Yes, it must have been a vault, but I'm pretty sure the trap was just randomly generated, as there are no specified traps in dead-ends of the mazes.
As for a solution (if any), I will either put in a check for having two empty spaces next to any web trap or leave it be. The latter may seem harsh, but shouldn't as there are about 50 new features we have sketched out for addition to Sil but never end up getting coded because I'm spending the coding time on little things like this, which need to be tested, introduce their own little bugs etc.
Sil 1.0.2
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Is there any kind of debug-switch or wizard-mode I could use to test out all the smithing options? I'd love to be able to basically have 99 skills + all smithing abilities enabled (even just in browse mode) just to develop some plans for specific builds.
I've tried creating characters with all skill pts invested in smithing and then sprinting madly for the 2nd forge (I even have a save of a character who survived the trip), but even that limits my options by quite a bit.
For any particular item, you can create a dwarf who can see this information on turn one, but you don't start with quite enough experience to be able to make all types of item with one character.Leave a comment:
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For actual suggestions there I guess the possibilities are to buff and fight as Hugo suggests (could work if you're just slightly too weak to kill one normally, but not if you're a non-combat type -- in any case make sure you get free of the web first), or to make the spider run away. They don't respect Elbereth, so this would need a Staff of Majesty or Trumpet of Terror (and maybe a few points in Will, or Channelling), and there's a good chance you won't have either of these by the Distended Spider part of the game.Leave a comment:
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Last edited by HugoVirtuoso; April 19, 2012, 07:09.Leave a comment:
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How do you suggest I get out of this situationCode:#.# #M# #@# ###
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Is there any kind of debug-switch or wizard-mode I could use to test out all the smithing options? I'd love to be able to basically have 99 skills + all smithing abilities enabled (even just in browse mode) just to develop some plans for specific builds.
I've tried creating characters with all skill pts invested in smithing and then sprinting madly for the 2nd forge (I even have a save of a character who survived the trip), but even that limits my options by quite a bit.Leave a comment:
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Talking of game over, I had this horrid situation recently...
Code:# # #M# #@# #+#
The shadow spider (M) could not be seen even before I was blinded by it
The door (+) is locked
Without foolproof trap detection it is a pretty much unavoidable death situation. I did manage to free myself from the web eventually using the ',' key (as I could not step in either direction), but I was dead before I got the door open.
I've had a similar, in some ways nastier situation where I was chased down a corridor into a web and the spider appeared in front of me. This one wants an item to get you out of the web quickly, and then you still have to fight, unable to take advantage of the fact that spiders are territorial. It's more avoidable in that you can try not to enter new corridors with enemies following, but it is a bit mean.
I guess that disallowing webs in corridors would make get rid of both of these issues, but it might be a bit too generous. If any traps are disallowed in corridors, I'd be inclined to put false floors in that category too, since they can effectively disconnect a level. On the other hand, both false floors and webs in corridors have powerful flavour.Leave a comment:
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Yeah, for example I had that happen in one of the mazes with a distended spider, who are usually slow, territorial and dangerous. I had no chance, considering my build was stealth, smithing(I made 3 +2 stealth items in the first forge) and a bit of melee/evasion.Leave a comment:
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Interesting. I've almost never had a problem with them, and when I have it has been an interesting problem. One thing to be aware of is that if you are more than 5 squares away from them, they don't reproduce. In addition, there are always at least two stairs (up/down), but the worms could cut you off from both of them. There are also many in-game ways of dealing with them such as Follow Through, herbs of rage etc, though this might be difficult right at the start.
Anyone else care to weigh in on whether they are good or bad in their present form? I'm certainly inclined to leave them as is for now.Leave a comment:
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Yeah, that is pretty nasty. Any suggestions as to what to do about it (if anything)?Leave a comment:
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Any chance of toning down worm reproduction rates (or maybe worm awareness, or both) in 1.0.3? They are annoying in Angband, but can be downright crippling in Sil, particularly on the early levels. If you can't get to them before they get out of control, the smaller levels are a write-off. If they're occupying the (only) stairs, it's game over.
Anyone else care to weigh in on whether they are good or bad in their present form? I'm certainly inclined to leave them as is for now.Leave a comment:
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Talking of game over, I had this horrid situation recently...
Code:# # #M# #@# #+#
The shadow spider (M) could not be seen even before I was blinded by it
The door (+) is locked
Without foolproof trap detection it is a pretty much unavoidable death situation. I did manage to free myself from the web eventually using the ',' key (as I could not step in either direction), but I was dead before I got the door open.Leave a comment:
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Any chance of toning down worm reproduction rates (or maybe worm awareness, or both) in 1.0.3? They are annoying in Angband, but can be downright crippling in Sil, particularly on the early levels. If you can't get to them before they get out of control, the smaller levels are a write-off. If they're occupying the (only) stairs, it's game over.Leave a comment:
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Actually there are no themed levels at all at the moment, though I'd like to add some.
They will probably not involve things like this though, and will generally not be much better or worse than a normal level on the whole, to avoid encouraging scumming. An example would be a level where every room is cross shaped, or maybe a level where every room is an interesting room, or one with longer corridors, or more rubble, etc.Leave a comment:
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