- Spell effect duration typos (thanks PowerWyrm)
- Issues of *slays* not being counted in object power, and slay cache errors (PowerWyrm again)
- Randart activations are back to normal (ie no remove curse with a zillion turn recharge)
- Ring of Power name in randart sets sensible again
- "Arkenstone with light radius 0" problem fixed - it was in fact preventing randarts from having any multiple modifiers (STR & WIS, etc)
As far as I know there are no outstanding issues with randarts - please let me know if any others turn up.
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