Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Originally posted by Blue Baron

    I understand Shockbolt's desire to not want to edit the pref files or build the tileset, that is why I am willing to write a tool to build the tileset. If the gervais format is used, the pref file won't need to be changed. (That same desire is why I wrote my tile picker in the first place for Z+.)

    Edit: changed some wording.
    Current Tilesheet and codes don't have all objects/items in them. Many of them share the same graphical tile and I suspect it also concerns npcs/creatures also.
    It might be that I've gotten so used to ToME's file handling that I feel this is a much easier way to handle graphics, seen with a digital artist's eyes and mind. And should anyone else want to do a tileset of their own, they can alter each file and don't worry about their placement/name within the tilesheet as the tile would have a unique name of it's own and instantly be recognized for what it is: for example: object_artifact_lightsource_phial_of_galadriel.png
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

    Comment

    • Blue Baron
      Adept
      • Apr 2011
      • 103

      Originally posted by Shockbolt
      Current Tilesheet and codes don't have all objects/items in them. Many of them share the same graphical tile and I suspect it also concerns npcs/creatures also.
      It might be that I've gotten so used to ToME's file handling that I feel this is a much easier way to handle graphics, seen with a digital artist's eyes and mind.
      It is easier from certain points of view, but tilesets are also easier from certain other points of view.


      Originally posted by Shockbolt
      And should anyone else want to do a tileset of their own, they can alter each file and don't worry about their placement/name within the tilesheet as the tile would have a unique name of it's own and instantly be recognized for what it is: for example: object_artifact_lightsource_phial_of_galadriel.png
      With the tool I am working on, anyone would be able to "unpack" the tileset, edit/replace individual files, then "repack" the tileset.

      The names while unpacked would be unique. However for most tiles they would be harder to read than your suggestion, though. Names will be the id part of a pref line, lowercased, with non alphanumerics replaced with an underscore or dropped, depending what it is. The phial of galadriel would use k_light_4.png. A mace of disruption would use k_hafted_mace_of_disruption.png. A kobold would use R_025.png. The floor while dark would use f_01_dark. Dark and nether ball spells would use gf_dark_nether_static.png. A staff that uses the flavor "Oak staff" would use l_085.png. I'm not sure about player character pictures, they will probably use something like human_mage_male.png.

      For duplicates I am planning to add a prompt that asks the user if they want to skip the entry, overwrite the tile, or add the tile to an unused space.

      I think this would accommodate both of our preferences.

      BTW, I have finished adding support for Angband's pref files to my tile picker and am working on this tool now.

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        So if I'm getting you correctly here, your tile unpacker will not only create single tiles out of the large tile sheet, but also create tiles for all the multiple objects sharing the same tile? Or will it simply unpack the tile sheet and create single tiles out of that? If the last alternative is what will be done, then you might as well have it rename the tiles after the tile sheet coordinates. That is if the unpacker don't also give an explanation to what tile it just renamed to A_0234.png or lng_3545.png .

        Just trying to understand what will be done


        Originally posted by Blue Baron
        The names while unpacked would be unique. However for most tiles they would be harder to read than your suggestion, though. Names will be the id part of a pref line, lowercased, with non alphanumerics replaced with an underscore or dropped, depending what it is. The phial of galadriel would use k_light_4.png. A mace of disruption would use k_hafted_mace_of_disruption.png. A kobold would use R_025.png. The floor while dark would use f_01_dark. Dark and nether ball spells would use gf_dark_nether_static.png. A staff that uses the flavor "Oak staff" would use l_085.png. I'm not sure about player character pictures, they will probably use something like human_mage_male.png.
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • Blue Baron
          Adept
          • Apr 2011
          • 103

          Originally posted by Shockbolt
          So if I'm getting you correctly here, your tile unpacker will not only create single tiles out of the large tile sheet, but also create tiles for all the multiple objects sharing the same tile? Or will it simply unpack the tile sheet and create single tiles out of that? If the last alternative is what will be done, then you might as well have it rename the tiles after the tile sheet coordinates. That is if the unpacker don't also give an explanation to what tile it just renamed to A_0234.png or lng_3545.png .

          Just trying to understand what will be done
          for each entry after the first that uses the same spot, the unpacker will ask if the user wants to write a seperate file, or make no change. The file name would always be set to the entry's type and id. (the part in front of the coordinates in the pref file or for player character tiles, race_class_gender)

          The packer, if it finds a file with the right name for an entry that uses a duplicate spot, will ask the user if they want to overwrite the spot, use the first unused spot, or make no change.

          If previously unused spots are used, the packer will have to write the pref files again using a new name. If the last character before the ".prf" is a number it will increment this number. If the last character is not a number it will add "1" to the file name.

          Comment

          • daniele
            Rookie
            • Jun 2011
            • 2

            Hello,

            i'm a roguelike programmer and love your tileset. Just wondering if i might use it in my new project (windows phone 7 roguelike).
            The game will be FREE with ads in it so i guess it's no problem for you...

            i can help the community here with coding related stuff too if needed, i can code c,c++,c# (.net/xna),Java and made simple 2d/3d games in past.

            bye!

            Comment

            • Shockbolt
              Knight
              • Jan 2011
              • 635

              As long as the game itself remains totally free to download and play/no micro-payments to gain special advantages etc, and proper credit is given, I see no problem with using my tiles with your game.

              Originally posted by daniele
              Hello,

              i'm a roguelike programmer and love your tileset. Just wondering if i might use it in my new project (windows phone 7 roguelike).
              The game will be FREE with ads in it so i guess it's no problem for you...

              i can help the community here with coding related stuff too if needed, i can code c,c++,c# (.net/xna),Java and made simple 2d/3d games in past.

              bye!
              http://www.rpgartkits.com/
              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

              Comment

              • daniele
                Rookie
                • Jun 2011
                • 2

                Thanks, that's great!

                So i'll stay tuned to see when the tileset will be made available for download (or is it already, part of it maybe?)!

                Comment

                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  Originally posted by daniele
                  Thanks, that's great!

                  So i'll stay tuned to see when the tileset will be made available for download (or is it already, part of it maybe?)!
                  I weren't able to send you an e-mail reply due to your settings, so I'll contact you here when the Angband tileset is near complete.
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    A handful of misc items painted this weekend:

                    Last edited by Shockbolt; April 15, 2014, 19:49.
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      I can't imagine what the internal organs are for, but looking good.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • Shockbolt
                        Knight
                        • Jan 2011
                        • 635

                        Originally posted by buzzkill
                        I can't imagine what the internal organs are for, but looking good.
                        Without them, you wouldn't live Buzzkill
                        They're ritual components for ToME.
                        http://www.rpgartkits.com/
                        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          I just wanted to clear up some possible confusion around the tiles I'm painting:

                          The tiles seen in this thread you're in now, are tiles painted for both ToME and Angband, in a heavenly mix. But, myself and the creator of ToME have agreed that tiles created specifically for ToME (specific Creatures/NPC/Items painted for ToME purposes) will only be used within ToME. That means I can only allow Angband and Angband variants to use the final 64x64 Angband tileset I'll be posting here in the end when it's complete, the one not containing any specific ToME tiles.

                          Those of you who have already used my tiles that come with any of the beta versions of ToME, I kindly ask that you discontinue doing so and instead wait for my complete Angband Tileset.

                          I don't want to sound or be an ass when it comes to this matter, but I'm spending an insane number of hours creating these tiles for free, and I would therefor like to control how they're being used as long as they're being used for free. That said, anyone asking for permission to use the tiles will probably get to do so, as long as the proper credit is given and the game/project they're being used with is and remain totally free of charge and income to it's owner(s).
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                          Comment

                          • Netbrian
                            Adept
                            • Jun 2009
                            • 141

                            Originally posted by buzzkill
                            I can't imagine what the internal organs are for, but looking good.
                            They're to represent the fearsome kidney druj.

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              No problem. Thanks again for your amazing work - I hope we'll have a version of angband that does it justice, in less than the twelve months takkaria promised!
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

                              • d_m
                                Angband Devteam member
                                • Aug 2008
                                • 1517

                                Originally posted by Shockbolt
                                I don't want to sound or be an ass when it comes to this matter, but I'm spending an insane number of hours creating these tiles for free, and I would therefor like to control how they're being used as long as they're being used for free. That said, anyone asking for permission to use the tiles will probably get to do so, as long as the proper credit is given and the game/project they're being used with is and remain totally free of charge and income to it's owner(s).
                                Hey Shockbolt,

                                I totally respect your right to control how your graphics are used.

                                That said, since Angband is GPL'd, we'd like the Angband icons to be released to us under the GPL, which means that other authors could also use them under the GPL. Is this OK?

                                If you'd rather not do this then we'll need to distribute the tiles separately to avoid licensing problems with e.g. Debian. Not a huge deal, but worth knowing about. What do you think?

                                Thanks, and keep up the great work!
                                linux->xterm->screen->pmacs

                                Comment

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