Thanks for the great detective work nryut and debo!
I think there are two bugs there. Firstly, I don't see any rationale behind that piece of code that enforces 'true rarity'. I've always interpreted the rarity numbers as being relative to each other, and having a cutoff at a total rarity of 1 is strange to me. So that has gone for 1.1.1.
The other problem was that not all item types that could be special have a depth zero option that is not worthless. I will fix this too. Dropping the earliest level at which free action can be encountered to zero does the job. I don't have a problem with anyone trying this in their own version -- it will simply mean that the plain greaves dropped by Balrogs become greaves of free action.
That said, during the discussion Scatha has come up with a new special footwear type that is undergoing testing...
I think there are two bugs there. Firstly, I don't see any rationale behind that piece of code that enforces 'true rarity'. I've always interpreted the rarity numbers as being relative to each other, and having a cutoff at a total rarity of 1 is strange to me. So that has gone for 1.1.1.
The other problem was that not all item types that could be special have a depth zero option that is not worthless. I will fix this too. Dropping the earliest level at which free action can be encountered to zero does the job. I don't have a problem with anyone trying this in their own version -- it will simply mean that the plain greaves dropped by Balrogs become greaves of free action.
That said, during the discussion Scatha has come up with a new special footwear type that is undergoing testing...
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