He posted youtube links, but I haven't clicked them yet. It's on my to-do list. Oh, and sorry, it's Wildkhaine. I dropped some letters somewhere.
Watched the first vid at lunch. He plays pretty much exactly as I expected he would, except for the speed -- I didn't think he'd play so fast. And holy hell does he play risky... there was one part where he fought like 7 orcs in a row at 6HP lol.
The finarfin loremaster start is pretty neat, I might try a video of that in the future -- 'the genius build" haha
clouded: Thanks. Dunno how long I can continue for, but I'm going to at least give this character a good run.
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
Awesome, glad you're doing another play-through. Always enjoy watching your vids.
Yeah, I did a few vids of me playing. Not exactly a good run though. I played rather bad I think. My turncount on that run was pretty high. I don't think I was playing too risky. I played that run a lot more carefully than I usually do.
Do you usually find or buy more con by 600ft with this build? That's the point where con becomes drastically more useful, as you mentioned there are lots of monsters for which defenses don't help much or they can get a lucky hit or two and ruin you with only 34HP. Breath weapons, poison/cuts, ururauko getting hits on you, gwathrauko in darkness. My thoughts on stats is that Str and Gra stay roughly relatively as useful at all points, depending on character, Dex is always useful to everyone but maybe more so early because later you have more options to increase evasion/accuracy with equipment and abilities, and Con isn't important early but is (in my view) by far the most important thing once you get to around 650ft.
Do you usually find or buy more con by 600ft with this build? That's the point where con becomes drastically more useful, as you mentioned there are lots of monsters for which defenses don't help much or they can get a lucky hit or two and ruin you with only 34HP. Breath weapons, poison/cuts, ururauko getting hits on you, gwathrauko in darkness. My thoughts on stats is that Str and Gra stay roughly relatively as useful at all points, depending on character, Dex is always useful to everyone but maybe more so early because later you have more options to increase evasion/accuracy with equipment and abilities, and Con isn't important early but is (in my view) by far the most important thing once you get to around 650ft.
I don't, but I'm thinking about trying it this time around. The thing is that, depending on what I find, sometimes I go hard on stealth so I don't need the Con as much However, if I want to stick with low stealth, I might as well put the points into Will and take Hardiness and Con.
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
PS that spiel on stats is actually really good, I think we've done a lot of discussing which stats are generally better than others (I remember half had some equation like Dex > Str = Con > Gra or something), but listing it situationally like that is much more useful as a build planning tool
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
PS that spiel on stats is actually really good, I think we've done a lot of discussing which stats are generally better than others (I remember half had some equation like Dex > Str = Con > Gra or something), but listing it situationally like that is much more useful as a build planning tool
My thinking was that overall: Dex > Con = Gra > Str.
We've made points of Str worth a bit more since then, partly by reducing their frequency (since their usefulness caps out with weapon weight), partly by momentum, partly by the two-handed weapon caps change. I still think it is the least good stat and I'm OK with this (I think it was the least useful in the books).
Everyone tells me that I'm undervaluing Con though, particularly in the late game, so I'm willing to believe them.
Cool, I just got through watching the second video. I learned that light can scare orcs... didn't know that. I knew slaying weapons did, but I didn't equate the light increase with the fear. Anyway, staves of light and fear... neat. I also never noticed that Trolls never run away. Now only if Giants had the same behavior. I like how you unconsiously say ooh, everytime you find something good. I do the same thing. GOD HE HIT ME FOR HOW MUCH Oooh a ring! That is so me.
Your 4333 setup is tough for me to grasp. I don't play too far distant, I've settled on a 3443 as comfortable with Feanor, but the extra dex and health go pretty far where I can't see a 4 strength helping much until way later. Are you playing a 4 strength just for fun/thematic reasons, or do you have a sort of goal in mind for the 4?
Your 4333 setup is tough for me to grasp. I don't play too far distant, I've settled on a 3443 as comfortable with Feanor, but the extra dex and health go pretty far where I can't see a 4 strength helping much until way later. Are you playing a 4 strength just for fun/thematic reasons, or do you have a sort of goal in mind for the 4?
Yeah, there's no real good reason for it. I started out with a 4/1/1/1 Hador challenge where you get 9 melee + momentum and no evasion for fun a while ago, and that was too hard for a video. So I switched to 4/3/3/3 for fun.
The other "reason" is that any character can feasibly get +2 strength (str ring / gloves + the ability), and 6 str w/ two-weapon fighting = 3 effective str, which means I can use pretty much any of the one-handed artefact weapons very effectively in my off-hand, or with momentum. But that's not actually a preselected reason, it was just kinda something different lol
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
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