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  • SSK
    replied
    Another pluralization issue:

    I believe the plural of Mumak is "Mumakil", not "Mumaks". I decided to OoD a group of them just to find out if the program did it right :-)

    This kind of attention to the detail of Tolkien's language I think makes the game totally better.

    p.s. Can you still uncurse Calris by getting the to-hit to 0? I've been carrying it around hoping to uncurse it so I can use it as a disenchanter swap, but my first to-hit scroll failed (which never used to happen when the thing was -20).
    Last edited by SSK; May 3, 2011, 01:42.

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  • Max Stats
    replied
    Exp drain from items now reversible?

    I just put on the Palantir, and now see that it drains only current exp., not max, so that it can be restored with RLL. Is this intended?

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  • myshkin
    replied
    Originally posted by SSK
    Gonna try to attach it here...Ha!! The forum limits to 19.5 k for .txt files and the char dump is 21 K gimme a f***ing break!

    Must I deal with Trac?
    Don't worry about it for now; I don't think there's going to be any more useful information beyond what was in the GIF you attached. You should be able to put your char dump in the ladder, or paste it into a post. If you do the latter, surround it with the [code] [/code] tags.

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  • SSK
    replied
    Originally posted by myshkin
    Beyond that, screenshots aren't necessary, generally; character dumps should be sufficient. Press 'C' and then 'f'. The game will write the dump to $HOME/Library/Preferences/Angband on Mac OS X.
    Gonna try to attach it here...Ha!! The forum limits to 19.5 k for .txt files and the char dump is 21 K gimme a f***ing break!

    Must I deal with Trac?

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  • PowerDiver
    replied
    Originally posted by myshkin
    And yet there are other people who miss auto-scumming.
    I get more superb feelings now than I used to get with autoscum on. I miss it in the way opposite to how I think you meant it.

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  • myshkin
    replied
    Originally posted by SSK
    OK. How do I do what you need? It won't let me do a screen shot ")" from the "I" screen showing the info for the slippers (indicating they were lying on the floor at DLevel 31), and it says I can't upload the save file since it's an invalid file type... Hmm I'm gonna try a screengrab on my Mac... THERE we go; sheesh so restrictive, it didn't like TIFF.
    For savefiles, it may be easiest to create a ticket in trac and attach the savefile there. Beyond that, screenshots aren't necessary, generally; character dumps should be sufficient. Press 'C' and then 'f'. The game will write the dump to $HOME/Library/Preferences/Angband on Mac OS X.

    Originally posted by SSK
    Well, I have to admit I liked scumming, though I thought auto-scumming to be an abuse :-P
    And yet there are other people who miss auto-scumming.

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  • SSK
    replied
    Originally posted by myshkin
    The more information the better. I can still get object information from a later savefile, but I cannot verify details about feelings and ratings for old levels. Character dumps and screenshots would also be useful. I assume identifying the slippers still says that they were found on the ground?
    OK. How do I do what you need? It won't let me do a screen shot ")" from the "I" screen showing the info for the slippers (indicating they were lying on the floor at DLevel 31), and it says I can't upload the save file since it's an invalid file type... Hmm I'm gonna try a screengrab on my Mac... THERE we go; sheesh so restrictive, it didn't like TIFF.

    Originally posted by myshkin
    There are certainly ways to implement level feelings without permitting their use for scumming. See the trac ticket I mentioned above, for example.
    Well, I have to admit I liked scumming, though I thought auto-scumming to be an abuse :-P
    Attached Files

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  • myshkin
    replied
    Originally posted by SSK
    Sorry, I moved on--wasn't sure it was improper until after Derakon's reply. BTW Don't think I know how to save what's needed for documentation here. I'm still wearing the slippers, but I don't have a screen shot or savefile with the level feeling. Sigh, I'm sorry. Screen shots would have been nice when reporting the typo and pluralization errors I caught...
    The more information the better. I can still get object information from a later savefile, but I cannot verify details about feelings and ratings for old levels. Character dumps and screenshots would also be useful. I assume identifying the slippers still says that they were found on the ground?

    Originally posted by SSK
    Okey doke. I have a "feeling" that's because some might think this is a "feature" discouraging scumming :-)
    There are certainly ways to implement level feelings without permitting their use for scumming. See the trac ticket I mentioned above, for example.

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  • SSK
    replied
    Originally posted by myshkin
    Do you have a savefile with the player still on the level with the slippers of speed?
    Sorry, I moved on--wasn't sure it was improper until after Derakon's reply. BTW Don't think I know how to save what's needed for documentation here. I'm still wearing the slippers, but I don't have a screen shot or savefile with the level feeling. Sigh, I'm sorry. Screen shots would have been nice when reporting the typo and pluralization errors I caught...

    Originally posted by myshkin
    For what it's worth, the trac ticket about improving level feelings has been open for four years. Lots of good ideas being bandied about, but I think we're not especially close to implementing a change yet.
    Okey doke. I have a "feeling" that's because some might think this is a "feature" discouraging scumming :-)

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  • myshkin
    replied
    Originally posted by SSK
    Hi again Derakon, thanks for elucidating the code.

    And thanks for verifying that something was incorrect and unintended with my feeling: As you just laid out my feeling should have been "unsure" bordering on "little lucky" (assuming nothing of any interest whatsoever on the level), yet I got "Quiet peaceful place". This is quite clearly incorrect.

    The two possibilities are:
    A) A bug in the feeling code (suspected)
    B) A bug in how it handles recalling the origin of the item. I had just killed a few monsters and I rarely recall which items I picked off the floor vs dropped by monsters--but the program now tells you (nice feature IMHO) an item's origin when you do "I" on it. I sort of thought the slippers had been lying on the floor, and the program confirmed I found it lying on the floor vs dropped.
    I took a quick look at the code responsible for cave generation and level rating, and I don't see any obvious problems. Generating an ego item via wiz mode acquirement does indeed increase the level rating, though not the level feeling (since it happened after cave generation time). Do you have a savefile with the player still on the level with the slippers of speed?

    Originally posted by SSK
    As an aside (gameplay opinion vs bug report) I think footwear of speed deserves more intelligent handling (I would argue for variable power rating depending on the speed boost, like say (15 + 2*Pval) which would have given my +9 slippers a rating of 33, and I wish pits/nests weren't so highly rated by this system--I find them more annoying/tedious than helpful, and not nearly as interesting as vaults. When I explore a level with a high feeling rating I am always really disappointed to find a pit/nest.
    For what it's worth, the trac ticket about improving level feelings has been open for four years. Lots of good ideas being bandied about, but I think we're not especially close to implementing a change yet.

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  • SSK
    replied
    Originally posted by fph
    Looks like you're right, but the singular needs to be changed too.

    I am not a Tolkien expert (nor I play one on TV) but this makes sense, since it's the same ending as Dunadan/Dunedain.
    Nice one FPH, didn't realize the singular was craban.

    Actually I think that's because it never appears (it's been a number of years since I read the books)--people always refer to them in the plural--"Look! Crebain!" or as a group--"We were spotted by a flock of crebain".

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  • fph
    replied
    Originally posted by SSK
    Oh I caught one other pluralization error if the Devs are looking--Crebain: I believe the correct pluralization is also "Crebain", not "Crebains".
    Originally posted by http://en.wikipedia.org/wiki/List_of_Middle-earth_animals#Crebain
    Crebain (singular: craban) were a large species of crow that inhabited the land of Dunland during the Third Age.
    Looks like you're right, but the singular needs to be changed too.

    I am not a Tolkien expert (nor I play one on TV) but this makes sense, since it's the same ending as Dunadan/Dunedain.

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  • SSK
    replied
    Originally posted by Derakon
    =Mouse is, currently, only really useful for mages and maybe priests that have gotten Orb of Draining and haven't found anything better yet. Something should probably be done here, but I don't know what.
    Well, they used not to exist if ya get my drift...

    -Oh I caught one other pluralization error if the Devs are looking--Crebain: I believe the correct pluralization is "Crebain", not "Crebains".

    -And another typo: description of Calris: "This sword has runes of power incused on its ornate hint,"...

    I would also like autosquelch enabled to handle Pval quality settings. If I am using a +4 Wisdom amulet, I'd like to autosquelch all Wisdom amulets +3 and lower for instance...
    Last edited by SSK; May 1, 2011, 04:52.

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  • Derakon
    replied
    =Mouse is, currently, only really useful for mages and maybe priests that have gotten Orb of Draining and haven't found anything better yet. Something should probably be done here, but I don't know what.

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  • Max Stats
    replied
    Originally posted by scud
    A good Dog seems a valid option in the very early game, but again becomes worthless at the first sign of a half decent 'magical' weapon.
    That is exactly how I find them to be in the game, I will use them for awhile; the armor penalty is negligible, and protection from fear is quite useful early on, but once you find another remotely useful ring, they become worthless.

    This is in contrast to real life dogs, who are useful for their entire existence, if for nothing else as someone who always thinks you are totally awesome no matter what.

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