NarSil 1.3.0

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Excellent, thanks - I knew those things when they happened...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #17
      Crashes with wielding into the off-hand and Opportunist against monsters taking the stairs are fixed now; the green serpent ones aren't.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Infinitum
        Swordsman
        • Oct 2013
        • 315

        #18
        Nice - guess I'll update to the new version tomorrow.

        *Use-Id'ing a bow of radiance makes you recognize your arrows to be an arrow.
        *Mewlip maprot turns items on the floor in LOS invisible.
        *Ugh, maprot..

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #19
          OK, as of right now the current issues page has all the reported issues except for the interface ones, I believe.

          Note that I'm only doing the commentary here, Eric's currently doing all the actual work
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Infinitum
            Swordsman
            • Oct 2013
            • 315

            #20
            Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.

            Comment

            • Bill Peterson
              Adept
              • Jul 2007
              • 190

              #21
              Originally posted by Infinitum
              Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.
              Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.

              Comment

              • Bill Peterson
                Adept
                • Jul 2007
                • 190

                #22
                Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.

                Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder?

                Comment

                • Infinitum
                  Swordsman
                  • Oct 2013
                  • 315

                  #23
                  Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.

                  *Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc).
                  *Unconfirmed, but Healing potions seem to heal less than I remember from Sil.
                  *Feanorian Lamps of Brightness don't auto-Id.
                  *Cat Warrior description doesn't mention that it has exchange places.
                  Last edited by Infinitum; September 13, 2023, 21:53.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by Infinitum
                    Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
                    Latest release may have fixed this - if you could confirm either way that would be great.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Patashu
                      Knight
                      • Jan 2008
                      • 528

                      #25
                      Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.
                      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                      Comment

                      • Infinitum
                        Swordsman
                        • Oct 2013
                        • 315

                        #26
                        *Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.

                        *Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla.

                        Comment

                        • Infinitum
                          Swordsman
                          • Oct 2013
                          • 315

                          #27
                          Opportunied a few green serpents without issue. Seems fixed.
                          Last edited by Infinitum; September 16, 2023, 10:08.

                          Comment

                          • Infinitum
                            Swordsman
                            • Oct 2013
                            • 315

                            #28
                            *Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
                            *Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same.
                            Last edited by Infinitum; September 16, 2023, 19:31.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              You can see dark aura monsters in V, too, if you have a bright enough light. (Against Ungoliant, you better be carrying more than an artifact torch! BTDT in single combat. It was a difficult fight!)

                              Comment

                              • Infinitum
                                Swordsman
                                • Oct 2013
                                • 315

                                #30
                                *Encountered Tevildo without the Thane. Not seeing him in monster memory either. Needs confirmation.
                                *Finally found Oikeroi shacking up with Scatha the Worm.
                                *Song of Staying doesn't raise armor, at least not on the ui. It does buff will.
                                *Gorged status still in. Pretty sure this was scrapped in vanilla as well? Didn't do much except getcha if you entered the throne fight full.
                                *Getting caught in a web at 950' doesn't always spawn a spider.
                                *Calris doesn't seem to give frost weakness.
                                *Upon closing the program and restoring a saved game, player seems to have forgotten a lot of known items? Especially weapon egos. Needs confirmation.
                                *The stealth Dexterity ability lacks requirements.
                                *Morgoth Bauglir is killable by mortals.
                                *Grond lacks damage dice.
                                *Freeing the second Silmaril CTD. Also ugh @ the Silmaril-prying mechanics in general.
                                *"No message-vis for monster spell 17 cast by Morgoth, Lord of Darkness, please report this bug"
                                *Confirming that a lot of weapons egos drops out of knowledge after restoring the game. Re-Id'ing Nargothrond and whatnot. Get new xp for rediscovering. Not sure about other item types.
                                *Not a bug, but the ascent is a slog even without V breathing down your neck. Some changes I really liked from Sil-q was removing trapdoors and changing all staircases to up shafts.
                                *Game CTD upon escaping Angband.
                                Last edited by Infinitum; September 16, 2023, 21:12.

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