Angband 4.0 beta release

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  • Estie
    replied
    How do I unignore items ?
    Old behaviour was that ignoring an ignored item offered to unignore it. Now there is only the same ignore routine again.

    Leave a comment:


  • Thraalbee
    replied
    Originally posted by Nick
    Update 4cb2aad fixes
    • Several remaining issues with randarts, including the 20k+ power thing (thanks myshkin)
    • *enchant* weapon taking two prompts (thanks fizzix)


    Randarts now really fixed...

    Also I can confirm there are monster movement problems, but haven't found the cause yet
    I don't see any silly randards any more but are randart shooters really supposed to be so powerful? I find +2 shooting speed AND +2 shooting power a lot, especially since these are not replacing the epic items.
    Who would choose Paurmimmen before Bragor below? These examples are all from the same game.

    Code:
    the Light Crossbow of Bragor (x5) (+9,+14) <+2>
    -----------------------------------------------
    +2 shooting speed.
    +2 shooting power.
    Provides resistance to dark, nexus.
    Cannot be harmed by acid, fire.
    Prevents paralysis.  
    
    Min Level 33, Max Level 127, Generation chance 5, Power 176, 11.0 lbs
    Based on Paurnimmen.
    
    
    the Long Bow 'Ninath' (x5) (+11,+10) <+2, +1>
    ---------------------------------------------
    +2 constitution.
    +2 shooting speed.
    +2 shooting power.
    Provides immunity to lightning.
    Provides resistance to fire, frost, poison gas, shards.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Slows your metabolism.  
    Radius 1 light.  Cannot be refueled.
    
    
    Min Level 43, Max Level 127, Generation chance 1, Power 267, 4.0 lbs
    Based on Olórin.
    
    the Heavy Crossbow 'Aranya' (x6) (+6,+22) <+2>
    ----------------------------------------------
    +2 infravision.
    +2 shooting speed.
    +2 shooting power.
    Provides resistance to fire, dark, chaos.
    Cannot be harmed by acid, fire.
    Speeds regeneration.  Prevents paralysis.  
    
    
    Min Level 42, Max Level 127, Generation chance 3, Power 244, 20.0 lbs
    Based on Stormwalker.

    Leave a comment:


  • Nick
    replied
    Update 4cb2aad fixes
    • Several remaining issues with randarts, including the 20k+ power thing (thanks myshkin)
    • *enchant* weapon taking two prompts (thanks fizzix)


    Randarts now really fixed...

    Also I can confirm there are monster movement problems, but haven't found the cause yet

    Leave a comment:


  • MattB
    replied
    Originally posted by Nick
    No, that's deliberate punishment for being disgusting
    Oh. Well, on reflection, that seems perfectly reasonable.

    Leave a comment:


  • Nick
    replied
    Originally posted by MattB
    Playing the latest release, ate a stack of slime molds off the floor and had the obj-pile.c crash rear its ugly head again, I'm afraid.
    No, that's deliberate punishment for being disgusting

    Leave a comment:


  • myshkin
    replied
    Originally posted by Derakon
    At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...
    Not so suspicious after all; it turns out that object_power() will bail on evaluating an object if it sees certain boundary conditions, such as too many extra blows. Instead of finishing its examination of all attributes, it just adds 20000 to the power and returns it.

    The problem turns out to have been that the process of adding a random power to a randart and then rolling back if the resulting artifact was too powerful did not actually roll back correctly. (Most importantly, fake_pval[] wasn't getting reset.) I think I've fixed this in my 4.0beta-bugfixes branch.

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  • MattB
    replied
    Playing the latest release, ate a stack of slime molds off the floor and had the obj-pile.c crash rear its ugly head again, I'm afraid.

    Leave a comment:


  • MattB
    replied
    Originally posted by Thraalbeast

    Code:
    the Small Metal Shield of Taran [5,+18] <+8>
    --------------------------------------------
    +8 shooting speed.
    Cannot be harmed by acid.
    
    
    Min Level 100, Max Level 127, Generation chance 28, Power 20060, 6.0 lbs
    Based on Celegorm.
    
    
    the Sling of Lielegas (x12) (+5,+26) <+10>
    ------------------------------------------
    +10 strength.
    +10 searching skill.
    +10 infravision.
    +10 speed.
    +10 shooting power.
    Provides resistance to frost, light.
    Cannot be harmed by acid, fire.
    Feather Falling.  Speeds regeneration.  
    
    When activated, it fires a acid ball of radius 2, dealing 20+1d20 damage at the
    centre and extends acid resistance for 0 turns.
    Takes 90 to 110 turns to recharge.
    Your chance of success is 76.7%
    
    
    Min Level 100, Max Level 127, Generation chance 12, Power 20090, 0.5 lbs
    Based on Avavir.
    What a pair they'd make!
    9 shots, each at x12 power...

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  • MattB
    replied
    Originally posted by Derakon
    At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...
    I had a bow with shots+8 on my spoilers, and that too had power 20k plus change.

    Leave a comment:


  • Nick
    replied
    Originally posted by Nomad
    I'm getting a crash whenever I load this save file in 5a6bbf0 and hit 'y' to try and start a new game with the existing character settings. It works fine if I load the file in the previous version (aa62c4d), or if I hit 'n' instead of 'y' and just reenter the exact same settings. Possibly something gone awry with the randart generation for this particular game?
    Originally posted by Thraalbeast
    Today's release. When creating Artifact spoiler (Randarts) I (only once) got Assertion failed. File z-form.c, Line. 206. Expression: fmt.
    Thanks - I think these are the same thing, because I had one like it too, and thought I had fixed it.

    Leave a comment:


  • Nomad
    replied
    I'm getting a crash whenever I load this save file in 5a6bbf0 and hit 'y' to try and start a new game with the existing character settings. It works fine if I load the file in the previous version (aa62c4d), or if I hit 'n' instead of 'y' and just reenter the exact same settings. Possibly something gone awry with the randart generation for this particular game?

    Previous games I've played in 5a6bbf0 (all with randarts on) have also seemed a bit slow to load the town at the start of the game after character generation, though this is the first one to actually crash at that stage.
    Attached Files

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  • Derakon
    replied
    At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...

    Leave a comment:


  • Thraalbee
    replied
    This one is not likely to be found, but +6 attack speed is a lot!

    Code:
    the Broad Sword of Cutholir (2d5) (+12,+12) <+6>
    ------------------------------------------------
    +6 attack speed.
    Slays undead (powerfully).
    Cannot be harmed by acid.
    Blessed by the gods.  Speeds regeneration.  Grants the ability to see invisible
    things.  
    
    
    Min Level 100, Max Level 127, Generation chance 3, Power 20045, 13.5 lbs
    Based on Wrath.
    (edit) And with this one, who needs the one ring?

    Code:
    the Ring of Firmament of Uluin <+11, +1>
    ----------------------------------------
    +11 strength.
    +11 intelligence.
    +11 dexterity.
    +11 constitution.
    +11 searching skill.
    +11 tunneling.
    +11 speed.
    Provides resistance to acid, lightning, fire, frost, dark.
    Cannot be harmed by lightning.
    Sustains dexterity.
    Speeds regeneration.  Prevents paralysis.  Sustains your life force.  
    
    When activated, it fires a acid ball of radius 2, dealing 120 damage at the
    centre.
    Takes 90 to 110 turns to recharge.
    Your chance of success is 25.0%
    
    
    Min Level 2556, Max Level 127, Generation chance 1, Power 20763, 0.2 lbs
    Based on Vilya.
    (edit)

    Another two nice finds.

    Code:
    the Small Metal Shield of Taran [5,+18] <+8>
    --------------------------------------------
    +8 shooting speed.
    Cannot be harmed by acid.
    
    
    Min Level 100, Max Level 127, Generation chance 28, Power 20060, 6.0 lbs
    Based on Celegorm.
    
    
    the Sling of Lielegas (x12) (+5,+26) <+10>
    ------------------------------------------
    +10 strength.
    +10 searching skill.
    +10 infravision.
    +10 speed.
    +10 shooting power.
    Provides resistance to frost, light.
    Cannot be harmed by acid, fire.
    Feather Falling.  Speeds regeneration.  
    
    When activated, it fires a acid ball of radius 2, dealing 20+1d20 damage at the
    centre and extends acid resistance for 0 turns.
    Takes 90 to 110 turns to recharge.
    Your chance of success is 76.7%
    
    
    Min Level 100, Max Level 127, Generation chance 12, Power 20090, 0.5 lbs
    Based on Avavir.
    Last edited by Thraalbee; April 19, 2015, 17:32.

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  • Thraalbee
    replied
    Today's release. When creating Artifact spoiler (Randarts) I (only once) got Assertion failed. File z-form.c, Line. 206. Expression: fmt.

    Leave a comment:


  • Thraalbee
    replied
    Originally posted by Nick
    Update 5a6bbf0 fixes
    • Spell effect duration typos (thanks PowerWyrm)
    • Issues of *slays* not being counted in object power, and slay cache errors (PowerWyrm again)
    • Randart activations are back to normal (ie no remove curse with a zillion turn recharge)
    • Ring of Power name in randart sets sensible again
    • "Arkenstone with light radius 0" problem fixed - it was in fact preventing randarts from having any multiple modifiers (STR & WIS, etc)


    As far as I know there are no outstanding issues with randarts - please let me know if any others turn up.
    Your are probably right. Still I find these a bit powerful compared to the power ratings. No?
    Code:
    the Light Crossbow of Thoron (x5) (+14,+14) [+3] <+2, +1>
    
    ---------------------------------------------------------
    +2 intelligence.
    +2 shooting speed.
    +2 shooting power.
    Provides resistance to acid, dark, nether, chaos.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Radius 1 light.  Cannot be refueled.
    
    When activated, it heals 1000 hitpoints and cures wounds.
    Takes 131 to 176 turns to recharge.
    Your chance of success is 90.9%
    
    Min Level 42, Max Level 127, Generation chance 1, Power 250, 11.0 lbs
    Based on Olórin.
    
    
    the Light Crossbow of Coion (x5) (+12,+24) <+2>
    -----------------------------------------------
    +2 constitution.
    +2 infravision.
    +2 shooting speed.
    +2 shooting power.
    Provides resistance to fire, nexus.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, fire.
    Sustains intelligence, wisdom.
    Grants the ability to see invisible things.  
    
    Min Level 48, Max Level 127, Generation chance 3, Power 300, 11.0 lbs
    Based on Andúril.

    Leave a comment:

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