 damage at the centre, fires a fire ball of radius
               2, dealing 250 damage at the centre, fires a frost ball of radius
               2, dealing 250 damage at the centre and fires a poison gas ball of
               radius 2, dealing 250 damage at the centre.
               Your chance of success is 97.7%

              I guess this could be ok if the overall result is reasonable, but there seems to be no power boost related to the recharge time in the artifact creation.
              Code:
              ********** ENTERING EVAL POWER ********
              Artifact index is 84
              the Multi-Hued Dragon Scale Mail 'Egoroth' (-2) [45,+24] <+2>
              Object is deemed known
              Mult after extra might is 1
              After multiplying power for might, total is 0
              Add -3 power for to hit, total is -3
              Adding 45 power for base AC value
              Add 89 power for AC per unit weight, now 87
              Add 24 power for to_ac of 24, total is 111
              Add 4 power for 2 SEARCH, total is 115
              Object flags are:
              PROT_BLIND
              PROT_CONF
              FEATHER
              Add 16 power for PROT_BLIND, total is 131
              Add 24 power for PROT_CONF, total is 155
              Add 1 power for FEATHER, total is 156
              Add 12 power for multiple protections, total is 168
              Add 3 power for ignoring acid, total is 171
              Add 5 power for resistance to acid, total is 176
              Add 1 power for ignoring electricity, total is 177
              Add 6 power for resistance to electricity, total is 183
              Add 3 power for ignoring fire, total is 186
              Add 6 power for resistance to fire, total is 192
              Add 1 power for ignoring cold, total is 193
              Add 6 power for resistance to cold, total is 199
              Add 28 power for resistance to poison, total is 227
              Add 20 power for resistance to chaos, total is 247
              Add 16 power for multiple low resists, total is 263
              Add 10 power for full set of low resists, total is 273
              Add 8 power for multiple high resists, total is 281
              Add 20 power for item activation, total is 301
              FINAL POWER IS 301

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                Originally posted by Thraalbeast
                Code:
                 When activated, it at random, fires a acid ball of radius 2,
                 dealing 250 damage at the centre, fires a lightning ball of radius
                 2, dealing 250 damage at the centre, fires a fire ball of radius
                 2, dealing 250 damage at the centre, fires a frost ball of radius
                 2, dealing 250 damage at the centre and fires a poison gas ball of
                 radius 2, dealing 250 damage at the centre.
                 Your chance of success is 97.7%
                Non-native english here, but shouldn't that be "or" instead of "and". At random this or that, instead of at random this and that.

                Comment

                • Carnivean
                  Knight
                  • Sep 2013
                  • 527

                  Originally posted by Timo Pietilä
                  Non-native english here, but shouldn't that be "or" instead of "and". At random this or that, instead of at random this and that.
                  I hope you're not right. That thing's a WMD if the 'and' is correct. Semantically you are correct though.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Nick
                    A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.
                    Angband 4.0 dev 78905dd Error in speed display. Swapping boots of speed and boots of Elvenkind, the speed display does not update correctly. However, a redraw does correct the problem.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Thraalbee
                      Knight
                      • Sep 2010
                      • 707

                      (angb-v4b-204-gfd9dbc5) Off weapon branding/slay does not display correctly.
                      This armour brands melee
                      Code:
                      g) the Studded Leather Armour of Mabin (-1) [12,+28] <+2>
                      ...  It causes your melee attacks to slay dragons. ...
                      There is a vague hint ("may benefit from one or more off-weapon...") but I can't identify the weapon fully. I see no way to get the full info (i.e. about dragon slaying).
                      Code:
                      a) the Executioner's Sword of Emenelir (6d5) (+12,+16) <+4>
                       Dropped by Uglúk, the Uruk at 1500 feet (level 30)
                       
                       +4 strength.
                       +4 infravision.
                       +4 tunneling.
                       Slays evil creatures, demons (powerfully), orcs, animals, giants.
                       Provides resistance to poison gas.
                       Cannot be harmed by acid.
                       Speeds regeneration.  Grants the ability to see invisible things. 
                       
                       
                       Combat info:
                       4.0 blows/round.
                       This weapon may benefit from one or more off-weapon brands or
                       slays.
                       Average damage/round: 330 vs. evil creatures, 576.4 vs. demons,
                       412 vs. orcs, 330 vs. animals, 412 vs. giants, and 248 vs. others.
                      (edit) quite nice weap btw, this is mage level 39 damage output with zero optimization for damage

                      Comment

                      • ranger jeff
                        Apprentice
                        • Jan 2012
                        • 78

                        report crashes here? just firing up the competition character, made it an hour or so in, then crash when I try to step onto an arrow to pick it up, would have given me 40 total. also I'd gone back to no graphics, and pulled the window screen down to make it a little bigger.

                        problem details from windows, not sure if any of this would be helpful:

                        Problem Event Name: APPCRASH
                        Application Name: angband.exe
                        Application Version: 0.0.0.0
                        Application Timestamp: 55593755
                        Fault Module Name: StackHash_8637
                        Fault Module Version: 6.3.9600.17476
                        Fault Module Timestamp: 54516af9
                        Exception Code: c0000374
                        Exception Offset: PCH_79_FROM_ntdll+0x0003CEEC
                        OS Version: 6.3.9600.2.0.0.768.101
                        Locale ID: 1033
                        Additional Information 1: 8637
                        Additional Information 2: 86375d952d448f62c87a6dc57894acf1
                        Additional Information 3: ed71
                        Additional Information 4: ed711473f867264b2a1da7cec1f47b3e

                        Comment

                        • tumbleweed
                          Adept
                          • May 2015
                          • 112

                          angband-win-v4.0beta-229-g280b6ee

                          My copy of Tenser's lists a "Bereserker" spell.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by tumbleweed
                            angband-win-v4.0beta-229-g280b6ee

                            My copy of Tenser's lists a "Bereserker" spell.
                            Yeah, the spelling is wrong. Should be "Berserker" in the Rogue and Ranger copies of Tenser's.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              Originally posted by MattB
                              Has anyone found anything under rubble (monster or item) recently?
                              Originally posted by tumbleweed
                              I don't remember ever finding anything under rubble in any 4.0 beta.
                              I'm increasingly beginning to think you're right about the lack of items under rubble. I've been keeping an eye out since you mentioned it and haven't spotted a single one yet.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Update 27fb6d5 fixes:
                                • Berserker typo
                                • Activation description for multiple random effects ("or" instead of "and")
                                • Rubble can now contain items again (I continue to be amazed with how you guys are diagnosing issues so well without looking at the code)
                                • Make weapon description give details for non-weapon brands and slays


                                Originally posted by Ingwe Ingweron
                                Angband 4.0 dev 78905dd Error in speed display. Swapping boots of speed and boots of Elvenkind, the speed display does not update correctly. However, a redraw does correct the problem.
                                I can't reproduce this - do you have a savefile?

                                Originally posted by ranger jeff
                                report crashes here?
                                Yes, please. If ever you are in the position to give a savefile (frequently that isn't possible with a crash), that always helps.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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