Sil 1.0.2

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  • HallucinationMushroom
    replied
    I downloaded a new copy of Sil and I can start and restart the tutorial many times, and I notice that saving or even creating a character to name them isn't an option.

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  • HallucinationMushroom
    replied
    I can't make a tutorial character either. It just prompts me to make a new character and dumps me into the regular game. I wanted to replay the tutorial a few weeks back and this happened, and then I forgot about it, so apologies for not reporting the bug then. It's not a linux thing, in any case. I'll play around with my settings and see if I can figure anything out.

    Could it be that the tutorial is tied to a specific character save? When I choose tutorial, it auto-opens my last failed attempt at the tutorial, if that character is still living of course. If that character is dead, the game attempts to rename the tutorial character the same exact name, the same behavior if you are trying to load up a dead character.

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  • ekolis
    replied
    Originally posted by Uktuli
    I tried running it from a new folder, but now it's only showing empty windows.
    Try rebooting your computer; apparently something in Windows' font caching gets screwed up when you move the game around...

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  • Uktuli
    replied
    Originally posted by half
    That's a bug then -- it works fine for me, and for everyone else as far as I can tell.

    Are you using Linux?
    That's strange. I'm using Windows XP. Where's the user information stored? I'd like to delete it and try a fresh start. I tried running it from a new folder, but now it's only showing empty windows.

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  • half
    replied
    Originally posted by Uktuli
    This looks great, but does the tutorial exist in 1.02? There seems to be no difference between choosing a) Tutorial and b) New Character. After creating a character I start in a room with a curved sword on the ground and no information. I then wander around aimlessly trying to find information on smithing until I die.
    That's a bug then -- it works fine for me, and for everyone else as far as I can tell.

    Are you using Linux?

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  • Uktuli
    replied
    Tutorial?

    This looks great, but does the tutorial exist in 1.02? There seems to be no difference between choosing a) Tutorial and b) New Character. After creating a character I start in a room with a curved sword on the ground and no information. I then wander around aimlessly trying to find information on smithing until I die.

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  • half
    replied
    Originally posted by Philip
    For subtlety purposes, does a bastard sword count as one-handed?
    No, none of the hand-and-a-half weapons do.

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  • Philip
    replied
    For subtlety purposes, does a bastard sword count as one-handed?

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  • Fendell Orcbane
    replied
    Originally posted by Psi
    ...and I thought I had maxed out when I found a +4 one. +7 is ludicrous.
    Its only ludicrous if you are on the pointy end : )

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  • Psi
    replied
    ...and I thought I had maxed out when I found a +4 one. +7 is ludicrous.

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  • Fendell Orcbane
    replied
    Originally posted by Scatha
    It has to make a will check against a fixed difficulty, which is why they're very effective early and less so later on. It's possible we could change this to scale with depth or something, but at the moment the staff is an item which varies in value a lot at different points in the game.



    Cat warriors (led by Tevildo, whose character was later replaced by Sauron) are from early drafts of the legendarium. Raukar is the elvish word for 'demon'; the balrogs were the 'Valaraukar' ("demons of power"). We only have balrogs in as unique monsters, but we wanted other sorts of demon.



    They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)



    Yes, this is planned, particularly for non-weapons (indeed I already have a dozen or so designed).
    I had a death blade with a +7 to hit : ) And I can't wait to see 1.0.3 : )

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  • HallucinationMushroom
    replied
    Originally posted by Scatha
    They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)
    I've found a +5 Deathblade before, with one of my failed smith characters.

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  • Scatha
    replied
    Originally posted by Fendell Orcbane
    How does a monster break through a glyph of warding? Because in my last game I made a lot of use of a staff of warding in the early game to kill a lot of monsters like wargs and uniques. But in the later game the uniques that I used it on went right though the glyphs without even slowing down. Which was fine since my archery was good enough to kill the uniques anyway.
    It has to make a will check against a fixed difficulty, which is why they're very effective early and less so later on. It's possible we could change this to scale with depth or something, but at the moment the staff is an item which varies in value a lot at different points in the game.

    Also what inspired some of the monster names/monsters? Like the Cat warriors and the raukos( why not just call them Balrogs?)
    Cat warriors (led by Tevildo, whose character was later replaced by Sauron) are from early drafts of the legendarium. Raukar is the elvish word for 'demon'; the balrogs were the 'Valaraukar' ("demons of power"). We only have balrogs in as unique monsters, but we wanted other sorts of demon.

    And one thing that I noticed about death blades is that sometimes you get random ones that are as good as Delmerith.
    They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)

    Also would you consider adding more artifacts?
    Yes, this is planned, particularly for non-weapons (indeed I already have a dozen or so designed).

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  • Fendell Orcbane
    replied
    I have a few questions about Sil. How does a monster break through a glyph of warding? Because in my last game I made a lot of use of a staff of warding in the early game to kill a lot of monsters like wargs and uniques. But in the later game the uniques that I used it on went right though the glyphs without even slowing down. Which was fine since my archery was good enough to kill the uniques anyway.

    Also what inspired some of the monster names/monsters? Like the Cat warriors and the raukos( why not just call them Balrogs?) And one thing that I noticed about death blades is that sometimes you get random ones that are as good as Delmerith.

    Also would you consider adding more artifacts?

    Leave a comment:


  • Fendell Orcbane
    replied
    Originally posted by HugoTheGreat2011
    This is surprising, IMO. I thought the Great Axe of Nogrod was strong enough to do good damage to the crown...
    It never got the 50 points needed, if I had song of sharpness it would have gotten a Sil out for sure. Keeping in mind this was the character that I save scummed. The other one DID have Song of Sharpness but not a heavy weapon.

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