Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Using 13 tiles to create bodies of lava, instead of using a single tile that has either floor edges with a lava pool in the middle, or no edges at all:

    Rough example, the 13 tiles used are seen to the top right, grid added here to easily spot how the tiles are connected:



    Looking like this in game:



    This could be used for many types of terrain such as dirt, rubble, water, acid, worms, mold, moss etc
    Last edited by Shockbolt; April 27, 2015, 15:49.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      I've been playing in ASCII mode for so long now, but these tiles are so beautiful! I think I have to change and start using them, once the restructure is done and they work for Angband 4.0.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        Originally posted by Ingwe Ingweron
        I've been playing in ASCII mode for so long now, but these tiles are so beautiful! I think I have to change and start using them, once the restructure is done and they work for Angband 4.0.
        Now we need the 13 tiles tileset for the new version Nick
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9638

          Originally posted by Shockbolt
          Now we need the 13 tiles tileset for the new version Nick
          Yeah...

          We currently don't have the logic to pick the right one. In fact calling the code that handles big tiles "logic" is high praise - it's a hack by me of a hack by Andrew Doull of the original hackish double width tile code, mercifully cleaned up by some people who knew what they were doing.

          At this point, unless someone comes up with a magical patch, I don't think we'd be hoping to get it in to 4.0. Well not 4.0.0, anyway. And I'm not promising anything.

          They really are very pretty though
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • nppangband
            NPPAngband Maintainer
            • Dec 2008
            • 926

            Originally posted by Shockbolt

            Rough example, the 13 tiles used are seen to the top right, grid added here to easily spot how the tiles are connected:
            Looks great. Actually, with the ability to rotate the tiles, you would only need 4 of them
            NPPAngband current home page: http://nppangband.bitshepherd.net/
            Source code repository:
            https://github.com/nppangband/NPPAngband_QT
            Downloads:
            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              Originally posted by nppangband
              Looks great. Actually, with the ability to rotate the tiles, you would only need 4 of them
              Depends on if you want to do shadows, other directional lighting effects, or any kind of perspective work.

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                Originally posted by nppangband
                Looks great. Actually, with the ability to rotate the tiles, you would only need 4 of them
                I don't see how you'd be able to get a seemless tileset with only 4 tiles.
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  Originally posted by Dean Anderson
                  Speaking of which...

                  I'm probably missing something obvious, but is the entire tileset (in 64x64) available anywhere? This thread contains lots of pictures with individual tiles or groups of tiles, but if there are any links to a big honking tilesheet then I've missed them.

                  I'd love to use them in Cthangband.
                  The majority of the tiles and tokens I've made are currently included in the tilesheet downloaded with Angband. I'm also working on creating a "clean" tilesheet that only contain "Shockbolt" artwork.

                  Up until now, I've found it to be easier editing images when they are stored as separate images instead of in a large tilesheet, besides back when I worked on art for ToME, separate images for everything was the way to go.
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • AnonymousHero
                    Veteran
                    • Jun 2007
                    • 1393

                    Originally posted by Shockbolt
                    The majority of the tiles and tokens I've made are currently included in the tilesheet downloaded with Angband. I'm also working on creating a "clean" tilesheet that only contain "Shockbolt" artwork.

                    Up until now, I've found it to be easier editing images when they are stored as separate images instead of in a large tilesheet, besides back when I worked on art for ToME, separate images for everything was the way to go.
                    Have you looked into any of the "spriting" tools for web development? It seems like they should be able to combine all of your individual images into a single image with a simple command.

                    Comment

                    • Shockbolt
                      Knight
                      • Jan 2011
                      • 635

                      Trouble is making any type of software to recognize what is what and group stuff together, in the process making up free space near each group for future additions. I guess you could stuff every item in a file, every monster in a file and then place those out onto a tilesheet manually with some empty space between the groups.
                      http://www.rpgartkits.com/
                      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Originally posted by Shockbolt
                        Trouble is making any type of software to recognize what is what and group stuff together, in the process making up free space near each group for future additions. I guess you could stuff every item in a file, every monster in a file and then place those out onto a tilesheet manually with some empty space between the groups.
                        For traditional game dev there are tools where you hand them a bunch of files and the tool will compile the lot of them together into an efficient packing within a single file, and tell you the offsets of each "sub-image" within the file. This isn't the kind of thing you should be trying to do by hand.

                        Comment

                        • nppangband
                          NPPAngband Maintainer
                          • Dec 2008
                          • 926

                          Originally posted by Shockbolt
                          I don't see how you'd be able to get a seemless tileset with only 4 tiles.
                          One tile completely full of lava + the other three types of "edge" tiles, each of which can be rotated to represent the 4 directions. This makes 13 different possible tiles.
                          NPPAngband current home page: http://nppangband.bitshepherd.net/
                          Source code repository:
                          https://github.com/nppangband/NPPAngband_QT
                          Downloads:
                          https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                          Comment

                          • nppangband
                            NPPAngband Maintainer
                            • Dec 2008
                            • 926

                            Originally posted by Shockbolt
                            Trouble is making any type of software to recognize what is what and group stuff together, in the process making up free space near each group for future additions. I guess you could stuff every item in a file, every monster in a file and then place those out onto a tilesheet manually with some empty space between the groups.
                            The NPP QT port has one .png file for each item. No more tilemaps. They are in a zip file.

                            It works quite nicely. No more worrying about tile coordinates. Or having three different shades of lighted tile terrain. The shadow and other lighted effects are handled with a couple lines of code.
                            NPPAngband current home page: http://nppangband.bitshepherd.net/
                            Source code repository:
                            https://github.com/nppangband/NPPAngband_QT
                            Downloads:
                            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              Using single images instead of a huge tilesheet is also something I'd prefer myself, that way you wouldn't worry about running out of space or worry about coordinates as mentioned above here.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • buzzkill
                                Prophet
                                • May 2008
                                • 2939

                                Originally posted by nppangband
                                Or having three different shades of lighted tile terrain. The shadow and other lighted effects are handled with a couple lines of code.
                                Nice. Also allows for nearly infinite shading possibilities? Maybe even changing the hue? Bring a bit of Brogue flicker and such to NPP .
                                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                                My banding life on Buzzkill's ladder.

                                Comment

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