Angband 4.0 beta release
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I definitely find inscriptions helpful! !* on Word of Recall, !k on some items (especially those I only need one of like an amulet or ring), @f0=g or @f1=g on ammunition, @0 on weapons that I want to swap with the [x] key, @m1@b1@G1!v!k!d on spell book, etc., etc., etc. Every game I use inscriptions. And a magic class player that doesn't at least use them on spellbooks is just asking for trouble.Leave a comment:
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Plus it adds to the gravitas of using Destruction if you have to confirm it three times.Leave a comment:
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I can play pretty well without inscriptions. On the first sight this just increases handling complexity.
Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?
Spellbooks could get a fixed number, but one can do without as well.
Maybe think about abolishing this feature.Leave a comment:
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re: inscriptions
I can play pretty well without inscriptions. On the first sight this just increases handling complexity.
Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?
Spellbooks could get a fixed number, but one can do without as well.
Maybe think about abolishing this feature.Leave a comment:
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Angband 4.0 dev 2cddd71 - Have inscriptions gotten even more screwed up? Now a weapon inscribed with @0 and a pick inscribed with @0 won't swap when pressing "x". Have to specify what to wield from a list.Leave a comment:
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Angband 4.0 dev 2cddd71 - Blue Dragon Scale Mail of Stealth - has no activation. I assume this is related to the problem of ego items only getting one bump.Leave a comment:
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Well, maybe, then again maybe not.
Angband 4.0 dev 2cddd71 - @ has a Metal Cap [3,+0] {average}. It shouldn't have the inscription "average" since it is known to be average, but it does. So, when using a Staff of Identify to identify a new item, that damned average Metal Cap is also listed. @ shouldn't have to waste an identify charge just to remove the "average" inscription.Leave a comment:
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Enchant X scrolls are now used up even if you press Escape to quit out of the 'Enchant which item?' prompt without selecting anything. I don't know if that's desired, but it's a change in behaviour from previous versions where you could back out without losing the scroll. (The same may apply to other types of scrolls like Recharging as well, but I haven't tested.)
And yes, thanks for fixing the light bug! Haven't had any light problems since I've started playing 2cddd71.Leave a comment:
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Light bug found and fixed in 2cddd71 - thanks for all the help. Also fixed is the inconsistent turncount in the history for artifacts.
The business of nearly everything being ID-able is fixed too - that was happening as a consequence of a fix I attempted to make Amulets of Inertia ID properly. So now they can't be ID'd by scroll etc, but they ID fine if you put them on.
I've also got a better understanding of the inscription problems, and a fix is going to take some thought.Leave a comment:
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Light bug found and fixed in 2cddd71 - thanks for all the help. Also fixed is the inconsistent turncount in the history for artifacts.
The business of nearly everything being ID-able is fixed too - that was happening as a consequence of a fix I attempted to make Amulets of Inertia ID properly. So now they can't be ID'd by scroll etc, but they ID fine if you put them on.
I've also got a better understanding of the inscription problems, and a fix is going to take some thought.Leave a comment:
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Hmm... +6 is maybe not so bad. THis one was in the same set
Code:the Long Bow of Andir (x14) (+5,+13) <+11> ------------------------------------------ +11 shooting power. Provides resistance to fire, dark, chaos. Cannot be harmed by acid, fire. Slows your metabolism. Speeds regeneration. Min Level 100, Max Level 127, Generation chance 4, Power 20062, 4.0 lbs Based on Aglarang.
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[QUOTE=Thraalbeast;100126]Hmm... +6 is maybe not so bad. THis one was in the same set
Code:the Long Bow of Andir (x14) (+5,+13) <+11> ------------------------------------------ +11 shooting power. Provides resistance to fire, dark, chaos. Cannot be harmed by acid, fire. Slows your metabolism. Speeds regeneration. Min Level 100, Max Level 127, Generation chance 4, Power 20062, 4.0 lbs Based on Aglarang.
Most try a ranger and scum for a good set of randarts in 4.x beta when my current 3.x mage run is over. Or maybe a scum for a set with +attacks items
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