I've discovered a fairly effective and safe way to kill many Uniques; took out the Witch-King of Angmar and Gothmog in quick succession using it. However, I'm thinking it might be a bit unsporting.
As some of you have noticed, there appears to be an asymmetry in the targeting code. If something is a knight's move away from you and there is a block of stone on the inside of the 'L' then you can target the monster while it can't target you.
As an example:
AX
CD
XB
If C is empty space and D is stone, then A can target B but B can't target A.
If D is empty space and C is stone, then B can target A but A can't target B.
So, to take advantage of this you need to be able to cast Glyphs of Warding (or have a bunch of scrolls), an ability to make an anti-summoning tunnel, and a ranged attack.
Just build your standard anti-summoning tunnel, but instead of a single square then diagonal, make it two adjacent squares then diagonal.
(Hopefully that'll look ok when it posts.)
Then all you need to do is place Glyphs on each square which allows you to stop the monster in the right position. For example, if the monster is coming from the left in the above diagram, place the Glyph at G. The monster will be stopped at A, you remain at B and just keep pelting him.
Now, this obviously won't work with Morgoth, and it doesn't work very well with Huan since he seems to break the Glyph every other turn but, as I said, it does work well with some other monsters.
So, how about it? Unsporting?
Edit:
It didn't, let's see if the 'pre' tag works over here.
As some of you have noticed, there appears to be an asymmetry in the targeting code. If something is a knight's move away from you and there is a block of stone on the inside of the 'L' then you can target the monster while it can't target you.
As an example:
AX
CD
XB
If C is empty space and D is stone, then A can target B but B can't target A.
If D is empty space and C is stone, then B can target A but A can't target B.
So, to take advantage of this you need to be able to cast Glyphs of Warding (or have a bunch of scrolls), an ability to make an anti-summoning tunnel, and a ranged attack.
Just build your standard anti-summoning tunnel, but instead of a single square then diagonal, make it two adjacent squares then diagonal.
XA XX XX
GB XX
(Hopefully that'll look ok when it posts.)
Then all you need to do is place Glyphs on each square which allows you to stop the monster in the right position. For example, if the monster is coming from the left in the above diagram, place the Glyph at G. The monster will be stopped at A, you remain at B and just keep pelting him.
Now, this obviously won't work with Morgoth, and it doesn't work very well with Huan since he seems to break the Glyph every other turn but, as I said, it does work well with some other monsters.
So, how about it? Unsporting?
Edit:
It didn't, let's see if the 'pre' tag works over here.
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