Sil screencasting / let's play
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I agree somewhat with Derakon... separating them would be the easiest way BUT (even if Sil is not at all simulationist):
I simply don't see what a hand axe as opposed to a battle axe is supposed to be. Workable battle axes had fairly small heads as opposed to oversized depictions so common in fantasy, I don't see how you find a smaller axe category. Most common axes for wood splitting etc. have in fact a larger head than battle axes. (You want gravity to help you when splitting wood etc. but you want a weapon more balanced.)
I usually don't use daggers other than daggers of accompaniment when found early or the sharp artefacts.
For spears one of the attractions is that you can use them both ways, especially with slays and with the branded artefacts. Dividing javelin/spear will lose that - and most likely both categories will be used less. Spears are also realistically the easiest throwing weapon most comfortable for dual use, you don't need specially balanced weapons which rotate and need special training to hit point first with a spear.
To conclude: I tend to divide daggers / throwing knives, make throwing axes a dedicated throwing weapon (or get rid of them altogether) and keep spears as they are.Comment
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I'm pretty sure I won't do this. I'm very happy with the limited range of weapons in Sil and am not interested in solutions to this rather small problem that involve adding things. The design philosophy of Sil is much more about subtracting things (e.g. removing special item types from throwing weapons).Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I should clarify that I see this as a small problem. Throwing works at the moment, it is just not quite as useful or as good interface-wise as it could be. I think it is already better than in most roguelikes, and I'm not sure there is that much room for improvement. For example, even if Sil had the best throwing system of all roguelikes, my guess is that people would still not use throwing weapons much.
I'm thus not considering solutions that involve much coding time or adding complexity or new systems to the game. For example, adding a V style quiver would mean both a lot of coding and a brand new additional system in the game. Also, while it would add realism to throwing item inventory management, it would then make the user question why staffs or herbs don't work the same way.
I'm just looking for a small tweak that fixes most of the problem. Increasing stack sizes and removing some of the special types are good examples. I'll do these and might do something else of the same ilk too.
Sorry for derailing your thread debo!Comment
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No worries It didn't really have rails to begin with. It looks like some progress was made on thinking about throwing weapons, which is great!
In recent news, I have a new (very long) episode to upload, just have to find a clear block of time to do it. Should be in the next 24 hrs!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I'm pretty sure I won't do this. I'm very happy with the limited range of weapons in Sil and am not interested in solutions to this rather small problem that involve adding things. The design philosophy of Sil is much more about subtracting things (e.g. removing special item types from throwing weapons).Comment
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OK new episode is out: http://www.youtube.com/watch?v=196HPnTTNkUGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Sorry for the long wait, I've had zilch for bandwidth for the last little while.
Next video is uploading, will be live in abt an hour here: http://www.youtube.com/watch?v=nCPZF1vEbCEGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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New video: http://www.youtube.com/watch?v=o-Bsl_HGMsUGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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That character isn't really indicative of how hard it is to play a brawler -- Saithnar is borderline ez-mode when you can find it in time to adjust your build for it. I was very lucky to get it.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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