It has to make a will check against a fixed difficulty, which is why they're very effective early and less so later on. It's possible we could change this to scale with depth or something, but at the moment the staff is an item which varies in value a lot at different points in the game.
Cat warriors (led by Tevildo, whose character was later replaced by Sauron) are from early drafts of the legendarium. Raukar is the elvish word for 'demon'; the balrogs were the 'Valaraukar' ("demons of power"). We only have balrogs in as unique monsters, but we wanted other sorts of demon.
They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)
Yes, this is planned, particularly for non-weapons (indeed I already have a dozen or so designed).
Also what inspired some of the monster names/monsters? Like the Cat warriors and the raukos( why not just call them Balrogs?)
And one thing that I noticed about death blades is that sometimes you get random ones that are as good as Delmerith.
Also would you consider adding more artifacts?
Comment