NarSil 1.3.0
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No idea. It's been a while, and torches seem to combine/stack in inventory as expected atm.Leave a comment:
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The range on serpent breathes is wrong. It's vanilla ranges rather then the shorter Sil breathes.
Level generation looks "wrong", hard to work out what exactly, but if you compare the ratio of "room space"/"empty space" between Narsil and Sil. Narsil is more cramped.
Item generation seems very generous.
Combat seems out, I ran an Edain to confirm, I had to put effort in to getting myself killed.
I'll try and find more time to test, and make some less vague coments, but you can definetely feel a lot that is out.Leave a comment:
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*Managed to Id a bow of Gondolin by striking an unseen target (orc in this case) in the dark.
*Just realized I've yet to see equipment being degraded or destroyed by acid. Not a bug report; good riddance.
*Checking the Bane ability doesn't say how many monsters of a given type you've killed, nor what the current bonus is.
*Autopicking an arrow with an empty quiver and full inventory makes you drop the arrow, doesn't put it in the quiver slot.
*Getting knocked out by a Silent Watcher softlocks you (and the game) until something else kills you. Ouch.Last edited by Infinitum; September 28, 2023, 23:14.Leave a comment:
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Yes, the game CTD immediatly on PC reaching the southernmost tile of the map.Leave a comment:
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So an ability that's been taken should not show its prerequisites but should show what it does and have its name in bright white in the list. So for that character, the expected behavior is dexterity in the stealth tree appears in bright white and its description is "You gain a point of dexterity." while the one in the evasion tree is also in bright white and its description is "You gain a point of dexterity." There should also be a +2 to dexterity (in addition to whatever other bonuses there are) on the character screen. If that's not what you see, then perhaps https://github.com/NickMcConnell/NarSil/issues/260 wasn't completely resolved, and the abilities with the same names in different trees still have problems.Leave a comment:
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EDIT: There have been a bunch of fixes gone up in the last couple of days; note that the most recent of these (1.3.0-39-gd4b8de4ef) breaks savefiles.Leave a comment:
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Checked my save from the gates of Angband and the Dexterity ability is blank. It does show on a new character though. I did get Dexterity from the Evasion tree as well in the endgame though; maybe the game logic refers to them as the same ability somewhere? Also had Assassination and Opportunist from the stealth tree, but don't see why that would mess up any logic.
Correct on the spider/message not spawning. Was in a combat situation iirc, might've been surrounded by other monsters/traps? Did get some ancient spiders from webs after writing the bug report, so the game not being able to place them due to circumstances sounds about right then.
Also tried allowing the buffs to time out before attempting to win but the game still CTD before the end screen. Truly, Angband is warded not only by steel and stone, but also an ancient curse most wicked and foul..Last edited by Infinitum; September 18, 2023, 21:00.Leave a comment:
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I presume you didn't get the "A spider descends from the gloom." message and didn't see a spider nearby. From what I'm seeing in the code, that would also be possible with Sil 1.3. NarSil should have lower chances of that happening than Sil (it should find an appropriate grid within the distance constrain if there is one; in Sil that's a stochastic process; also NarSil is allowing a larger range of distances).
In case it matters, was it on the the first time the web was hit or upon entering it again?
From what I'm seeing the prerequisites are the same as Sil 1.3: 11 points invested in stealth and no requirements on specific abilities taken.Leave a comment:
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*Encountered Tevildo without the Thane. Not seeing him in monster memory either. Needs confirmation.
*Finally found Oikeroi shacking up with Scatha the Worm.
*Song of Staying doesn't raise armor, at least not on the ui. It does buff will.
*Gorged status still in. Pretty sure this was scrapped in vanilla as well? Didn't do much except getcha if you entered the throne fight full.
*Getting caught in a web at 950' doesn't always spawn a spider.
*Calris doesn't seem to give frost weakness.
*Upon closing the program and restoring a saved game, player seems to have forgotten a lot of known items? Especially weapon egos. Needs confirmation.
*The stealth Dexterity ability lacks requirements.
*Morgoth Bauglir is killable by mortals.
*Grond lacks damage dice.
*Freeing the second Silmaril CTD. Also ugh @ the Silmaril-prying mechanics in general.
*"No message-vis for monster spell 17 cast by Morgoth, Lord of Darkness, please report this bug"
*Confirming that a lot of weapons egos drops out of knowledge after restoring the game. Re-Id'ing Nargothrond and whatnot. Get new xp for rediscovering. Not sure about other item types.
*Not a bug, but the ascent is a slog even without V breathing down your neck. Some changes I really liked from Sil-q was removing trapdoors and changing all staircases to up shafts.
*Game CTD upon escaping Angband.Last edited by Infinitum; September 16, 2023, 21:12.Leave a comment:
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