Minor bug.. (known/fixed issue?)
When casting Meteor Swarm (and, I expect this happens in other situations, such as multi-swing melee):
The Balance drake screams in pain.
The Balance drake dies.
The Balance drake flees in terror!
... wrong sequence of messages.
r9a0d219cc4
New nightly
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The squelch toggle is now 'K', Spacebux; just hit that while wandering around the dungeon and see all the items you don't normally have to deal with!Leave a comment:
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I have also always wanted what I considered "exotic" base types (like blades of chaos, DSM, etc) to be handled separately from "normal" weapons/armor.Leave a comment:
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Thank you, though, for the suggestions.
I think the squelch function is lumping all body armor into one category for the squelch options now. Either it is on or off; you can set the level to 'good', 'excellent', 'artifact only' squelch levels (which is a great idea, I think), but it encompasses all body armor - DSM and other. It would be greater still if DSM were classified separately.Leave a comment:
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Go to item-menu "~" and make auto-inscription there for DSM:s to prevent squelch. OTOH I also think that DSM:s should count as ego even without actually be ego for squelch-purposes.Leave a comment:
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Turn off squelch if that happens, and get in the habit of inscribing !k on the stuff you don't want squelched. You didn't lose your DSM, it's still there, if you just turn off squelch. It's in options.Leave a comment:
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Squelching Body Armor.
Please, please dearest development team..
Please put in a distinction between body armor and DSM body armor in the squelch categories.... I just lost some MHDSM (ordinary) that I was lugging around for RPoison.... *sniff* *sniff*Leave a comment:
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ANYway - the code ought to be modified a bit - the nightly I'm running "r9a0d219cc4" still describes weapons as "could benefit from one or more off-weapon brands or slays". I guess this is still true in that some Random Artifacts can generate slay features... but, in StandArts, I don't think any items (other than the aforementioned elemental rings) generate an elemental brand attack. So, might want to re-think how that is phrased &/or presented to the player. Jusssssssssst a thought.Leave a comment:
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Yep, they were broken as-is. Magnate added some weaker brands (x2 instead of x3); we'll see if those are also broken. Alternately we could move the elemental rings earlier and have them replace Protection rings; at that stage the activation would actually be useful.Leave a comment:
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Elemental rings
Wow - no more branding, eh?
Tough crowd, tough crowd.Leave a comment:
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As I mentioned, this clumsy setup will be replaced by an edit file for the text, so we can have nice long flavourful messages for each spell, which don't rely on using the short description at the end.
In the meantime, we're going to change this to "blasts your mind with" "psionic energy" or something similar.Leave a comment:
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