Not terribly wrong, but it is a semi-reliable cause of death among those who have learned to carry escapes but haven't learned that Teleport Self isn't a very reliable escape.
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Sometimes one will teleport away from danger, hit a new area with danger, teleport, and get sent back to the first area, and die.
As Derakon says, it's not clear if this is a bug that needs to be fixed, or a well-known limitation of teleport's use as an escape.Comment
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From experience, I just knew kind of when NOT to use TelepSelf as a means of escape....
Ditto for Phase Door. I just accepted that was how it would work, so if you fix it, you're gonna mess up my escape plans. 
Would be cool if either Teleport Self or Phase Door accepted a "direction" input and attempted to throw the player in that general direction. Where Clvl and Int determined the percentage of that actually happening, and to what degree.
-SBux-Comment
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This is a result of semi-persistent currents and eddys in the trans-dimensional vortex; although they shift fairly rapidly, they will tend to direct inter-dimensional travelers along briefly reproducible paths of spatial least resistance. Sorry, can't fight physics...
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I'd scrap the range on Teleport Self. It's random teleportation, so just place the character somewhere else on the level at random. The only limitation I'd go for is that it must land you outside of a Phase Door radius, so that you're guaranteed some minimum distance (so that you don't reappear right next to where you were).www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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