Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks

Collapse
X
Collapse
+ More Options
Latest Activity
 
  • Time
  • Show
Clear All
new posts

  • HallucinationMushroom
    replied
    Speaking of scepters, what's up with quarterstaves? The automatic +2 is an easy parry pick, but the damage... yuck. If you could 1 hand it, sure, but you have to waste two hands on 2d4 at best? Horrible. I've never used scepters either.

    I'd like to see a good polearm specialist too. I can see it in my minds eye, but I can't seem to make it work. Take this scenario: A 10-12 lb. halberd, focused attack, concentration and knockback. You could just wait, get the auto-attack, knockback, wait, rinse and repeat. On the other end of the spectrum, a half weight spear is 1.5 lbs and has good damage dice when 2h, 1d14 or 1d15 (if momentum). Put a brand on it, sing sharpness and roll the high crits.

    Leave a comment:


  • jdh
    replied
    The in-game challenges (ironman, disconnected stairs, no artefacts).

    Win with Melee/Evasion/Will only, Melee/Evasion only, Melee only.

    Polearm specialists -- I don't know if there's been a really good one.

    Sceptres -- does anyone use them? You can get a fairly cheap fire brand that way.

    Also: I was thinking about flaming arrows and wondering why they don't give light. It would be sort of cool if you fired one into a dark room and saw a mass of monsters to start running from.

    Under Tricks: Trumpet of Blasting aimed downward. Using Knock Back on Grotesques. High light from Silmaril + other sources makes many deeper monsters (vampires, etc.) run away. Majesty helps the effect.

    Leave a comment:


  • HallucinationMushroom
    replied
    Yeah, like that! I've killed Morgy with a digger in this game, the mattock, but certainly not the shovel.

    Considering the shovel in all serious though: If you had a really good smith, you could make a poison and fire branded shovel, at a ludicrous cost of around 58. So, 4d2. Let's say you have power (4d3), can achieve 9 strength through native strength and herb and potion (4d12), have momentum and 4 sources of extra damage, say from damage rings and maybe an artifact glove the kind that Psi makes that nets you +1 Str and +1 Damage (4d16), take rapid attack (4d13x2) and have song of slaying in the upper teens, kill everything at the throne room and get a really high melee bonus (+40 x2 4d12). Unfortunately, you cannot dual wield shovels, and sharpness doesn't apply to shovels, but this might to be enough to kill Morgoth.

    This is actually the kind of stuff I was wanting to talk about here, weird-oddball stuff, so thanks! I still think about my ditchdigger character now and again. I should have been patient and hoarded more healing, but, it just didn't feel right... I was ready for the big fight. If I had gone against my gut, I probably would've died scumming for potions and that would've sucked.

    Leave a comment:


  • fph
    replied
    Something like killing Morgy with a shovel?

    Leave a comment:


  • Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks

    A placeholder for random character ideas for Sil, or challenges or anything along those lines. I suppose we could talk about well known builds or diagram working ideas, but I'd rather talk about the untried or troublesome or quirky builds.

    For example, one outstanding challenge I like to try but have yet to succeed at is no-abilities. I try gradually increasing evasion/melee/will/perception starting at 7/5/3/1. I've gotten to 850' a few times, but can't get endgame ready.

    Scatha's no magic challenge: (I don't think this has been won either)
    - Never use any {special} items, artefacts, jewellery, feanorian lamps, lesser jewels, or shadow cloaks.
    - Don't use Staves or Trumpets
    - No Songs
    - Only Weaponsmith, Armoursmith and Artistry allowed in Smithing
    - No Lore Master, Flaming Arrows, or Inner Light

    Right now I just lost a jack-of-all-trades character, with all skills around 8-10 with a lot of purchased abilities. A lot of versatility, with perception bulking up melee and archery for most of the game. Psi has another jack character, I'm sure he'll show us how it's done!
Working...
๐Ÿ˜€
๐Ÿ˜‚
๐Ÿฅฐ
๐Ÿ˜˜
๐Ÿคข
๐Ÿ˜Ž
๐Ÿ˜ž
๐Ÿ˜ก
๐Ÿ‘
๐Ÿ‘Ž
โ˜•