A Few Questions/Observations From an Old Player

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  • Oramin
    Swordsman
    • Jun 2012
    • 371

    #91
    Hmm, really unlucky then. Thanks for the information.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #92
      Originally posted by Derakon
      a level-20 priest would do IIRC 2 * (3d6+30) damage vs. evil targets
      There's a "OoD" missing in that sentence. Priest Orb of Draining.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #93
        Originally posted by Oramin
        Ok, what's with Silent Watchers?

        What is causing the difference in behavior?
        Murphys law. I have noticed same too, sometimes they just sit there doing practically nothing, sometimes they summon frequently enough that you have to leave them alone.

        Looks like it uses spells one time in six, and spell list has seven spells from which three are practically harmless (shriek is harmless only as long as there is no other monster in LoS).

        Comment

        • Oramin
          Swordsman
          • Jun 2012
          • 371

          #94
          I'm still working on the Half-Troll Warrior. Slow going because of needing to get better armor; actually, not so much need, just I would feel a bit more comfortable. I have plenty of weapons, though. Current batch is Theoden (for ESP) and Belthronding with Eonwe for tough fights.

          Possible Bug:

          I'm carrying enough arrows to fill up two inventory slots (at 99 per slot). I noticed something a bit odd. Previously, when I had space when using a single inventory slot, I could add different types of ammo into the same slot. For example, if I had entirely arrows, there weren't any problems with adding bolts.

          This time, however, when I tried to add a different type of ammo to my second inventory slot, I was informed that I would have to drop something. If anybody wants to try replicating it, I had no free inventory slots at the time (in other words, I was putting them in my quiver to free up the inventory slot).

          Question:

          I'm also curious about Zephyr Hounds - are they always awake? Is there any way to get a high enough Stealth to sneak up on them. For example, a Halfling Rogue with Stealth gear in every slot?

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #95
            Originally posted by Oramin
            I'm also curious about Zephyr Hounds - are they always awake? Is there any way to get a high enough Stealth to sneak up on them. For example, a Halfling Rogue with Stealth gear in every slot?
            Zepher Hounds always start out awake. Your stealth is useless here. Not sure if they can be slept or not?
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #96
              Originally posted by Oramin
              Possible Bug:

              I'm carrying enough arrows to fill up two inventory slots (at 99 per slot). I noticed something a bit odd. Previously, when I had space when using a single inventory slot, I could add different types of ammo into the same slot. For example, if I had entirely arrows, there weren't any problems with adding bolts.

              This time, however, when I tried to add a different type of ammo to my second inventory slot, I was informed that I would have to drop something. If anybody wants to try replicating it, I had no free inventory slots at the time (in other words, I was putting them in my quiver to free up the inventory slot).
              The way the quiver works is that every 99 (or 40 in the newer version) ammo in it take up 1 inventory slot in your backpack. Its sole reason for existence is to avoid penalizing the player for carrying around small stacks of ammo. If you have a full stack of ammo, it makes no difference, mechanics-wise, if it's in your inventory or in your quiver.

              Comment

              • Oramin
                Swordsman
                • Jun 2012
                • 371

                #97
                I guess I didn't explain myself properly on the quiver issue.

                Previously, I've kept my quiver to a single slot in my inventory. There were no problems when I added different types of ammo to the quiver.

                In this particular case I had a full inventory including some bolts/bullets which were not in the quiver. I had two inventory slots taken up by the quiver. One had 99 arrrows, the second had something like 10 arrows. I tried adding the bolts to my quiver. Based on previous behavior, I would have expected them to be added to the second slot which would now leave me with a spare inventory slot. Instead I got a message saying something along the lines of I needed to drop something before I could add the bolts/bullets.

                As an example:

                u. 25 bolts
                v. quiver slot with 99 items (arrows)
                w. quiver slot with 10 items (arrows)

                When trying to equip the bolts, I get the error message instead of:

                u. quiver slot with 99 items (arrows)
                v. quiver slot with 35 items (arrows and bolts)
                w. empty slot

                which is what I expected because I had no problem adding different types of ammo when I kept it to a single slot.

                Edit:

                typo

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #98
                  Originally posted by Oramin
                  I guess I didn't explain myself properly on the quiver issue.

                  Previously, I've kept my quiver to a single slot in my inventory. There were no problems when I added different types of ammo to the quiver.

                  In this particular case I had a full inventory including some bolts/bullets which were not in the quiver. I had two inventory slots taken up by the quiver. One had 99 arrrows, the second had something like 10 arrows. I tried adding the bolts to my quiver. Based on previous behavior, I would have expected them to be added to the second slot which would now leave me with a spare inventory slot. Instead I got a message saying something along the lines of I needed to drop something before I could add the bolts/bullets.

                  As an example:

                  u. 25 bolts
                  v. quiver slot with 99 items (arrows)
                  w. quiver slot with 10 items (arrows)

                  When trying to equip the bolts, I get the error message instead of:

                  u. quiver slot with 99 items (arrows)
                  v. quiver slot with 35 items (arrows and bolts)
                  w. empty slot

                  which is what I expected because I had no problem adding different types of ammo when I kept it to a single slot.
                  Have you upgraded to 3.4.0? The stack limit has dropped from 99 to 40, and I'm not sure if there is any error-checking on loading. So you might have loaded up a savefile with 99 arrows in a single quiver slot, but can't add any more because it's actually big enough to occupy three inventory slots.

                  Alternatively, maybe you have 10 different types of ammo in your quiver already? The quiver only has 10 slots and you can't add any more after that, even if there are fewer than 40 items in total.

                  Next time you get the error, post a chardump so we can see the error messages and the context.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Oramin
                    Swordsman
                    • Jun 2012
                    • 371

                    #99
                    I was/am still using 3.3.2 so there weren't any save file issues.

                    If I'm interpreting what you said correctly and that the total quiver (and not a specific quiver slot) has a maximum of 10 different items in it, then that might have been the problem; I had a bunch of small stacks in the quiver at the time.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      Originally posted by Oramin
                      If I'm interpreting what you said correctly and that the total quiver (and not a specific quiver slot) has a maximum of 10 different items in it, then that might have been the problem; I had a bunch of small stacks in the quiver at the time.
                      Yes. Each quiver slot can only hold one type of item (like inventory slots). So an arrow (+1, +1) is distinct from an arrow (+1,+2) and occupies a different quiver slot. So if you have ten different ammo types in your quiver, you can't put anything else in (even if you have free inv slots).

                      Glad we got to the bottom of that.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Oramin
                        Swordsman
                        • Jun 2012
                        • 371

                        Just one more clarification, when I said "specific quiver slot" I was referring to a slot taken up by the quiver on the inventory page. Of course I understand that individual slots in the quiver (on the equipped page) only hold a single item type.

                        Thanks for the explanation.

                        Comment

                        • Oramin
                          Swordsman
                          • Jun 2012
                          • 371

                          So, which is more important for a L49 H-T Warrior who is hanging out on L62 - Resist Confusion or Resist Stun?

                          I'm inclined to think Confusion since the only time I seem to need to worry about being stunned is when dealing with Master Mystics (or Grandmasters). But I just found Numenor and I'm wondering if I should swap it in for Holhennoth.

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            I would prefer pConf to pStun. The reason is that both confusion and stunning will increase fail rates on staff activations. However confusion prevents you from casting spells or reading scrolls and stunning does not. If you keep an escape scroll like teleport level, then you will always have an escape, even if you are in heavy stun.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Agreed with fizzix. Stunning is potentially very dangerous (due to knockouts), but it's also rare. Confusion is all over the place, and can make a marginal situation go bad very quickly.

                              Comment

                              • Oramin
                                Swordsman
                                • Jun 2012
                                • 371

                                Ok, another gear swapping issue. I'm already wearing Boots of Speed +10. I just found some Boots of Elvenkind +7 with +3 Stealth.

                                If I swap those in, I go from a typical speed of +19 to +16 but my H-T Warrior goes from Excellent Stealth to Superb. L49 hanging out at depth of L65.

                                Which is more important at this point: Stealth or Speed?

                                Comment

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