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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    Originally posted by myshkin
    And yet there are other people who miss auto-scumming.
    I get more superb feelings now than I used to get with autoscum on. I miss it in the way opposite to how I think you meant it.

    Comment

    • SSK
      Adept
      • Apr 2011
      • 111

      Originally posted by myshkin
      Beyond that, screenshots aren't necessary, generally; character dumps should be sufficient. Press 'C' and then 'f'. The game will write the dump to $HOME/Library/Preferences/Angband on Mac OS X.
      Gonna try to attach it here...Ha!! The forum limits to 19.5 k for .txt files and the char dump is 21 K gimme a f***ing break!

      Must I deal with Trac?

      Comment

      • myshkin
        Angband Devteam member
        • Apr 2007
        • 334

        Originally posted by SSK
        Gonna try to attach it here...Ha!! The forum limits to 19.5 k for .txt files and the char dump is 21 K gimme a f***ing break!

        Must I deal with Trac?
        Don't worry about it for now; I don't think there's going to be any more useful information beyond what was in the GIF you attached. You should be able to put your char dump in the ladder, or paste it into a post. If you do the latter, surround it with the [code] [/code] tags.

        Comment

        • Max Stats
          Swordsman
          • Jun 2010
          • 324

          Exp drain from items now reversible?

          I just put on the Palantir, and now see that it drains only current exp., not max, so that it can be restored with RLL. Is this intended?
          If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

          Comment

          • SSK
            Adept
            • Apr 2011
            • 111

            Another pluralization issue:

            I believe the plural of Mumak is "Mumakil", not "Mumaks". I decided to OoD a group of them just to find out if the program did it right :-)

            This kind of attention to the detail of Tolkien's language I think makes the game totally better.

            p.s. Can you still uncurse Calris by getting the to-hit to 0? I've been carrying it around hoping to uncurse it so I can use it as a disenchanter swap, but my first to-hit scroll failed (which never used to happen when the thing was -20).
            Last edited by SSK; May 3, 2011, 01:42.

            Comment

            • myshkin
              Angband Devteam member
              • Apr 2007
              • 334

              Originally posted by SSK
              Another pluralization issue:

              I believe the plural of Mumak is "Mumakil", not "Mumaks". I decided to OoD a group of them just to find out if the program did it right :-)

              This kind of attention to the detail of Tolkien's language I think makes the game totally better.
              Thanks! Unfortunately, it will take a little while before we can handle these cases correctly; while the game permits flexible pluralization for objects in the edit file, it has a bunch of special cases for monster pluralization directly in the code.

              Be on the lookout for a similar thread over the next few days. I will be soliciting more opinions soon.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                Originally posted by SSK
                p.s. Can you still uncurse Calris by getting the to-hit to 0? I've been carrying it around hoping to uncurse it so I can use it as a disenchanter swap, but my first to-hit scroll failed (which never used to happen when the thing was -20).
                The old rule was that each successful increase past 0 had a chance to uncurse. The current rule is that any attempt, even unsuccessful, has a chance to uncurse. If you have spare ?+dam lying around, you could try them.

                Comment

                • Spacebux
                  Adept
                  • Apr 2009
                  • 231

                  ...Speaking of nightlies...

                  I am getting a lot of regular work done now, thanks.

                  I hope we're not going to have to wait for Harry & Pippa to elope ere we get another nightly.

                  -Sbux-

                  Comment

                  • Max Stats
                    Swordsman
                    • Jun 2010
                    • 324

                    Soulkeeping ring sustains

                    c) a Ring of Soulkeeping
                    Dropped by a Cutpurse at 500 feet (level 10).

                    Sustains strength, intelligence, wisdom.

                    Shouldn't that strength be charisma instead? Not that I am complaining, strength is actually more useful, but I think this is an error.
                    If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                    Comment

                    • myshkin
                      Angband Devteam member
                      • Apr 2007
                      • 334

                      Originally posted by Max Stats
                      c) a Ring of Soulkeeping
                      Dropped by a Cutpurse at 500 feet (level 10).

                      Sustains strength, intelligence, wisdom.

                      Shouldn't that strength be charisma instead? Not that I am complaining, strength is actually more useful, but I think this is an error.
                      I would have guessed the same, but I found this old forum thread to indicate otherwise.

                      Comment

                      • Chud
                        Swordsman
                        • Jun 2010
                        • 309

                        A couple of comments on the currently nightly, the first I've played that's newer than 3.2.0... overall, I like it!

                        I definitely like the changes to dungeon generation. I haven't found any new level styles yet, but I like that they are generally more spare. It feels a little more dungeon-like, and less cluttered. Thumbs up.

                        Possible bug: I used - successfully, I think - a staff of detect invisible, but it did not show me the invisible creature that I know was nearby, unless I just missed it. I'll try to recreate this to be sure the next time something touches me .

                        Comment

                        • SSK
                          Adept
                          • Apr 2011
                          • 111

                          Originally posted by Chud

                          I definitely like the changes to dungeon generation. I haven't found any new level styles yet, but I like that they are generally more spare. It feels a little more dungeon-like, and less cluttered. Thumbs up.
                          Yeah I now agree. At first I thought it *too* spare, but now I like it after more play. There are a number of types of other levels. More variety than prior versions.

                          Originally posted by Chud
                          Possible bug: I used - successfully, I think - a staff of detect invisible, but it did not show me the invisible creature that I know was nearby, unless I just missed it. I'll try to recreate this to be sure the next time something touches me .
                          Known bug with duplicate tickets on Trac.

                          Comment

                          • scud
                            Swordsman
                            • Jan 2011
                            • 323

                            Originally posted by SSK
                            At first I thought it *too* spare, but now I like it after more play.
                            Some are still too plain for me – it's probably just change resistance after years of 'fully populated' floors. That said, if a level contains only 5-6 rooms then you're onto the next one within a couple of minutes so it's no hardship. I've just found a couple of great new levels in the 23 April nightly, though: sort of 'rooms superimposed on caverns' style. Top work, room person!

                            Still not liking the Pac-Man levels. They disturb my suspension of disbelief...

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              Originally posted by scud
                              Still not liking the Pac-Man levels. They disturb my suspension of disbelief...
                              Those should be vaults, not entire levels.

                              Comment

                              • gudjkrist
                                Rookie
                                • Mar 2011
                                • 10

                                Originally posted by scud
                                Some are still too plain for me – it's probably just change resistance after years of 'fully populated' floors. That said, if a level contains only 5-6 rooms then you're onto the next one within a couple of minutes so it's no hardship. I've just found a couple of great new levels in the 23 April nightly, though: sort of 'rooms superimposed on caverns' style. Top work, room person!

                                Still not liking the Pac-Man levels. They disturb my suspension of disbelief...
                                I wanted to add my thoughts. I like the change in levels. It has proven fun to play the smaller ones; more than I thought.

                                It seems that I always get level feelings now, regardless of how long I have stayed at the current level before Recalling or climbing stairs. Is this a conscious decision because of the smaller levels?

                                Comment

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