I think we could come up with something that wasn't unbalancing.
How about if every successful wound caused by ammo led to a straight coin-flip chance of passing through the monster.
<The arrow transfixes the Black Orc>
If you have a 75% chance of hitting with your bow, then the odds of hitting the first monster would be 75%. If there's a monster directly behind then the odds of hitting that monster would be 3/4*1/2*3/4, or 28.1%, and so on like this:
1st monster: 75.0%
2nd: 28.1%
3rd: 10.5%
4th: 4.0%
5th: 1.5%
6th: 0.6%
7th: 0.2%
8th: 0.1%
etc. etc.
It would be great fun and the additional damage caused would actually be minimal. After all, it is rare that monsters line up like that and when they do, they tend to be weak. And if they're not, then the damage caused will be insignificant (as well as rare).
How about if every successful wound caused by ammo led to a straight coin-flip chance of passing through the monster.
<The arrow transfixes the Black Orc>
If you have a 75% chance of hitting with your bow, then the odds of hitting the first monster would be 75%. If there's a monster directly behind then the odds of hitting that monster would be 3/4*1/2*3/4, or 28.1%, and so on like this:
1st monster: 75.0%
2nd: 28.1%
3rd: 10.5%
4th: 4.0%
5th: 1.5%
6th: 0.6%
7th: 0.2%
8th: 0.1%
etc. etc.
It would be great fun and the additional damage caused would actually be minimal. After all, it is rare that monsters line up like that and when they do, they tend to be weak. And if they're not, then the damage caused will be insignificant (as well as rare).
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