Another noob question. What exactly do runes do? Are they just resistances that protect you from damage types? I saw someone mention putting a rune on the floor to protect them from Morgoth. How do you do that? Do you inscribe the floor, or is this feature from an older Angband version?
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Another noob question. What exactly do runes do? Are they just resistances that protect you from damage types? I saw someone mention putting a rune on the floor to protect them from Morgoth. How do you do that? Do you inscribe the floor, or is this feature from an older Angband version?
Runes include equipment resistances, but also equipment curses, equipment bonuses (+speed, +stealth, +strength, +blows, etc.), equipment slays and brands (slay orc, acid brand, etc.), equipment abilities (free action, slow digestion, etc.), equipment sustains... basically anything on equipment that needs to be identified.
Runes on the floor, known as Runes of Protection (or Glyphs of Warding), are an entirely unrelated concept. They block monsters from entering a square or meleeing you on it. Runes of Protection long predate the rune-based identification system.The Complainer worries about the lack of activity here these days.Comment
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I'm a noob. The deepest I've ventured down was to level 20 and died to a blood vulture.Certainty of death. Small chance of success. What are we waiting for?Comment
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So how did ID work in the past? Did you have to use a scroll of identity five times as much?Certainty of death. Small chance of success. What are we waiting for?Comment
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@Kooltone--
Originally all objects needed ?Id (or the spell, or the staff, or the rod.) Certain objects requires *Id* to determine "hidden powers"--basically everything except FA, SI, rBase, rPois. There was a slow evolution away from tedious ID in the last 15 years or so.Comment
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So how does SLOW interact with the speed/energy system?
I'm a Kobold Druid who has an issue carrying a lot of weight for obvious reasons. When I enter Fox Form, I get Move + 1. If I understand it correctly, that makes me only consume 50 energy rather than 100 for move calculations. However, since I'm pretty overburdened right now SLOW - 5 goes to SLOW - 9 in Fox Form. What does SLOW - X do? Do I consume more energy? Or do I get a higher threshold of energy I need before it let's me move? Also, how do I know if the negatives from SLOW - 9 are out weighing the positives of Move + 1?Certainty of death. Small chance of success. What are we waiting for?Comment
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So how does SLOW interact with the speed/energy system?
I'm a Kobold Druid who has an issue carrying a lot of weight for obvious reasons. When I enter Fox Form, I get Move + 1. If I understand it correctly, that makes me only consume 50 energy rather than 100 for move calculations. However, since I'm pretty overburdened right now SLOW - 5 goes to SLOW - 9 in Fox Form. What does SLOW - X do? Do I consume more energy? Or do I get a higher threshold of energy I need before it let's me move? Also, how do I know if the negatives from SLOW - 9 are out weighing the positives of Move + 1?
Most actions cost 100 energy.
At normal speed, you get 10 per tick, so you get to act every 10 ticks.
If you have +1 move, your movement only costs 50 energy, so after moving, you only have to wait 5 ticks until you can act again.
Speed/slowness increase/decrease the rate at which you gain energy. -5 is 6 energy per tick, while -9 is 5, so to get to 100 energy it takes you 17 and 20 ticks, respectively. To get from 50 to 100 takes 9 or 10.
So, at -9 speed, you can move as fast as a normal-speed monster, and do anything else half as fast.
This is not good, and you should try hard to get your inventory down.Comment
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Seriously though, dlvl30 -40 is better pickings.Comment
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Makes you helpless. In a monster, it makes him helpless.
Your accuracy and damage go down, and spell rate fail goes up.
For the monster, accuracy and damage go down, and their speed is reduced by 1/10.
It is critical for the blackguard class to stun his enemy, and force him to fight via aggravation.
Also, there are only 3 levels for stunning: stun, heavy stun, and knocked out. The last is invariably unsurvivable. A grand master mystic can knock out a normal speed player in a single turn, with a bit of bad luck.Comment
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I in fact survived once being knocked out by a Master Mystic (not grand) . After i was knocked out, he made the mistake to summon a large group of phase spiders. They had fun phasing me around the room. After what must have been hundreds of -more- keystrokes, i woke up.👍 1Comment
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