New nightly
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Why would anybody use such a shovel anyway? Previous earthquake shovels weren't useless always, but if STR bonus is restricted to +2 or so then they are. Double-PVAL for this particular item is not needed.Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Death by savefile corruption
Looks like this character is toast... been meaning to upgrade to the newest nightly anyway.
For what its worth, I was going down, hit the '>' key, when it happened.
Program crashed.
Restarted fine, but upon loading the savefile:Cannot place monster 2
Savefile is corrupted.
Hope that's not part of the new fangled level generation code there.
Version: r9a0d219cc4, Windoze.Comment
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Circular room lighting issue
I see that the circular rooms, which used to be completely cut off from the surrounding dungeon, now have an opening in the wall to allow entry. Now, I am finding that when you light up one of these rooms, it lights up the floor but not the surrounding wall. This looks kind of funny.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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Detect Invisible scroll/staff now worthless
There was an imp in the room beside me, so I read a ?DInvis. This followed:
You sense the presence of invisible creatures!
You have 8 Scrolls of Detect Invisible (j).
It hits you.
This was all one turn; the imp never showed up on screen, and I still had no idea which direction it was attacking from. I managed to kill it by moving into a corridor, so there were only two choices of direction, but the scroll was no help to me. Version string is v3.2.0-731-g34b5d4f-dirtybash-4.1.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.
This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.Comment
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NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.
This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.Comment
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Query a keymap returns
{M}n
when NUMLOCK is on
and
n
when NUMLOCK is off.
This is a low priority for me, as I can leave it off, but I [perhaps mistakenly] recalled something about another recent bug relating to 'n' so I wanted to report it ASAP just in case there is a connection.Comment
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Presumably this is just WIP on the mimic code, but in case it isn't known ...
I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.Comment
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Thanks for catching this!Comment
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