
V 3.5 now in feature freeze
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I added some more special rooms to the template file, taking the total up to 60. There's a few more non-rectangular shapes in there now, and I added some ammo dumps (little stashes of three piles of shots/arrows/bolts, which I hope isn't enough to unbalance anything).
These layouts are quite fun to design, so there's always a chance I'll end up creating even more before 3.5 is ready to go...Do you have any more?
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Personally i think it should be called like training wheels mode or something, and should have a separate 'score' file. It's fun to read the score file even when you know it doesn't represent skill. It's just a record of games you've played.Leave a comment:
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Or just record the score at the time of initial death and then give the option to continue (at which point with the zombie_flag set to true the game will not record any further scores until after suicide).Leave a comment:
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Good idea! Just make sure to warn the player that his character will be marked as a cheater if he continues.
Or is it the entire savefile? That would be cruel...Leave a comment:
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Ok, that's one I can agree on.
You have died.
Do you wish to continue? (Y/N)
Note that if you choose to continue, any further adventures will not be included for your score.Leave a comment:
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One simple way to do that might be to, when the player dies, automatically turn on the "cheat death" option and then save the game as normal. So loading the game would leave the player 1 turn from death (which admittedly might not be enough to survive), with a marked savefile.
This has the added benefit that the savefile then becomes recoverable for the rare situation in which the character dies due to outside causes (e.g. bugs, or cats walking across the keyboard). Currently, "dead" savefiles are severely truncated and can't be used to restore characters.
The only problem with this scheme is figuring out when to invoke the birth UI when loading an old savefile.Leave a comment:
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Now, suppose for a second that I have selected a Softcore character and manage to finish the game without dying a single time (which I have done several times). I could have won on Hardcore; should I be entitled to the Hardcore title? No, I shouldn’t be because I made the choice to have the convenience of infinite lives.Leave a comment:
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I love the giants with their hound escort (although I'm disappointed/relieved about the absence of the Time Giants Nick dreamt up)
I love the little dragon families. They actually make me feel guilty when I kill mum, or her children, which is brilliant.
And I love the Unique pairs and trios.
The only issue I have with these is that Bill, Bert and Tom are identical, are they not?
Is there an argument for, say, making Bill have higher AC and HP but less attack dice, making Bert have lower AC and HP but more dice, and leaving Tom where he is. It would make the battle against the three of them a bit more interesting. Just a thought.Leave a comment:
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