Sil 1.0.2
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Here's a question more so than a "bug":
It seems to me that floors often have a "theme". Sometimes this is cool (light/dark, for example, with shadow molds, shadow worms, shadow bats, etc. along with lanterns and radiance items), sometimes it's annoying (a "mold" themed floor, or a spider-themed floor at 150'), but other times it's just kind of stupid (finding no lanterns all game until I hit a floor which has almost nothing _but_ lanterns, or helms, or herbs, or what-have-you). Is this a fluke, or is it intentional?
If it's intentional, would it be possible to tone it down a bit and randomize things just a _little_ more?Leave a comment:
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Here's a question more so than a "bug":
It seems to me that floors often have a "theme". Sometimes this is cool (light/dark, for example, with shadow molds, shadow worms, shadow bats, etc. along with lanterns and radiance items), sometimes it's annoying (a "mold" themed floor, or a spider-themed floor at 150'), but other times it's just kind of stupid (finding no lanterns all game until I hit a floor which has almost nothing _but_ lanterns, or helms, or herbs, or what-have-you). Is this a fluke, or is it intentional?
If it's intentional, would it be possible to tone it down a bit and randomize things just a _little_ more?Leave a comment:
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Just to confirm, yes. After you get Lore-master, you do gain experience for everything in your pack and for future items to get IDed.Leave a comment:
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Hi half/Scatha/Sil wizards:
So, when I ID things, I gain experience. If I gain Lore Master, will I gain experience for ID'ing all the junk in my pack?
Thanks
I know I have at least Dailir and Boldog, and a bunch of specials, and a bunch of rings...
Edit: Well, I went for it, and it worked, thanks for the good designLast edited by Djabanete; April 15, 2012, 12:30.Leave a comment:
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Found a bug(?): When you quaff a Potion of Constitution and go up/down stairs, your Con never returns to normal--that effect of the potion is not saved across levels.Leave a comment:
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By the way, I've found some bugs.
Bug #1
Un-IDed Feanorian Lamps of Brightness do not self-ID (meaning without staves of Understanding/Lore-master) upon wielding. Yes. I encountered this while playing my character, Durgon. This light source didn't ID itself as 'of Brightness' until I self-IDed a Brass Lantern of Brightness, first. This is a little annoying.
Bug #2 (minor bug)
When you name a new character with 13-letters/characters, such as '4332 Patented,' the name does not appear on the top left corner of the main playing screen. But, if you name a new character with 12-letters/characters or less, such as '4332 Patente" (without the last letter, 12 letters/characters this time!), the name appears normally as it should. And yes, this bug is reproducible.Last edited by HugoVirtuoso; April 11, 2012, 03:33.Leave a comment:
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Thanks, do let me know if you replicate it. Oh, and you've only got a few hours left to play with the other things...Leave a comment:
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Psi most undoubtedly will have the better memory on how it happened. From what I recall, I tried to use it straight from the floor. I don't know if I used 'u' or 'w'. It was described only as a special lantern, that was on the ground. Every time I run across a special lantern I try to get the bug to reproduce, but I haven't found a lantern of shadows in a long long time.
I just found a blue-easter egg! I unwrapped the foil and ate the chocolate egg. It was delicious, then I was terrified, then I started moving faster. That's exactly what happens to me in real life too, except that I also sneeze. Nice easter egg!Leave a comment:
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I've come across a bug with the lantern of shadows twice now. I will see a special lantern, wear it, it will identify as a lantern of shadows, but the regular lantern I was using also becomes branded a lantern of shadows with the exact same amount of fuel. Apologies if this has been mentioned previously, or was already known. I did a quick search but didn't see anything about it.
If I can't reproduce it, I'll have to just read through code looking for subtle mistakes of logic, which will be very tough unless we can limit the search.Leave a comment:
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I hadn't seen the tutorial in so long that I forgot that you didn't name the tutorial character at the start... or that you couldn't save during the tutorial. I only went through it the one time way back in January. I was just clarifying that everything is working on my fresh install, in a backwards illogical way. It's all good!Leave a comment:
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For whatever reason Sil wouldn't open the tutorial save after choosing a) Tutorial. Opening it from the file>open menu option worked. Thanks for pointing me to its location!Leave a comment:
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Interesting. Here's how things work internally. Selecting the tutorial from the starting menu should open a save game file at "lib/apex/tutorial". This save file was very carefully set up to give you the tutorial experience. It has an extra object type (notes), and has a special flag set so that it won't save over the file and will give you special text when you use the stairs or leave the level.
Evidently something is going wrong and I'd like to fix it. Perhaps it is saving over the file at some point? That would seem to explain HM's problem, but not Uktuli's one. Uktuli: is there a tutorial save file in the apex folder? If so, does launching it via the open save game option work?
I'd like to fix this...Leave a comment:
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I rebooted my computer and was able to see the text in a newly extracted version of Sil. However, when I chose a) Tutorial from the menu, the game returned "save file does not exist" and then took me to the character creation screen, presumably bypassing the tutorial.Leave a comment:
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