A Few Questions/Observations From an Old Player

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Originally posted by LostTemplar
    Two differents sources of x3 multiplyer can logically produce x3 if the dont stack, x5 if bonuses add or x9 if they multiply, I cannot imagine any way to get x6. Just blindly adding values is definitely wrong, since it will result in x1 slays adding up.
    Ooooh yay! I was wondering when someone was going to reignite the launcher multiplier debate!

    Comment

    • Oramin
      Swordsman
      • Jun 2012
      • 371

      Originally posted by LostTemplar
      Two differents sources of x3 multiplyer can logically produce x3 if the dont stack, x5 if bonuses add or x9 if they multiply, I cannot imagine any way to get x6. Just blindly adding values is definitely wrong, since it will result in x1 slays adding up.
      I made a thread specifically for this discussion; please take it over there.

      Comment

      • Spacebux
        Adept
        • Apr 2009
        • 231

        Originally posted by Oramin
        I wasn't thinking so much of a slowness penalty as a reward for efficient slaughter. For example, if 2 players rack up the same amount of experience, shouldn't the one who finishes in, for example, 5 million turns get a higher score than the one who finishes in 10 million turns?

        So, basically, I was expecting a formula which factored in experience per unit time.
        I don't think turn count necessarily equals "efficiency". One player might have had an extremeley lucky run with the RNG, got 3-4x as many great items / drops, or that many fewer run ins with great mobs throwing mana bolts &/or summoning pals. Yes, the law of averages does apply here, but the turn-count argument (I think) is not as critical to scoring as say gold-count, Max XP, mob kill count x Avg. Mob Level, .. if such existed.

        Comment

        • DaviddesJ
          Swordsman
          • Mar 2008
          • 254

          Originally posted by Spacebux
          Yes, the law of averages does apply here, but the turn-count argument (I think) is not as critical to scoring as say gold-count, Max XP, mob kill count x Avg. Mob Level, .. if such existed.
          I don't see it. The latter things are all easily manipulated by (e.g.) farming high-XP or high-drop monsters. And you could do that forever to get as high a value as you want if you aren't counting how many turns you play. It seems to me that measuring how much stuff you accumulate without measuring how long you take to do it is completely unrelated to how well you're doing in the game.

          Comment

          • Monkey Face
            Adept
            • Feb 2009
            • 244

            What about keeping the scores based on experience but adding a penalty for dying and an extra reward for winning, so most of the time, winning scores will beat losing scores.

            Comment

            • DaviddesJ
              Swordsman
              • Mar 2008
              • 254

              Originally posted by Monkey Face
              What about keeping the scores based on experience but adding a penalty for dying and an extra reward for winning, so most of the time, winning scores will beat losing scores.
              That still means that the winner who grinds or milks their results is going to score higher than the one who doesn't. Is that really what anyone wants? At least, the reward for winning should be higher the faster you achieve it, or there should be some other factor to compensate for just pointlessly increasing your score.

              Comment

              • kaypy
                Swordsman
                • May 2009
                • 294

                The higher the score, the more grinding. So for a winning game, score is backwards as a measure of performance (Winning underlevelled is a better display of skill).

                Code:
                worst        lowest losing score
                  .                  .
                  .                  .
                  .                  .
                  .          highest losing score
                  .          highest winning score
                  .                  .
                  .                  .
                  .                  .
                best         lowest winning score

                Comment

                • Oramin
                  Swordsman
                  • Jun 2012
                  • 371

                  So after a certain point, additional Strength is meaningless for carrying purposes?

                  I'm 34.1 lbs overweight both at 18:110 and while wearing a RoS +5 (18:160). No changes in Speed either.

                  Comment

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