Sil: compilation of annoying deaths
Collapse
X
-
Comment
-
Code:##### ff..# f = some fast monster ###.# ###@#
Comment
-
I think what he means is that if you're in this situation:Code:##### ff..# f = some fast monster ###.# ###@#
Comment
-
I think this presents a reasonable case for not having the sustains cost stat points. They might then become interesting early options (whereas at present you are highly unlikely to spend a stat point you can't restore to guard against a possibility of having that stat drained).Comment
-
Speaking of forged items draining stats, I think Gondolin and Doriath weapons shouldn't drain 2 strength. It costs 11 smithing to make a longsword of Gondolin, which is in range of a beginner smithing build, but the cost of 2 str isn't in range, so nobody will build such a weapon while it's clearly useful, before you're likely to have found one in the dungeon. I think to encourage the seldom-used Weaponsmith ability, maybe the enchanted weapons could ease up on the stat drains.Comment
-
Maybe 'running cuts corners' could be a toggleable, like how auto-pickup has a toggle button in the current version?My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
-
The only early enchantments I have commonly seen on the ladder are smithing, brilliance (grace -> lembas and grace much easier to survive anyway), sprinting and the "minor improvement enchantments" (protection etc.). I.e. non-stat-draining enchantments with the exception of brilliance.Comment
-
Went down a shaft and found myself in a level where every corridor leading off the room I was in had some darkness thing that released spores. Fired all my arrows into one of them and it didn't budge so had to try to melee it with obvious consequences.
Was there any way out of that situation or just bad luck?Comment
-
If you have decent con and a big weapon, you can often kill shadow molds in a couple of hits. If you get a bad first hit, back off and rest up before trying again. Charge makes this easier - even power will help.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
-
Went down a shaft and found myself in a level where every corridor leading off the room I was in had some darkness thing that released spores. Fired all my arrows into one of them and it didn't budge so had to try to melee it with obvious consequences.
Was there any way out of that situation or just bad luck?
And try longbows.Comment
-
Are they weaker under bright light? or is it just a coincidence that they've always seemed to go down easier when I can actually see them.Comment
-
Comment
-
Yes, this is correct. (I looked it up in the source at some point to get it right in fsil. Clearly it's crucial to get shadow mold damage right.)Comment
Comment