One possible way is via the STR bonus to damage (adj_str_td table in player-calcs.c). This could be limited by weapon weight, ie min(weapon weight, adj_str_td[player strength]).
Playing around with minimum blows per round is also a good suggestion by @PowerDiver. Perhaps 1.0 for full casters, 1.5 for half-casters, 2.0 for warriors?
Also need to play with how blows per round are calculated. Warriors cap at 6 blows, which means they can't max their blows per round potential with many heavy weapons, leading to weird weapon choices.
Playing around with minimum blows per round is also a good suggestion by @PowerDiver. Perhaps 1.0 for full casters, 1.5 for half-casters, 2.0 for warriors?
Also need to play with how blows per round are calculated. Warriors cap at 6 blows, which means they can't max their blows per round potential with many heavy weapons, leading to weird weapon choices.
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