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  • Derakon
    replied
    Originally posted by SSK
    p.s. Derakon: I am playing birth_no_selling per your suggestion and it is MUCH BETTER. I am shocked. Required some getting used to with beginning characters, but you are so right, makes play much better by freeing up inventory for useful marginal items instead of using it to tote cash-value items.


    Thank PowerDiver for pushing the concept and (I think) Magnate for actually getting it done.

    Regarding your axe, by any chance did you not have it ID'd when you saw the 2d6? Artifact weapons with unusual dice will show the usual dice for the weapon type until they are ID'd.

    Leave a comment:


  • SSK
    replied
    Hi Magnate.

    I'm playing Mac nightly 34b524fdf9 of 4/23 I believe.

    I see ticket #1398 involving strangeness of artifact dice reverting to base weapon was closed by you.

    But I just found the beaked ax of Hurin which was listed initially in my inventory as 2d6. I remembered that in prior versions of the game it had been 3d6. I used "I" to check the damage/round, and when I was finished, the artifact was now listed in my inventory as being 3d6. It is still 3d6 as of the present.

    I conclude weirdness of artifact damage dice with it flipping between the correct number of dice and the base weapon dice has not been entirely fixed. I'd open a ticket if I knew how.

    Thanx.

    p.s. Derakon: I am playing birth_no_selling per your suggestion and it is MUCH BETTER. I am shocked. Required some getting used to with beginning characters, but you are so right, makes play much better by freeing up inventory for useful marginal items instead of using it to tote cash-value items.

    I wonder if we could have something at the town level though called "Artifact trophy room" that would allow unlimited storage of artifacts. With no-selling it wouldn't create a huge gold pool, but I kinda like collecting them rather than throwing them away...
    Last edited by SSK; April 28, 2011, 11:59.

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  • scud
    replied


    I don't yet know what it is, and I'm not sure I'm brave enough to identify through reading...

    Leave a comment:


  • Darin
    replied
    Originally posted by Derakon

    * !Mana is sufficiently common that ,Debility is basically worthless.
    Seconded. My current Warrior from one of the April 17 nightlies has run into at least a dozen !Mana and hasn't run into any ,Debilities. Yeah, yeah, I really should squelch them, but I always forget to.

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  • Derakon
    replied
    Notes from my current game, playing as a mage this time:

    * You can hit monsters at the extreme end of range with spells.

    * I killed several novice mages with a lightning bolt. They light the dungeon. The tiles they had lit didn't stop looking lit until I forced a screen refresh.

    * Teleport Other's description still says it fires a beam.

    * Acid and fire are a bit schitzophrenic about which deals more damage. The acidbolt spell is better than firebolt, but the firebolt wand is better than acidbolt, and the various ball wands and rods are all over the place. Not necessarily a problem, but a bit weird since the other elements are so consistent (-ly worse). I could see an argument for everything outside of the mage's spells dealing equal damage. At the very least wands of frost bolts ought to get a boost, since they're only half the damage of firebolts right now.

    * Crystal drakes resist frost, but shardstorms don't.

    * If you have learned all the spells you can currently learn and you hit 'G', you get the message "You have no books that you can read." This seems weird.

    * I found an Executioner's Sword of Extra Attacks when I was too weak to use it. 'I'nspecting it gave the message "With +0 STR and +0 DEX you would get 2.0 attacks/round".

    * I kinda feel like clay golems ought to resist acid.

    * I had a horde of half-orcs materialize less than 10 squares away from me (out of LOS but not out of telepathy range).

    * 300k AU for a Scoll of Acquirement in the Black Market is sufficiently excessive that I don't think anyone would ever buy it. 100k sounds like too much, even.

    * Beam spells have more range than Teleport Other does. Intended?

    * !Mana is sufficiently common that ,Debility is basically worthless.

    Leave a comment:


  • d_m
    replied
    Originally posted by PowerDiver
    Presumably this is just WIP on the mimic code, but in case it isn't known ...

    I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.
    I think under the current plan for mimics you should see a pile of coins (like it was an object) instead of a monster, but seeing nothing is definitely a bug.

    Thanks for catching this!

    Leave a comment:


  • PowerDiver
    replied
    Presumably this is just WIP on the mimic code, but in case it isn't known ...

    I could not look at creeping mithril in look mode. I went into targeting mode, moved the cursor to it, and was told I see empty floor.

    Leave a comment:


  • PowerDiver
    replied
    Originally posted by myshkin
    What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?
    You'd think I'd know to check and report that by now.

    Query a keymap returns
    {M}n
    when NUMLOCK is on

    and
    n
    when NUMLOCK is off.

    This is a low priority for me, as I can leave it off, but I [perhaps mistakenly] recalled something about another recent bug relating to 'n' so I wanted to report it ASAP just in case there is a connection.

    Leave a comment:


  • myshkin
    replied
    Originally posted by PowerDiver
    NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

    This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.
    What do you get from the keymap editor when you query for keymaps and press 'n' with NUMLOCK on?

    Leave a comment:


  • PowerDiver
    replied
    NUMLOCK is screwing up the repeat action key 'n' for me. E.g. aim a wand and then use 'n'. If NUMLOCK is on, the 'n' fails with the message "Type '?' for help." No numbers involved, and no inscription on the wand. That's just an example. It seems to fail on every action, but I didn't test very extensively.

    This is from a nightly only a few days old, the dump say v3.2.0-731-g34b5d4f , running X11.

    Leave a comment:


  • Max Stats
    replied
    Originally posted by myshkin
    Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.
    No hurry... I have see invisible now.

    Leave a comment:


  • myshkin
    replied
    Thanks...noted as ticket #1420.

    Edit: magnate reminds me that this was already reported as #1413 and has been fixed in the staging branch. It will likely be a few days before we create a new "nightly," as there has been a lot of recent refactoring that needs some more testing.
    Last edited by myshkin; April 27, 2011, 01:20.

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  • Max Stats
    replied
    Detect Invisible scroll/staff now worthless

    There was an imp in the room beside me, so I read a ?DInvis. This followed:

    You sense the presence of invisible creatures!
    You have 8 Scrolls of Detect Invisible (j).
    It hits you.

    This was all one turn; the imp never showed up on screen, and I still had no idea which direction it was attacking from. I managed to kill it by moving into a corridor, so there were only two choices of direction, but the scroll was no help to me. Version string is v3.2.0-731-g34b5d4f-dirtybash-4.1.

    Leave a comment:


  • Max Stats
    replied
    Circular room lighting issue

    I see that the circular rooms, which used to be completely cut off from the surrounding dungeon, now have an opening in the wall to allow entry. Now, I am finding that when you light up one of these rooms, it lights up the floor but not the surrounding wall. This looks kind of funny.

    Leave a comment:


  • Spacebux
    replied
    Death by savefile corruption

    Looks like this character is toast... been meaning to upgrade to the newest nightly anyway.

    For what its worth, I was going down, hit the '>' key, when it happened.
    Program crashed.
    Restarted fine, but upon loading the savefile:
    Cannot place monster 2
    Savefile is corrupted.

    Hope that's not part of the new fangled level generation code there.

    Version: r9a0d219cc4, Windoze.

    Leave a comment:

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