I dabbled with O as well. There are many things I like about it, as I'm sure we all have things we like about many of the other off-shoots. However, I would say that Oangband is too complex for vanilla. New players (like my first time) have no idea how to pair one skill with another in the beginning player selection phases. Eventually, they made sense, but from the get-go, they were way over any newbie's head.
I do like your point about what's in a class in Vanilla. In years past, people have explained to me (and others who question the validity of a thief that can cast almost ALL mage spells) that a rogue used to be the original class of moria / angband way back when and that the mage-class sort of morphed off into its own class later on. I have no idea what the real reason is/was; I'm like you in that it is not what most DikuMud / D&D / other fantasy game players expect when they hear 'Rogue' / 'Thief'. Just because its always been this way does not mean we need to continue to have it that way. I don't buy that argument.
I do like your point about what's in a class in Vanilla. In years past, people have explained to me (and others who question the validity of a thief that can cast almost ALL mage spells) that a rogue used to be the original class of moria / angband way back when and that the mage-class sort of morphed off into its own class later on. I have no idea what the real reason is/was; I'm like you in that it is not what most DikuMud / D&D / other fantasy game players expect when they hear 'Rogue' / 'Thief'. Just because its always been this way does not mean we need to continue to have it that way. I don't buy that argument.
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