Found a gas trap that can't be disarmed, ^P will show how many attempts have been made. Pity really as I need the down stairs just past it.
See attached.
New nightly
Collapse
X
-
The game doesn't guarantee that the dungeon is connected, though up until recently it almost always was. The new circular rooms give it a lot of trouble though. I routinely see circular rooms with no corridors leading to them.Leave a comment:
-
A quick initial report on todays Nightly.
I started a High-Elf Mage, and had progressed a few levels down when I discovered...
Level Feelings:
- No need to stay 1000 turns on previous level, you get the feeling anyway.
Unconnected part of dungeon:
Some time later I happened to read a scroll of Deep Descent. I ended up in what seems to be a normal dungeon level, except I am trapped. I have detected for doors, there are none, I have detected treasure outside my area, so I know there is more.
Next step: trying to trip the trap next to me (strange rune), hopefully a teleport trap :-)Attached FilesLeave a comment:
-
Yes! New nightly up at:
Thanks Magnate :-)Leave a comment:
-
New nightly
Hi all,
As trailed deep in a thread where it was completely OT, I have merged the last month's worth of changes to master, so there will be a new (and very mis-named) nightly build in a few hours.
There are not many gameplay changes, but a lot of internal refactoring, specifically of object flags and monster spells. If you notice any new bugs when playing this new nightly, please report them in this thread first. I apologise in advance if I have failed to find some obvious, embarrassing, show-stopping bug - I will endeavour to fix any of those ASAP.
There are three bugfixes in this new version: the oddness with fractional blows with earthquake weapons; the F5/F6 duplication, and the ID-by-use of wands of Dragon's Breath. Also, the cold brand on Paurnimmen has been reduced to x2 instead of x3.
Many thanks.Tags: None
Leave a comment: