Sil: What are your least liked features of Sil?
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Being motivated to explore the whole level (I am) != considering it a flaw in the game, when retreating is sometimes better. I do wade through rooms full of worms or desperately try to clear a forge from multiplying worms as anyone (and get stat drained and annoyed as well), but when this happens occasionally and not every time, it can produce good stories. This btw never happened to me with vampires, despite special effects etc., simply because I am either already dead or too strong for them at that point in the game.
I had an interesting thing with two molds with my Handur. Two shadow molds (?) diagonally in a forge room - yet even when I put enough light in, I couldn't see them, but it must have been molds because of the spores. Hmm.Last edited by taptap; October 30, 2013, 12:59.Comment
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Of course I have, but quite rarely. I almost never remove my armour when fighting them, as I said in my comment.
Baldy stating things that disagree with the designer of the game, with no explanation of why or how this disagreement could be resolved is not the kind of thing that leads to the designer addressing your concerns. I write this game for fun...The tactics of kiting slow monsters aren't interesting. They're obvious. And not always applicable.Comment
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I suppose I almost never do too. I certainly kite when I can, as anybody would, if they find dropping armor tiresome. I even prioritize killing green worms more than I probably should, just to avoid having to drop armor after they multiply a few times.
I'm sorry for disagreeing with you, half. Please design your game as you please. Don't mind me. It does not occur to me that there is any obvious fix for this armor-dropping annoyance. It's been brought up here a few times before, by a few different people.Baldy stating things that disagree with the designer of the game, with no explanation of why or how this disagreement could be resolved is not the kind of thing that leads to the designer addressing your concerns. I write this game for fun...Comment
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It is fine for you (or anyone else) to disagree with me. I was trying to say that if you (or anyone else) wants things to change, then disagreeing in a constructive way is much more likely to lead to that happening.Comment
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I never asked for anything to change, half. I disagreed with the notion that armor dropping is an almost sure sign of a lack of proper tactics. That has nothing to do with changing the game. It's about correcting some incorrect notions about how the game actually plays, for certain builds.Last edited by BlueFish; October 30, 2013, 17:07.Comment
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I'm puzzled. You said that the game was organised such that tedious play was necessary. Was that not a criticism or request for improvement?Comment
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I think it would be impossible for a game to be entirely devoid of annoying things. I have no solution in mind for it, half. I only agreed with someone else who found it tedious, then defended myself against the inevitable "you just don't play well" insinuations.
If you keep it in mind and subtly shift things to minimize the annoyance, or if you have a larger change in mind that would eliminate it altogether, then that is great. I've never seen any solution discussed on this forum for this issue that has come up several times from several people, but maybe I just missed it.Comment
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OK, thanks for explaining.I think it would be impossible for a game to be entirely devoid of annoying things. I have no solution in mind for it, half. I only agreed with someone else who found it tedious, then defended myself against the inevitable "you just don't play well" insinuations.
If you keep it in mind and subtly shift things to minimize the annoyance, or if you have a larger change in mind that would eliminate it altogether, then that is great. I've never seen any solution discussed on this forum for this issue that has come up several times from several people, but maybe I just missed it.Comment
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To elaborate, it's really just a UI issue. If the thought that you want to drop all your important armor was just a simple keystroke away (an impossible programming task), dropping armor in preparation for fighting acid monsters would be just as interesting a tactical decision as it already is, and it would also be annoyance-free.
UI issues aren't necessarily solvable. Computers still only do what we tell them to do, rather than what we want them to do.
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Song of Aule seems a little tedious to use in it's current form. You can sit on the forge & wait to recover a point of voice & start signing again. This is pretty tedious (especially if your forging 4 items) but what else are you going to do if you've already cleared the level?Comment
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Wait till your song is full? Why would you forge one song point at a time?Song of Aule seems a little tedious to use in it's current form. You can sit on the forge & wait to recover a point of voice & start signing again. This is pretty tedious (especially if your forging 4 items) but what else are you going to do if you've already cleared the level?Comment
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