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  • Spacebux
    replied
    Minor bug.. (known/fixed issue?)

    When casting Meteor Swarm (and, I expect this happens in other situations, such as multi-swing melee):

    The Balance drake screams in pain.
    The Balance drake dies.
    The Balance drake flees in terror!


    ... wrong sequence of messages.

    r9a0d219cc4

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  • Spacebux
    replied
    Originally posted by Derakon
    The squelch toggle is now 'K', Spacebux; just hit that while wandering around the dungeon and see all the items you don't normally have to deal with!
    Aha..! thank you! O-'K'.

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  • Derakon
    replied
    The squelch toggle is now 'K', Spacebux; just hit that while wandering around the dungeon and see all the items you don't normally have to deal with!

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  • d_m
    replied
    Originally posted by Timo Pietilä
    Go to item-menu "~" and make auto-inscription there for DSM:s to prevent squelch. OTOH I also think that DSM:s should count as ego even without actually be ego for squelch-purposes.
    I have also always wanted what I considered "exotic" base types (like blades of chaos, DSM, etc) to be handled separately from "normal" weapons/armor.

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  • Spacebux
    replied
    Originally posted by Napsterbater
    Turn off squelch if that happens, and get in the habit of inscribing !k on the stuff you don't want squelched. You didn't lose your DSM, it's still there, if you just turn off squelch. It's in options.
    In my nightly, it appears as though the 's' toggle switch no longer functions in the '~' object menu.

    Thank you, though, for the suggestions.

    I think the squelch function is lumping all body armor into one category for the squelch options now. Either it is on or off; you can set the level to 'good', 'excellent', 'artifact only' squelch levels (which is a great idea, I think), but it encompasses all body armor - DSM and other. It would be greater still if DSM were classified separately.

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  • Timo Pietilä
    replied
    Originally posted by Napsterbater
    Turn off squelch if that happens, and get in the habit of inscribing !k on the stuff you don't want squelched. You didn't lose your DSM, it's still there, if you just turn off squelch. It's in options.
    Go to item-menu "~" and make auto-inscription there for DSM:s to prevent squelch. OTOH I also think that DSM:s should count as ego even without actually be ego for squelch-purposes.

    Leave a comment:


  • Napsterbater
    replied
    Originally posted by Spacebux
    Please, please dearest development team..

    Please put in a distinction between body armor and DSM body armor in the squelch categories.... I just lost some MHDSM (ordinary) that I was lugging around for RPoison.... *sniff* *sniff*
    Turn off squelch if that happens, and get in the habit of inscribing !k on the stuff you don't want squelched. You didn't lose your DSM, it's still there, if you just turn off squelch. It's in options.

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  • Spacebux
    replied
    Squelching Body Armor.

    Please, please dearest development team..

    Please put in a distinction between body armor and DSM body armor in the squelch categories.... I just lost some MHDSM (ordinary) that I was lugging around for RPoison.... *sniff* *sniff*

    Leave a comment:


  • Spacebux
    replied
    Originally posted by Derakon
    Yep, they were broken as-is. Magnate added some weaker brands (x2 instead of x3); we'll see if those are also broken. Alternately we could move the elemental rings earlier and have them replace Protection rings; at that stage the activation would actually be useful.
    I thought you could just make flavors of rings of protection - in fact, give rings of protection various types: some just plain vanilla protection, others with elemental or even rare ones with higher resists or even rarer yet, ones with multiple resists and AC bonuses.

    ANYway - the code ought to be modified a bit - the nightly I'm running "r9a0d219cc4" still describes weapons as "could benefit from one or more off-weapon brands or slays". I guess this is still true in that some Random Artifacts can generate slay features... but, in StandArts, I don't think any items (other than the aforementioned elemental rings) generate an elemental brand attack. So, might want to re-think how that is phrased &/or presented to the player. Jusssssssssst a thought.

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  • Derakon
    replied
    Yep, they were broken as-is. Magnate added some weaker brands (x2 instead of x3); we'll see if those are also broken. Alternately we could move the elemental rings earlier and have them replace Protection rings; at that stage the activation would actually be useful.

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  • Spacebux
    replied
    Elemental rings

    Wow - no more branding, eh?

    Tough crowd, tough crowd.

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  • takkaria
    replied
    Originally posted by Spacebux
    Why not pick one or the other?

    (rods, too)
    Disarming is not the same as destruction, basically.

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  • Spacebux
    replied
    Wand of Disarming / Trap-door destruction

    Why not pick one or the other?

    (rods, too)
    Last edited by Spacebux; April 21, 2011, 22:12.

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  • Derakon
    replied
    Originally posted by Magnate
    In the meantime, we're going to change this to "blasts your mind with" "psionic energy" or something similar.
    Sounds good.

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  • Magnate
    replied
    Originally posted by Derakon
    Why does it have to end with "mind blasting"? Why not use e.g. "It tries to blast you with its mind"?
    Sorry, I wasn't clear enough. I mentioned a "verb + noun" approach. The new monster spell table has two text fields - well, more than two, but two which are used in this context. One is the spell's short description, which is "mind blasting". The other is the spell's visible attack verb, which is "gazes at you with". Other examples are "breathes" "fire", "fires an" "arrow" and "points at you and" "curses".

    As I mentioned, this clumsy setup will be replaced by an edit file for the text, so we can have nice long flavourful messages for each spell, which don't rely on using the short description at the end.

    In the meantime, we're going to change this to "blasts your mind with" "psionic energy" or something similar.

    Leave a comment:

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