How are you dying? Is it a case of being surrounded or do even 1v1, 1v2 encounters prove too overpowering? Who/what is killing you? A 2/4/5/3, or 2/5/4/3 Feanor with melee/evasion as priority ought to be able to hang at 200' as long as you aren't biting off too much per encounter. If you are dying to being surrounded, try to make sure you do your fighting in corridors or at choked junctions to limit # of opponents. Or, if you are dying to 1v1,1v2, you could have a bad evasion to protection ratio. This often trips me up. It's hard to give out concrete numbers on that, since they are often inversely related and dependent on what you find (if anything!), but let's say your typical early character comes across only leather armor and leather boots, you want maybe +12 min. evasion, but if you add a shield and gauntlets and helm to that, maybe +9 is safe for a while. As long as your melee bonus is +8-10, you can focus on evasion, which I find more important to surviving a simple melee/evasion build.
Sil 1.1
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A lot of my characters don't find any armor worth mentioning before getting swarmed. Usually what kills me is getting surprised by a group of enemies popping out from somewhere I didn't expect -- a staircase, or a room I've already cleared. I end up getting hemmed in and whittled down.
I just started a new character after making my last post and seem to have struck a little bit of luck. I fell down a shaft to 300' before I thought I was ready... but landed in a room right next to the Shortsword of Galadriel! Shortly thereafter had a Shield of Protection drop off a unique orc (!). I quickly took Parry and I'm sitting pretty with [+18, 5-15] defenses and Riposte.
Now I really need to figure out a viable way to move forward -- trying to decide if I need more Stealth/Will/Perception and their associated abilities, or if I should really stick with Melee and Evasion only.Comment
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Galadriel is a beautiful weapon. Works really well for high evasion characters and also for assassination builds. However single dice weapons are often not strong enough in the early game, so you probably want a longsword to hand too.
Around 300', you want to have 3 perception for Keen Senses with a view to eventually rising to 7 for taking Lore Keeper and Master if you want to avoid the id mini-game.
Will depends on your build. 5 would be my minimum in order to get inner light, which you want when lurking horrors and shadow spiders start showing up. Hardiness and Poison resistance are also useful, though less critical for stealth builds.
If you go the assassination route then you want plenty of stealth and associated abilities. Personally I like to take 6 points regardless, so I can get opportunist (also has prereqs in melee tree) which makes life *so* much easier when chasing down bad guys.Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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On the up side, I did make it to 700' and was feeling like the game wasn't hopeless...Comment
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Life got really busy, and then the Sil competition happened. I played about 10 chars in a row and got kinda burnt out on the game. I started looking for something more 'relaxing' than Sil and FAangband fell into my lap. I accidentally got addicted to it...Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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remove them from the monster list and play a "houndless" game. If that feels too cheap, put their rarity at the rarest setting. Anyway, probably shouldn't continue this topic here. Sil was kind enough to remove hounds.Comment
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At the very least, halve their frequency. This is how I used to play V (after my first couple of wins). They had been *clearly* too common in V, and only some kind of traditionalism stopped some people from noticing this. It was bizarrely Angband, the game of Hounds. Hopefully FA has already reduced the frequency from the V levels...Comment
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