What a fine surprise to return to!
NarSil 1.3.0
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I presume you didn't get the "A spider descends from the gloom." message and didn't see a spider nearby. From what I'm seeing in the code, that would also be possible with Sil 1.3. NarSil should have lower chances of that happening than Sil (it should find an appropriate grid within the distance constrain if there is one; in Sil that's a stochastic process; also NarSil is allowing a larger range of distances).
In case it matters, was it on the the first time the web was hit or upon entering it again?
From what I'm seeing the prerequisites are the same as Sil 1.3: 11 points invested in stealth and no requirements on specific abilities taken.Comment
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Checked my save from the gates of Angband and the Dexterity ability is blank. It does show on a new character though. I did get Dexterity from the Evasion tree as well in the endgame though; maybe the game logic refers to them as the same ability somewhere? Also had Assassination and Opportunist from the stealth tree, but don't see why that would mess up any logic.
Correct on the spider/message not spawning. Was in a combat situation iirc, might've been surrounded by other monsters/traps? Did get some ancient spiders from webs after writing the bug report, so the game not being able to place them due to circumstances sounds about right then.
Also tried allowing the buffs to time out before attempting to win but the game still CTD before the end screen. Truly, Angband is warded not only by steel and stone, but also an ancient curse most wicked and foul..Last edited by Infinitum; September 18, 2023, 21:00.Comment
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EDIT: There have been a bunch of fixes gone up in the last couple of days; note that the most recent of these (1.3.0-39-gd4b8de4ef) breaks savefiles.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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So an ability that's been taken should not show its prerequisites but should show what it does and have its name in bright white in the list. So for that character, the expected behavior is dexterity in the stealth tree appears in bright white and its description is "You gain a point of dexterity." while the one in the evasion tree is also in bright white and its description is "You gain a point of dexterity." There should also be a +2 to dexterity (in addition to whatever other bonuses there are) on the character screen. If that's not what you see, then perhaps https://github.com/NickMcConnell/NarSil/issues/260 wasn't completely resolved, and the abilities with the same names in different trees still have problems.Comment
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Yes, the game CTD immediatly on PC reaching the southernmost tile of the map.Comment
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*Managed to Id a bow of Gondolin by striking an unseen target (orc in this case) in the dark.
*Just realized I've yet to see equipment being degraded or destroyed by acid. Not a bug report; good riddance.
*Checking the Bane ability doesn't say how many monsters of a given type you've killed, nor what the current bonus is.
*Autopicking an arrow with an empty quiver and full inventory makes you drop the arrow, doesn't put it in the quiver slot.
*Getting knocked out by a Silent Watcher softlocks you (and the game) until something else kills you. Ouch.Last edited by Infinitum; September 28, 2023, 23:14.Comment
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The range on serpent breathes is wrong. It's vanilla ranges rather then the shorter Sil breathes.
Level generation looks "wrong", hard to work out what exactly, but if you compare the ratio of "room space"/"empty space" between Narsil and Sil. Narsil is more cramped.
Item generation seems very generous.
Combat seems out, I ran an Edain to confirm, I had to put effort in to getting myself killed.
I'll try and find more time to test, and make some less vague coments, but you can definetely feel a lot that is out.Comment
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