Borg for 320 is running.
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OK, "Too Shallow" is good to see. The borg has entered the dungeon via the stairs. He would prefer to recall down but was unable to do so due to an inventory short-fall of some sort. He may have only been prepared for shallower depths, for example.
He had been playing deeper (at least level 9 or even deeper). But for some reason, he was comfortable only on shallow dives until he met certain equipment requirements. Most likely, he did not have enough recall scrolls or heal-type potions to continue diving. However, in the dungeon, he realized that he was indeed prepared for deeper exploration. Rather than walking all the way down, he decided to return to town in order to recall back to his comfortable depth.
The big concern here is making sure the borg is still comfortable for deep dungeon when he is ready to leave town again. Otherwise, he will return to shallow dungeon for a short time then return to town with the 'too shallow' excuse.
If this borg continues to play too shallow, send me the savefile and I will see why it is freaking out.
One way to test this is use ^z2 when he is in the dungeon. This will give a report on the depth for which the borg is prepared. After the borg is finished shopping in town, use ^z2 to see the level and reason for preparation. Then allow him to walk to dungeon depth 1 (or where ever he wants to go) and use ^z2 again. Assuming there was no inventory/equipment changes this can tell you what the borg was lacking and what kept him from recalling back into the deeper dungeon.A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
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Does the borg even run under linux?My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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I haven't played with the borg before, so I apologize in advance if this is a known behavior and "well don't do that" item...
...but, the borg doesn't play well with the disconnected stairs option, does it? Mine keeps returning to where it could have sworn there were some stairs just a second ago (I just came down them after all!) and bounding back and forth between two adjacent spaces there in a neverending fruitless search for the bermuda staircase.Comment
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I've attached another borg bug -- the borg continually enters and exit a shop for no apparent reason. In fact, you can't even interrupt the borg until she goes and kills a random townsperson.Attached FilesComment
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What's term package?
I fiinally managed to pull something together after trying 3 more recorders.
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
I will probably start recording, and open an extra thread for my LP, this weekend.
Turns out ffmpeg has an option to record of the screen.takkaria whispers something about options. -more-Comment
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btw. I can't get the borg screensaver to run. If I use the test option on right click or the the test button from the display setting, it demands a directory called alib. It works if I renam lib to alib, but it ignores all settings for subwindows and such. If I use the configure option, it uses the normal lib directory, and uses the settings from my game. If I install it, it demands a second alib directory, and I have no idea where that should be.
Code:AngbandPath="c:\games\ang320\" SaverFile="Saver"
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This is a good savefile to work with. There are a couple of issues to fix. The scroll one and the 419 arrows. I'll fix this on Thursday and report back.Comment
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I used to have a FAQ for the borg. The first two questions people used to ask were always the same.
#1. How do I start the borg?
#2. How do I slow it down?Comment
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Players problem was the GStore ran out of food. She knew she was supposed to go to the GStore or the Home for food. Its fixed now.Comment
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(IMO that info is so unrealistic it breaks the suspension of disbelief, I think visiting stores at least once should be required to get that info).Comment
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