Sil: What are your least liked features of Sil?
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I had an interesting thing with two molds with my Handur. Two shadow molds (?) diagonally in a forge room - yet even when I put enough light in, I couldn't see them, but it must have been molds because of the spores. Hmm.Last edited by taptap; October 30, 2013, 12:59.Comment
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The tactics of kiting slow monsters aren't interesting. They're obvious. And not always applicable.Comment
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Baldy stating things that disagree with the designer of the game, with no explanation of why or how this disagreement could be resolved is not the kind of thing that leads to the designer addressing your concerns. I write this game for fun...Comment
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It is fine for you (or anyone else) to disagree with me. I was trying to say that if you (or anyone else) wants things to change, then disagreeing in a constructive way is much more likely to lead to that happening.Comment
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I never asked for anything to change, half. I disagreed with the notion that armor dropping is an almost sure sign of a lack of proper tactics. That has nothing to do with changing the game. It's about correcting some incorrect notions about how the game actually plays, for certain builds.Last edited by BlueFish; October 30, 2013, 17:07.Comment
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I'm puzzled. You said that the game was organised such that tedious play was necessary. Was that not a criticism or request for improvement?Comment
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If you keep it in mind and subtly shift things to minimize the annoyance, or if you have a larger change in mind that would eliminate it altogether, then that is great. I've never seen any solution discussed on this forum for this issue that has come up several times from several people, but maybe I just missed it.Comment
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I think it would be impossible for a game to be entirely devoid of annoying things. I have no solution in mind for it, half. I only agreed with someone else who found it tedious, then defended myself against the inevitable "you just don't play well" insinuations.
If you keep it in mind and subtly shift things to minimize the annoyance, or if you have a larger change in mind that would eliminate it altogether, then that is great. I've never seen any solution discussed on this forum for this issue that has come up several times from several people, but maybe I just missed it.Comment
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To elaborate, it's really just a UI issue. If the thought that you want to drop all your important armor was just a simple keystroke away (an impossible programming task), dropping armor in preparation for fighting acid monsters would be just as interesting a tactical decision as it already is, and it would also be annoyance-free.
UI issues aren't necessarily solvable. Computers still only do what we tell them to do, rather than what we want them to do.Comment
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Song of Aule seems a little tedious to use in it's current form. You can sit on the forge & wait to recover a point of voice & start signing again. This is pretty tedious (especially if your forging 4 items) but what else are you going to do if you've already cleared the level?Comment
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Song of Aule seems a little tedious to use in it's current form. You can sit on the forge & wait to recover a point of voice & start signing again. This is pretty tedious (especially if your forging 4 items) but what else are you going to do if you've already cleared the level?Comment
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