Sil 1.1
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You really should try this. Using (>) is meant to be one of the fairly standard escapes in Sil. It completely removes your previous problems, but creates a new set of them, including doing quite a bit of damage to you.Comment
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Whoa, really?! Three-dimensional, man. This never would've occurred to me. Now, Nethack, yes... I've gotta try this out.You are on something strangeComment
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I might suggest changing the item type to either Helm or Mithril Helm -- and that purely because we already have two artefact Great Helms.Comment
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Nice. We had wanted a helm for Ecthelion. We'd wondered about somehow trying to explicitly represent the spike, but I think you're probably right not to.
I might suggest changing the item type to either Helm or Mithril Helm -- and that purely because we already have two artefact Great Helms.Comment
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Artifact Bows
I think its kind of odd that Dragon horn bows are better than most artifact bows. I think they should be rebalanced somehow. I mean having to dump an artifact bow for a regular Dragon Horn bow just seems weird. But having said that its really a minor thing. The game still plays well, and archery isn't too popular or at least it wasn't when I used to play Sil more often.Comment
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Are they? They are obviously at their best for high strength archers, but I'm not sure they are better than shortbows for many of my archers, let alone the artefact bows. I think one of the five artefact bows (Celegorm's) is probably weaker in general, and the other four are competitive or typically better. You often get a lot of extra dice from criticals/poison/flaming arrows with archery, so having those sides or low weight is very useful.Comment
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On 10.6.8, I get, "The application cannot be opened because its executable is missing." However, I am using a case-sensitive filesystem. Renaming .../Sil.app/Contents/MacOS/sil to Sil or editing the Info.plist fixes that problem. Unfortunately, then it simply exits silently.
It appears that the call to GetNewMBar(128) fails in init_menubar(), because Sil.rsrc is a zero-length file. I don't know why the call to Rez is failing to create a valid resource file without reporting any errors.
I've fixed the Makefile so that it now creates an executable called "Sil" (instead of "sil") inside Sil.app. I note that on my machine, Sil.rsrc is also a zero length file, but the program works fine. I have to admit that I know nothing about .rsrc files (or anything else about compiling for Mac...). If you have any suggestions, I'd be glad of them. You can download the source from the Sil webpage and have a look -- I've included all the Mac files including Sil.xcodeproj.
Note that there is a Sil.r file in the src directory and also a Sil.rsrc which is not zero length, but seems to be a binary file with old info in it dating back to NPP, suggesting that it is not being used in the build process.
Thanks again for your help -- mysterious quitting on startup on about 20% of Macs is a pretty bad bug and it would be great to eliminate it.Comment
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I find it interesting that potions of quickness are still so good in Sil despite only offering a 50% speedup instead of 100% in Angband (and that speed in Sil is capped at a 50% speedup).Comment
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They have the STONE flag which means that trumpets of blasting do damage to them. No effect from tunneling weapons (not sure if there should be, but Mattocks and the sharpness Glaive are pretty good against them anyway). The flag also means they turn to rubble on death.Comment
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Does anyone here use trumpets of blasting upwards or downwards? How do you find them?Comment
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-50% means you can get consistent free actions on everything normal speed
-Nothing 150% speed can catch you/doublehit you anymoreMy Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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