OTOH, one "junk" stat wasn't that bad. Every time lose one -gain one hit CHR that was free stat boost, nexus scramble hit when CHR was already max could give you sudden huge boost to one stat.
In old days shops also were affected by CHR as well as race quite a bit.
V 3.5 now in feature freeze
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It would require big changes and new game mechanics to make Charisma equally good with physical stats. There isn't any consensus among Angbanders about what those effects should be. I guess removing Charisma was the easier option, and perhaps the best one.
On the other hand, I like pretty much all the wildly different takes on Charisma introduced in variants. (At least Un, Iron, PosCheng, and HoM come to mind.)Leave a comment:
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Also, why are they removing charisma? I know that it had limited utility and I'm sure this part has been discussed elsewhere, but why not add more usefulness to charisma instead? (perhaps affecting the chance of spells like slow, confusion, sleep, etc.)?Leave a comment:
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Well, this was an intentional change. But maybe it shouldn't have been. Someone wanted it to be the case that if they targeted a grid with a monster on, it targeted the monster and that seemed like a good idea to me because sometimes you want to target a monster the game won't let you, so you have to target the square instead. But, I can change it back. Seems most people were happy with the previous behaviour.Leave a comment:
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Is it a bug that if you choose location targeting, but a monster happens to be on the location, the targeting reverts back to monster targeting? It seems to me that when I choose to target a location rather than a monster, that I really mean to target the location. As it currently stands, if a monster happens to be there when I target the location, the targeting reverts to targeting the monster and when I kill it, I have to retarget the space. Anyone else find this frustrating?Leave a comment:
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Is it a bug that if you choose location targeting, but a monster happens to be on the location, the targeting reverts back to monster targeting? It seems to me that when I choose to target a location rather than a monster, that I really mean to target the location. As it currently stands, if a monster happens to be there when I target the location, the targeting reverts to targeting the monster and when I kill it, I have to retarget the space. Anyone else find this frustrating?Leave a comment:
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Is it a bug that if you choose location targeting, but a monster happens to be on the location, the targeting reverts back to monster targeting? It seems to me that when I choose to target a location rather than a monster, that I really mean to target the location. As it currently stands, if a monster happens to be there when I target the location, the targeting reverts to targeting the monster and when I kill it, I have to retarget the space. Anyone else find this frustrating?Leave a comment:
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For stair creation you never see series of positive outcomes because you take the first stairs that match your preference. So you only see those kind of series only for negative outcome. You would need to remember all the cases where you got the positive outcome at first try in order to find out that there are similar series of luck in other direction as well. Unfortunately getting positive outcome at first try isn't extraordinary so you forget.Leave a comment:
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The problem with Teleport Other is more down to how the spell is coded than how random the RNG is. The spell aims for plunking you down within a certain distance range from your current position, and unfortunately given Angband's dungeon topography, that tends to mean there's only a small handful of possible locations where you can land up. And if you teleport from your new location, your old location is a valid target.Leave a comment:
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The problem with Teleport Other is more down to how the spell is coded than how random the RNG is. The spell aims for plunking you down within a certain distance range from your current position, and unfortunately given Angband's dungeon topography, that tends to mean there's only a small handful of possible locations where you can land up. And if you teleport from your new location, your old location is a valid target.
My plan for Pyrel is for Teleport Other to be able to land you any distance up to the maximum distance, rather than for it to try to force you to be at least some minimum distance away. Which means that sometimes you'd cast the spell and it would have an effect like Phase Door, but I suspect it will also be much more reliable as an escape. It could well be worth trying in Angband proper.Leave a comment:
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Although I'm struggling to think of any other genuine 50/50 chances...
Teleport level, I suppose, but you're unlikely to cast it successive times.Leave a comment:
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Concerning stair creation, the RNG is known to be seriously biased (same problem with teleport: when you use teleport twice, you almost always end up very close to where you were). When you create stairs deep in the dungeon, it's really common to generate 7-8 consecutive up stairs. That's why for my variant I added a little bit of code to ensure you'll never get more than 5 consecutive up or down staircases (and also ensure that double teleport will never bring you back on the same spot).Leave a comment:
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Err... I just checked and this has been changed 6 years ago (Jun 06, 2007)! This sounds like this is the normal behavior since 3.0.8...Leave a comment:
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