Ok, I'll take a look at the pathing issue tonight. Thanks for the save files, they will be helpful.
edit: I found at least one bug, I put a fix which handles the cases in those files. But I have a feeling this bug will crop up in other places too.
Angband 4.0 beta release
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I don't know, but I don't think it is the pack behavior. That wouldn't explain Baphomet and the Black Wraith earlier, plus @ was in the room of the vault, so the hound should have given chase as in the latest example with the hydras that don't give chase.Leave a comment:
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No. Playing Standarts and regular options for my testing purposes. Just burned a !Enlightenment to demonstrate. Check out the full map - no downstairs. Check out the monster memory, Sauron is dead.
By the way, here is another example of the pathing problem. The @ can rest forever and the hydras do not move up to take him on.
Tester.zipLeave a comment:
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The hound movement might be related to pack AI behavior. It's hard to tell. I'll try to look into it later to figure out what it's trying to do.Leave a comment:
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Are you playing with forced descent on?Leave a comment:
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Angband 4.0 dev be2a114
After killing Sauron. If @ returns to town before descending to DL 100, @ cannot get past DL 99. ?Deep Descent returns @ to DL 99 not DL 100. Also, DL 99 has no downstairs even though Sauron is already dead.Leave a comment:
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From the floor.
EDIT: Maybe like in Monty Python, it was just one thin mint too much and @ exploded!Last edited by Ingwe Ingweron; April 23, 2015, 16:19.Leave a comment:
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Angband 4.0 dev be2a114 -CRASH
Just crashed reading several ?Satisfy Hunger in succession. Not easily replicable, so no savefile is attached.Leave a comment:
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Angband 4.0 dev be2a114 -Pathing difficulties
Here's another example. You can rest without moving until the cows come home and the Energy Hound will not come after @. Tester.zipLeave a comment:
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If you get a "Your [object] has recharged" message in the same turn that you would have hit the edge of a trap detection boundary while running, you end up running on an extra square and stopping just outside the boundary instead of on it. At least, I think that's what's happening there - I've twice noticed @ running past the edge of a detection area when I got a recharge message. (Possibly other types of messages interrupting running are causing the same issue too? That could be what's behind the intermittent 'run past' bug.)Leave a comment:
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Angband 4.0 dev be2a114 -Pathing difficulties
Here's a savefile with an example of one of the pathing problems. The black wraith and Baphomet seem to be having problems finding @ after he phased and quaffed potions to heal up. Tester.zipLeave a comment:
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In 3.5, looking at a blade of chaos on the floor was mentioning the obvious "provides resistance to chaos" in the info. It's not the case anymore. Is that intended?Leave a comment:
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Update be2a114 fixes- Ice attacks not being reduced by RCold (thanks PowerWyrm)
- Stupid damage numbers in monster bolt and ball attacks
- Numerous pricing problems
In fact, the last two were related, as miscalculating spell damage affected monster power, which affected object power, which affected prices (and in fact randarts a little).
Please report any pricing weirdness - I think it all should be as for 3.5.1 now.Leave a comment:
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Angband 4.0 dev ac26dbd
Are enemy Mana Bolts now super-powered?
Just ran into Baphomet and the monster description shows he can cast a mana bolt for 1566 damage! Checking out some of the other monsters:
Sauron and Morgoth: Mana Storm (1600) same as Mana Bolt (1600)
That's messed up.
EDIT: Confirmed - it affects monster memory display but not actual damage done, and will be fixed in the next updateLast edited by Nick; April 22, 2015, 00:20.Leave a comment:
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