Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    #76
    Mixed valuables/gemstones:

    Last edited by Shockbolt; April 15, 2014, 19:41.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      #77
      Hey Shockbolt!

      I have built a version of Angband that has a 64x64 tileset called Shockbolt. But right now it's just the David Gervais 32x32 tiles upsampled to 64x64.

      You can download it at http://plastic-idolatry.com/angband-shockbolt.zip

      When you unzip it, there will be a lib directory. You want to look for the 64x64.bmp and mask64.bmp files, and change those to be what you want. Angband doesn't support PNG on Windows yet, so you'll have to use the mask to simulate transparency. Sorry

      I'm not sure how playable the game is with 64x64 but you should at least be able to walk around and look at stuff. Also, you can use the debug commands (Control-A + various keys) to create items, monsters etc.

      If you have any questions (either the build doesn't work for you, or you want to learn about debug mode, or anything else) definitely let me know.

      Good luck!
      linux->xterm->screen->pmacs

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #78
        I've tested this out with d_m's upsampled 64x64 tiles and it seems to work without any obvious display bugs.

        However, usability is a huge issue on my laptop. I can only see 10 squares in either direction full screen on my laptop. 20 squares across is a bare minimum (max_sight), but even that may be too low. Certain commands like map become useless because you can't display enough squares to be able to figure out what exactly the dungeon overview looks like.

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          #79
          Thanks d_m ! I'll def give it a test now.

          I assume the game will need more tweaks to run smoothly with 64x64, suc a s a automatic resize to 32x32 or even less, when looking at the map or just generally running around in the dungeon. If too large, the 64x64 tiles can be used when encountering creatures or inside rooms in the dungeons.

          That said, I'll keep on completing the tileset and perhaps sometime in the future, png support and the zoom option will be added to Angband. (along with other graphical enhancements such as a UI)
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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          • EpicMan
            Swordsman
            • Dec 2009
            • 455

            #80
            What we may need to do (and I am suggesting this with no knowledge of how much work is required nor how hard it is to do) is make a flag that alters monster AI in Vanilla for 64x64 tiles. This would entail reducing the range of ranged attacks (to reduce/avoid offscreen breaths and other attacks) and how far monsters can "see" the player.

            The range of player attacks should also be reduced to avoid cheesy long-range sniping attacks at unaware monsters.

            You might also want to reduce the dungeon size when playing in this mode to make it more manageable.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #81
              That's a variant, not an alternate mode to Vanilla. Still not a bad idea, I think; basically you want to reduce the range of everything to, oh, a third of current, and then make some changes to monster placement and summoning so that fights generally stay small.

              Comment

              • EpicMan
                Swordsman
                • Dec 2009
                • 455

                #82
                I originally wrote my post assuming a variant, but then thought it would be a shame if Vanilla didn't have these tiles in it. You're right, of course, it needs to be a variant. What to call it though, ShockboltBand? 64band?

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #83
                  Short-Range Angband or Closeband or something of that nature. Or if you want to emphasis the graphical side, Shinyband.

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    #84
                    What is Vanilla?
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #85
                      The standard Angband, the reference implementation against which variants are compared.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #86
                        Originally posted by EpicMan
                        What we may need to do (and I am suggesting this with no knowledge of how much work is required nor how hard it is to do) is make a flag that alters monster AI in Vanilla for 64x64 tiles. This would entail reducing the range of ranged attacks (to reduce/avoid offscreen breaths and other attacks) and how far monsters can "see" the player.
                        FA has this mode - it's remarkably easy to implement.
                        Last edited by Nick; January 18, 2011, 22:09. Reason: Punctuation failure
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • dos350
                          Knight
                          • Sep 2010
                          • 546

                          #87
                          very good work still , eee please keep it up, and no need change game monster range etc for this, hooo please u can use map still when this done i hope! ??
                          ~eek

                          Reality hits you -more-

                          S+++++++++++++++++++

                          Comment

                          • Shockbolt
                            Knight
                            • Jan 2011
                            • 635

                            #88
                            Originally posted by dos350
                            very good work still , eee please keep it up, and no need change game monster range etc for this, hooo please u can use map still when this done i hope! ??
                            As mentioned before, I hope one of the code experts add a funtion that resize the tile when opening up the map, so that when playing, the tiles are 64x64 at max, and perhaps 32x32 or less when seen in the map
                            http://www.rpgartkits.com/
                            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                            Comment

                            • takkaria
                              Veteran
                              • Apr 2007
                              • 1951

                              #89
                              Originally posted by Shockbolt
                              As mentioned before, I hope one of the code experts add a funtion that resize the tile when opening up the map, so that when playing, the tiles are 64x64 at max, and perhaps 32x32 or less when seen in the map
                              Working on it, but might be a while in waiting!
                              takkaria whispers something about options. -more-

                              Comment

                              • Shockbolt
                                Knight
                                • Jan 2011
                                • 635

                                #90
                                Originally posted by takkaria
                                Working on it, but might be a while in waiting!
                                Please don't take my suggestions as demands to alter the code to fit my tiles, they are...just suggestions

                                It may be a while before I complete the tileset, so there's no rush really (unless You would be a hero and add png support first of all )
                                http://www.rpgartkits.com/
                                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                                Comment

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