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  • Max Stats
    Swordsman
    • Jun 2010
    • 324

    Originally posted by scud
    I'd also like the moon. On a stick.
    Oooh, so close, but we are all out of sticks at the moment.
    If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      Originally posted by scud
      I'd also like the moon. On a stick.
      Of course, if you get it, you'll complain that you don't really want it or that it's not really the moon on a stick...

      Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.

      Comment

      • Spacebux
        Adept
        • Apr 2009
        • 231

        Double-tunneling tags

        Again, I'm still on an older nightly, so this may have been spotted:

        A Shovel of Earthquakes (1d2) (+14, +14) <+2, +6>
        Dropped by ...

        +2 strength, tunneling.
        +6 tunneling.
        Branded with acid.

        So, is that +8 tunneling??

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          Originally posted by Spacebux
          Again, I'm still on an older nightly, so this may have been spotted:

          A Shovel of Earthquakes (1d2) (+14, +14) <+2, +6>
          Dropped by ...

          +2 strength, tunneling.
          +6 tunneling.
          Branded with acid.

          So, is that +8 tunneling??
          Why would anybody use such a shovel anyway? Previous earthquake shovels weren't useless always, but if STR bonus is restricted to +2 or so then they are. Double-PVAL for this particular item is not needed.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            Originally posted by Spacebux
            Again, I'm still on an older nightly, so this may have been spotted:

            A Shovel of Earthquakes (1d2) (+14, +14) <+2, +6>
            Dropped by ...

            +2 strength, tunneling.
            +6 tunneling.
            Branded with acid.

            So, is that +8 tunneling??
            Yes, it is, and it's a bug - it's ticket #1404.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Spacebux
              Adept
              • Apr 2009
              • 231

              Death by savefile corruption

              Looks like this character is toast... been meaning to upgrade to the newest nightly anyway.

              For what its worth, I was going down, hit the '>' key, when it happened.
              Program crashed.
              Restarted fine, but upon loading the savefile:
              Cannot place monster 2
              Savefile is corrupted.

              Hope that's not part of the new fangled level generation code there.

              Version: r9a0d219cc4, Windoze.

              Comment

              • Max Stats
                Swordsman
                • Jun 2010
                • 324

                Circular room lighting issue

                I see that the circular rooms, which used to be completely cut off from the surrounding dungeon, now have an opening in the wall to allow entry. Now, I am finding that when you light up one of these rooms, it lights up the floor but not the surrounding wall. This looks kind of funny.
                If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                Comment

                • Max Stats
                  Swordsman
                  • Jun 2010
                  • 324

                  Detect Invisible scroll/staff now worthless

                  There was an imp in the room beside me, so I read a ?DInvis. This followed:

                  You sense the presence of invisible creatures!
                  You have 8 Scrolls of Detect Invisible (j).
                  It hits you.

                  This was all one turn; the imp never showed up on screen, and I still had no idea which direction it was attacking from. I managed to kill it by moving into a corridor, so there were only two choices of direction, but the scroll was no help to me. Version string is v3.2.0-731-g34b5d4f-dirtybash-4.1.
                  If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                  Comment

                  • myshkin
                    Angband Devteam member
                    • Apr 2007
                    • 334

                    Thanks...noted as ticket #1420.

                    Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.
                    Last edited by myshkin; April 27, 2011, 01:20.

                    Comment

                    • Max Stats
                      Swordsman
                      • Jun 2010
                      • 324

                      Originally posted by myshkin
                      Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.
                      No hurry... I have see invisible now.
                      If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

                        This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.

                        Comment

                        • myshkin
                          Angband Devteam member
                          • Apr 2007
                          • 334

                          Originally posted by PowerDiver
                          NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

                          This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.
                          What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2820

                            Originally posted by myshkin
                            What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?
                            You'd think I'd know to check and report that by now.

                            Query a keymap returns
                            {M}n
                            when NUMLOCK is on

                            and
                            n
                            when NUMLOCK is off.

                            This is a low priority for me, as I can leave it off, but I [perhaps mistakenly] recalled something about another recent bug relating to 'n' so I wanted to report it ASAP just in case there is a connection.

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              Presumably this is just WIP on the mimic code, but in case it isn't known ...

                              I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.

                              Comment

                              • d_m
                                Angband Devteam member
                                • Aug 2008
                                • 1517

                                Originally posted by PowerDiver
                                Presumably this is just WIP on the mimic code, but in case it isn't known ...

                                I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.
                                I think under the current plan for mimics you should see a pile of coins (like it was an object) instead of a monster, but seeing nothing is definitely a bug.

                                Thanks for catching this!
                                linux->xterm->screen->pmacs

                                Comment

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