Current Tilesheet and codes don't have all objects/items in them. Many of them share the same graphical tile and I suspect it also concerns npcs/creatures also.
It might be that I've gotten so used to ToME's file handling that I feel this is a much easier way to handle graphics, seen with a digital artist's eyes and mind. And should anyone else want to do a tileset of their own, they can alter each file and don't worry about their placement/name within the tilesheet as the tile would have a unique name of it's own and instantly be recognized for what it is: for example: object_artifact_lightsource_phial_of_galadriel.png
It might be that I've gotten so used to ToME's file handling that I feel this is a much easier way to handle graphics, seen with a digital artist's eyes and mind. And should anyone else want to do a tileset of their own, they can alter each file and don't worry about their placement/name within the tilesheet as the tile would have a unique name of it's own and instantly be recognized for what it is: for example: object_artifact_lightsource_phial_of_galadriel.png
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