New nightly

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  • geoff_tewierik
    replied
    Found a gas trap that can't be disarmed, ^P will show how many attempts have been made. Pity really as I need the down stairs just past it.

    See attached.
    Attached Files

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  • Derakon
    replied
    The game doesn't guarantee that the dungeon is connected, though up until recently it almost always was. The new circular rooms give it a lot of trouble though. I routinely see circular rooms with no corridors leading to them.

    Leave a comment:


  • jens
    replied
    A quick initial report on todays Nightly.
    I started a High-Elf Mage, and had progressed a few levels down when I discovered...

    Level Feelings:
    - No need to stay 1000 turns on previous level, you get the feeling anyway.

    Unconnected part of dungeon:
    Some time later I happened to read a scroll of Deep Descent. I ended up in what seems to be a normal dungeon level, except I am trapped. I have detected for doors, there are none, I have detected treasure outside my area, so I know there is more.

    Next step: trying to trip the trap next to me (strange rune), hopefully a teleport trap :-)
    Attached Files

    Leave a comment:


  • jens
    replied
    Yes! New nightly up at:


    Thanks Magnate :-)

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  • Magnate
    started a topic New nightly

    New nightly

    Hi all,

    As trailed deep in a thread where it was completely OT, I have merged the last month's worth of changes to master, so there will be a new (and very mis-named) nightly build in a few hours.

    There are not many gameplay changes, but a lot of internal refactoring, specifically of object flags and monster spells. If you notice any new bugs when playing this new nightly, please report them in this thread first. I apologise in advance if I have failed to find some obvious, embarrassing, show-stopping bug - I will endeavour to fix any of those ASAP.

    There are three bugfixes in this new version: the oddness with fractional blows with earthquake weapons; the F5/F6 duplication, and the ID-by-use of wands of Dragon's Breath. Also, the cold brand on Paurnimmen has been reduced to x2 instead of x3.

    Many thanks.
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