Excellent, thanks - I knew those things when they happened...
NarSil 1.3.0
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OK, as of right now the current issues page has all the reported issues except for the interface ones, I believe.
Note that I'm only doing the commentary here, Eric's currently doing all the actual workOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.Comment
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Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.
Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder?Comment
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Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
*Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc).
*Unconfirmed, but Healing potions seem to heal less than I remember from Sil.
*Feanorian Lamps of Brightness don't auto-Id.
*Cat Warrior description doesn't mention that it has exchange places.Last edited by Infinitum; September 13, 2023, 21:53.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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*Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.
*Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla.Comment
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*Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
*Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same.Last edited by Infinitum; September 16, 2023, 19:31.Comment
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*Encountered Tevildo without the Thane. Not seeing him in monster memory either. Needs confirmation.
*Finally found Oikeroi shacking up with Scatha the Worm.
*Song of Staying doesn't raise armor, at least not on the ui. It does buff will.
*Gorged status still in. Pretty sure this was scrapped in vanilla as well? Didn't do much except getcha if you entered the throne fight full.
*Getting caught in a web at 950' doesn't always spawn a spider.
*Calris doesn't seem to give frost weakness.
*Upon closing the program and restoring a saved game, player seems to have forgotten a lot of known items? Especially weapon egos. Needs confirmation.
*The stealth Dexterity ability lacks requirements.
*Morgoth Bauglir is killable by mortals.
*Grond lacks damage dice.
*Freeing the second Silmaril CTD. Also ugh @ the Silmaril-prying mechanics in general.
*"No message-vis for monster spell 17 cast by Morgoth, Lord of Darkness, please report this bug"
*Confirming that a lot of weapons egos drops out of knowledge after restoring the game. Re-Id'ing Nargothrond and whatnot. Get new xp for rediscovering. Not sure about other item types.
*Not a bug, but the ascent is a slog even without V breathing down your neck. Some changes I really liked from Sil-q was removing trapdoors and changing all staircases to up shafts.
*Game CTD upon escaping Angband.Last edited by Infinitum; September 16, 2023, 21:12.Comment
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