V 3.5 now in feature freeze
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Sorry, maths crash!
I powered up the fail rate instead (as that's normally the relevant stat in a long chain of undesirable outcomes). I'm so ashamed.
As for torches, the game is just not penalizing you for taking your light source off when there's no need for it. You'll still use up turns if it's night time.Comment
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Okay, here's another tiny fix for an error in the room_template.txt file. (Maze layout that you can't actually get all the way around. Oops.)Attached FilesComment
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It's new. I didn't know that either, and old versions definitely used light even when you didn't need it if you had lightsource equipped. I have no idea when that was changed.Comment
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Also, for the second time in a week I've had a crash when inscribing some arrows with {=g @f9}. Unfortunately I wasn't able to reproduce it last time so I didn't report it. But as it crashes so rarely, twice in a week can't be coincedence, can it?
(Mind you, last week I managed to summon 7 up stairs in a row while looking for a down stair. My personal record and odds of about 100,000 to one!)
Concerning stair creation, the RNG is known to be seriously biased (same problem with teleport: when you use teleport twice, you almost always end up very close to where you were). When you create stairs deep in the dungeon, it's really common to generate 7-8 consecutive up stairs. That's why for my variant I added a little bit of code to ensure you'll never get more than 5 consecutive up or down staircases (and also ensure that double teleport will never bring you back on the same spot).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Err... I just checked and this has been changed 6 years ago (Jun 06, 2007)! This sounds like this is the normal behavior since 3.0.8...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Concerning stair creation, the RNG is known to be seriously biased (same problem with teleport: when you use teleport twice, you almost always end up very close to where you were). When you create stairs deep in the dungeon, it's really common to generate 7-8 consecutive up stairs. That's why for my variant I added a little bit of code to ensure you'll never get more than 5 consecutive up or down staircases (and also ensure that double teleport will never bring you back on the same spot).takkaria whispers something about options. -more-Comment
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Although I'm struggling to think of any other genuine 50/50 chances...
Teleport level, I suppose, but you're unlikely to cast it successive times.Comment
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The problem with Teleport Other is more down to how the spell is coded than how random the RNG is. The spell aims for plunking you down within a certain distance range from your current position, and unfortunately given Angband's dungeon topography, that tends to mean there's only a small handful of possible locations where you can land up. And if you teleport from your new location, your old location is a valid target.
My plan for Pyrel is for Teleport Other to be able to land you any distance up to the maximum distance, rather than for it to try to force you to be at least some minimum distance away. Which means that sometimes you'd cast the spell and it would have an effect like Phase Door, but I suspect it will also be much more reliable as an escape. It could well be worth trying in Angband proper.Comment
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The problem with Teleport Other is more down to how the spell is coded than how random the RNG is. The spell aims for plunking you down within a certain distance range from your current position, and unfortunately given Angband's dungeon topography, that tends to mean there's only a small handful of possible locations where you can land up. And if you teleport from your new location, your old location is a valid target.Comment
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For stair creation you never see series of positive outcomes because you take the first stairs that match your preference. So you only see those kind of series only for negative outcome. You would need to remember all the cases where you got the positive outcome at first try in order to find out that there are similar series of luck in other direction as well. Unfortunately getting positive outcome at first try isn't extraordinary so you forget.Comment
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Is it a bug that if you choose location targeting, but a monster happens to be on the location, the targeting reverts back to monster targeting? It seems to me that when I choose to target a location rather than a monster, that I really mean to target the location. As it currently stands, if a monster happens to be there when I target the location, the targeting reverts to targeting the monster and when I kill it, I have to retarget the space. Anyone else find this frustrating?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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