I've got a few questions that I should know the answer to but don't. So I'm going to ask them, and then leave the thread here with the invitation for others to ask similar questions.
Here are mine:
1) Does having a wall or a door between you and a monster do anything to make it less likely that they'll notice you? Another way of putting this - if the nasty can spot you from 200 feet away, is that 200 feet of trudging through the dungeon, or if you are in a completely different room connected only by twisty passages with lots of granite between you, is that the same?
2) How does speed scale? I know it's not linear, but what is the rate at which it drops offs? I've got an @ who could get up to +40 without any temporary buffs (2x = +7, " trickery, Luthien, Thror, Ringil, Cubragol). I know a lot of that would be wasted, but I don't know how much, and so I don't know whether to, say, go with Cubragol or a bow that does more damage.
3) Does the "average damage/round" information that you get when you look at a weapon include any calculation about how likely you are to hit with it, or is it just damage dice plus modifiers times blows/round?
Here are mine:
1) Does having a wall or a door between you and a monster do anything to make it less likely that they'll notice you? Another way of putting this - if the nasty can spot you from 200 feet away, is that 200 feet of trudging through the dungeon, or if you are in a completely different room connected only by twisty passages with lots of granite between you, is that the same?
2) How does speed scale? I know it's not linear, but what is the rate at which it drops offs? I've got an @ who could get up to +40 without any temporary buffs (2x = +7, " trickery, Luthien, Thror, Ringil, Cubragol). I know a lot of that would be wasted, but I don't know how much, and so I don't know whether to, say, go with Cubragol or a bow that does more damage.
3) Does the "average damage/round" information that you get when you look at a weapon include any calculation about how likely you are to hit with it, or is it just damage dice plus modifiers times blows/round?
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