This is the first release of NarSil, and is available for Windows, MacOS and as source from the release page.
About twelve years ago I started talking about making a game set in First Age Beleriand. This I made some progress, then had a long hiatus when I took over maintaining Angband, then came back and made some more progress. Then about 18 months ago I decided that the game mechanics I was after were similar to those in Sil, which led to a decision to do a rewrite of Sil 1.3.0 based on modern Angband code.
NarSil 1.3.0 is the first tangible outcome of this process. It has taken about three times as long as I thought it would. I have had great assistance in programming, testing and bugfixes from many people, most notably backwardsEric, Bill Peterson, MITZE, davidk64, emar (for the name!) and Gwarl (for hosting on angband.live); also early encouragement and advice from Quirk and half. Also, of course, this is built on the Angband codebase that has been worked on by a large number of people over the last 30+ years.
NarSil attempts to be an almost-faithful recreation of Sil 1.3.0. Future plans for it are
About twelve years ago I started talking about making a game set in First Age Beleriand. This I made some progress, then had a long hiatus when I took over maintaining Angband, then came back and made some more progress. Then about 18 months ago I decided that the game mechanics I was after were similar to those in Sil, which led to a decision to do a rewrite of Sil 1.3.0 based on modern Angband code.
NarSil 1.3.0 is the first tangible outcome of this process. It has taken about three times as long as I thought it would. I have had great assistance in programming, testing and bugfixes from many people, most notably backwardsEric, Bill Peterson, MITZE, davidk64, emar (for the name!) and Gwarl (for hosting on angband.live); also early encouragement and advice from Quirk and half. Also, of course, this is built on the Angband codebase that has been worked on by a large number of people over the last 30+ years.
NarSil attempts to be an almost-faithful recreation of Sil 1.3.0. Future plans for it are
- Fix the bugs that inevitably remain
- Refine the code a bit further, and add missing features (tiles, for example)
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